Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BGonyx
Danzaburou
Level 152
God Stats
32W - 26L
1,498 SR
Queue Stats
266W - 289L
1,451 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Duel1703
Kumbhakarna
Level 137
God Stats
3W - 3L
1,579 SR
Queue Stats
251W - 248L
1,572 Elo+
Solo
Fenrir
Fenrir
GuavaSkin
Fenrir
Level 125
God Stats
5W - 4L
1,441 SR
Queue Stats
146W - 142L
1,533 Elo+
Party 2
Tyr
Tyr
nPocky
Tyr
Level 125
God Stats
5W - 4L
1,531 SR
Queue Stats
196W - 194L
1,500 Elo+
Party 2
Team Averages
Level 129
1,510 SR
1,511 Elo+

VS

Team Averages
Level 116
1,576 SR
1,595 Elo+
Zeus
Zeus
BL4ZINGAnGeLxX
Zeus
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 55L
1,583 Elo+
Party 1
Mercury
Mercury
BaneGuard
Mercury
Level 124
God Stats
152W - 100L
1,631 SR
Queue Stats
387W - 391L
1,592 Elo+
Solo
Cthulhu
Cthulhu
DaddyyDarkk1
Cthulhu
Level 96
God Stats
13W - 12L
1,710 SR
Queue Stats
151W - 125L
1,623 Elo+
Solo
Heimdallr
Heimdallr
GNRLHolmes
Heimdallr
Level 81
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 18L
1,596 Elo+
Party 1
Geb
Geb
WhaleSalesman
Geb
Level 127
God Stats
3W - 2L
1,540 SR
Queue Stats
61W - 45L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
17
4 / 2 / 8
10,682
464
16,845
20,330
9,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Danzaburou
BGonyx
Danzaburou
19
3 / 4 / 5
12,076
525
15,027
23,567
12,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Kumbhakarna
Duel1703
Kumbhakarna
17
5 / 0 / 13
11,559
503
10,433
22,465
29,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
GuavaSkin
Fenrir
20
8 / 2 / 8
12,623
549
16,382
22,864
12,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tyr
nPocky
Tyr
20
4 / 1 / 5
13,000
565
15,166
24,060
24,416
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 9 / 2
10,035
436
18,335
16,833
7,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
BaneGuard
Mercury
18
1 / 4 / 1
10,941
476
6,246
19,079
9,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
DaddyyDarkk1
Cthulhu
18
3 / 3 / 0
11,279
490
18,720
19,250
18,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
GNRLHolmes
Heimdallr
16
3 / 7 / 1
10,415
453
16,573
19,075
7,976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
0 / 1 / 3
9,260
403
6,582
21,304
23,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
16
24
Kills
9
9
Deaths
24
39
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
4
2
8
4
W
Danzaburou
BGonyx
Danzaburou
3
4
5
1.38
L
2
9
2
0.33
L
Mercury
BaneGuard
Mercury
1
4
1
0.38
L
Cthulhu
DaddyyDarkk1
Cthulhu
3
3
0
1
W
Kumbhakarna
Duel1703
Kumbhakarna
5
0
13
11.5
L
Heimdallr
GNRLHolmes
Heimdallr
3
7
1
0.5
W
Fenrir
GuavaSkin
Fenrir
8
2
8
6
L
0
1
3
1.5
W
Tyr
nPocky
Tyr
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,853
Damage
66,456
113,286
Taken
95,541
87,581
Mitigated
66,698
54,599
Healing
14,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
16,845
1,385
4,732
10,694
20,330
9,100
1,635
12,229
7,963
74,030
0
W
Danzaburou
BGonyx
Danzaburou
15,027
8,407
0
11,236
23,567
12,025
2,549
2,936
20,595
0
122,581
L
18,335
4,998
0
3,246
16,833
7,175
1,266
6,775
9,742
76,220
0
L
Mercury
BaneGuard
Mercury
6,246
2,499
0
1,571
19,079
9,156
991
3,322
15,651
0
114,588
L
Cthulhu
DaddyyDarkk1
Cthulhu
18,720
1,094
346
4,885
19,250
18,483
0
4,389
14,705
90,569
0
W
Kumbhakarna
Duel1703
Kumbhakarna
10,433
2,068
0
5,429
22,465
29,196
188
10,483
11,868
45,835
0
L
Heimdallr
GNRLHolmes
Heimdallr
16,573
8,567
0
750
19,075
7,976
0
3,105
15,902
0
74,458
W
Fenrir
GuavaSkin
Fenrir
16,382
5,178
0
11,938
22,864
12,844
0
5,169
17,549
0
123,352
L
6,582
1,139
0
3,813
21,304
23,908
119
8,851
12,041
44,691
0
W
Tyr
nPocky
Tyr
15,166
941
0
10,570
24,060
24,416
34
11,573
11,576
0
109,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,940
Gold Earned
51,930
714
Minions Killed
637
0
Camps Cleared
0
2,404,634
Distance Traveled
2,183,622
34
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,682
464
121
5
0
455,429
11
W
Danzaburou
12,076
525
187
8
0
428,835
8
L
Zeus
10,035
436
133
6
0
358,242
3
L
Mercury
10,941
476
154
7
0
519,872
5
L
Cthulhu
11,279
490
177
8
0
440,976
7
W
Kumbhakarna
11,559
503
44
2
0
444,740
12
L
Heimdallr
10,415
453
117
5
0
410,862
3
W
Fenrir
12,623
549
158
7
0
575,598
0
L
Geb
9,260
403
56
2
0
453,670
4
W
Tyr
13,000
565
204
9
0
500,032
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role