Player Matchup

Thor
Thor
 
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
HagaR-E-N
Guan Yu
Level 148
God Stats
1W - 4L
1,408 SR
Queue Stats
221W - 212L
1,519 Elo+
Solo
Fafnir
Fafnir
Matkolius
Fafnir
Level 126
God Stats
1W - 2L
1,671 SR
Queue Stats
136W - 136L
1,437 Elo+
Solo
Chiron
Chiron
Restley
Chiron
Level 108
God Stats
1W - 3L
1,475 SR
Queue Stats
297W - 308L
1,477 Elo+
Solo
Serqet
Serqet
WingedWar
Serqet
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 173L
1,443 Elo+
Solo
Team Averages
Level 138
1,511 SR
1,475 Elo+

VS

Team Averages
Level 107
1,440 SR
1,490 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ERA_mR7
Ah Muzen Cab
Level 57
God Stats
1W - 2L
1,166 SR
Queue Stats
66W - 78L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
TheZvoz
Jormungandr
Level 109
God Stats
7W - 3L
1,642 SR
Queue Stats
141W - 128L
1,515 Elo+
Solo
Ymir
Ymir
bernyboy84
Ymir
Level 155
God Stats
7W - 5L
1,458 SR
Queue Stats
589W - 610L
1,454 Elo+
Solo
Merlin
Merlin
egas1
Merlin
Level 93
God Stats
3W - 1L
1,434 SR
Queue Stats
51W - 64L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
18
2 / 6 / 7
11,185
658
13,167
19,907
10,446
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Guan Yu
HagaR-E-N
Guan Yu
18
2 / 5 / 9
10,496
617
9,105
28,003
35,008
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fafnir
Matkolius
Fafnir
16
1 / 5 / 8
10,872
640
14,765
24,062
37,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chiron
Restley
Chiron
20
2 / 1 / 9
10,999
647
27,985
16,761
8,242
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
WingedWar
Serqet
18
5 / 5 / 4
10,338
608
12,798
15,932
8,911
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
15
2 / 4 / 13
10,435
614
11,008
19,985
24,506
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
ERA_mR7
Ah Muzen Cab
20
5 / 1 / 11
12,429
731
18,768
15,337
9,364
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
TheZvoz
Jormungandr
20
11 / 3 / 10
13,125
772
27,320
23,002
27,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

19
1 / 4 / 17
11,630
684
12,613
34,839
46,334
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
egas1
Merlin
19
3 / 1 / 11
11,525
678
19,039
10,669
6,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
84
12
Kills
22
22
Deaths
13
37
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
6
7
0.92
W
Guan Yu
 
Guan Yu
2
4
13
2.13
W
Ah Muzen Cab
ERA_mR7
Ah Muzen Cab
5
1
11
10.5
L
Guan Yu
HagaR-E-N
Guan Yu
2
5
9
1.3
L
Fafnir
Matkolius
Fafnir
1
5
8
1
L
Chiron
Restley
Chiron
2
1
9
6.5
W
Jormungandr
TheZvoz
Jormungandr
11
3
10
5.33
L
Serqet
WingedWar
Serqet
5
5
4
1.4
W
1
4
17
2.38
W
Merlin
egas1
Merlin
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,820
Damage
88,748
104,665
Taken
103,832
100,513
Mitigated
113,914
53,280
Healing
41,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
13,167
2,106
1,721
3,453
19,907
10,446
346
13,473
6,434
0
33,879
W
Guan Yu
 
Guan Yu
11,008
812
6,935
6,549
19,985
24,506
367
3,560
15,577
0
13,708
W
Ah Muzen Cab
ERA_mR7
Ah Muzen Cab
18,768
5,701
2,051
3,871
15,337
9,364
2,457
1,542
13,215
0
50,029
L
Guan Yu
HagaR-E-N
Guan Yu
9,105
919
13,717
13,843
28,003
35,008
0
14,842
13,161
0
18,792
L
Fafnir
Matkolius
Fafnir
14,765
3,204
2,025
5,578
24,062
37,906
27
13,337
10,725
21,994
0
L
Chiron
Restley
Chiron
27,985
8,509
3,972
5,293
16,761
8,242
1,450
9,182
7,579
0
62,805
W
Jormungandr
TheZvoz
Jormungandr
27,320
7,050
2,950
4,483
23,002
27,054
1,668
4,717
18,126
49,201
0
L
Serqet
WingedWar
Serqet
12,798
2,393
1,180
2,498
15,932
8,911
228
8,138
7,794
0
16,477
W
12,613
1,871
2,262
7,887
34,839
46,334
405
4,346
29,584
28,396
0
W
Merlin
egas1
Merlin
19,039
676
2,374
2,072
10,669
6,656
660
600
10,069
37,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,890
Gold Earned
59,144
180
Minions Killed
166
0
Camps Cleared
0
1,519,624
Distance Traveled
1,577,193
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
11,185
658
34
2
0
261,378
0
W
Guan Yu
10,435
614
9
1
0
319,435
0
W
Ah Muzen Cab
12,429
731
56
3
0
335,876
1
L
Guan Yu
10,496
617
24
1
0
342,994
1
L
Fafnir
10,872
640
14
1
0
295,650
0
L
Chiron
10,999
647
87
5
0
329,538
1
W
Jormungandr
13,125
772
32
2
0
307,597
2
L
Serqet
10,338
608
21
1
0
290,064
0
W
Ymir
11,630
684
30
2
0
284,219
1
W
Merlin
11,525
678
39
2
0
330,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role