Player Matchup

Sol
Sol
CapitateCurve55
Sol
Level 86
God Stats
1W - 2L
1,460 SR
Queue Stats
60W - 103L
1,323 Elo+
Party 1
Danzaburou
Danzaburou
ligthning54
Danzaburou
Level 65
God Stats
1W - 3L
1,401 SR
Queue Stats
16W - 28L
1,285 Elo+
Solo
Shiva
Shiva
xAMIRIKx
Shiva
Level 101
God Stats
1W - 6L
1,527 SR
Queue Stats
95W - 153L
1,271 Elo+
Party 1
Team Averages
Level 84
1,463 SR
1,293 Elo+

VS

Team Averages
Level 107
1,556 SR
1,326 Elo+
Nu Wa
Nu Wa
STWStoner
Nu Wa
Level 69
God Stats
22W - 21L
1,412 SR
Queue Stats
127W - 151L
1,303 Elo+
Solo
Odin
Odin
leo8rafa
Odin
Level 140
God Stats
2W - 1L
1,756 SR
Queue Stats
10W - 12L
1,298 Elo+
Party 2
Heimdallr
Heimdallr
mario_69XD
Heimdallr
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 6
10,902
574
12,141
20,404
7,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
ligthning54
Danzaburou
17
4 / 3 / 4
12,661
666
17,634
21,319
9,629
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shiva
xAMIRIKx
Shiva
16
5 / 5 / 3
12,633
665
10,069
27,410
21,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
STWStoner
Nu Wa
17
4 / 3 / 9
12,249
645
18,790
13,878
6,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
17
4 / 2 / 10
12,839
676
21,047
22,524
24,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heimdallr
mario_69XD
Heimdallr
18
7 / 4 / 7
13,136
691
18,884
17,487
10,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
41
9
Kills
15
15
Deaths
9
13
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
7
6
0.43
W
Nu Wa
STWStoner
Nu Wa
4
3
9
2.83
W
Odin
4
2
10
4.5
L
Danzaburou
ligthning54
Danzaburou
4
3
4
2
W
Heimdallr
mario_69XD
Heimdallr
7
4
7
2.63
L
Shiva
xAMIRIKx
Shiva
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,844
Damage
58,721
69,133
Taken
53,889
38,930
Mitigated
40,894
16,582
Healing
6,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,141
594
0
5,678
20,404
7,494
197
4,608
15,546
45,158
0
W
Nu Wa
STWStoner
Nu Wa
18,790
5,874
1,448
1,420
13,878
6,058
1,268
4,153
9,491
51,265
0
W
Odin
21,047
2,268
0
1,116
22,524
24,605
176
3,307
18,963
0
46,112
L
Danzaburou
ligthning54
Danzaburou
17,634
8,230
0
4,290
21,319
9,629
961
6,229
14,549
0
58,093
W
Heimdallr
mario_69XD
Heimdallr
18,884
5,787
0
2,789
17,487
10,231
1,221
4,296
12,785
0
55,135
L
Shiva
xAMIRIKx
Shiva
10,069
1,992
2,456
4,158
27,410
21,807
127
8,975
18,036
0
39,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,196
Gold Earned
38,224
197
Minions Killed
191
6
Camps Cleared
10
1,043,184
Distance Traveled
974,776
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,902
574
70
4
2
433,120
3
W
Nu Wa
12,249
645
44
2
1
300,414
0
W
Odin
12,839
676
66
3
6
358,786
0
L
Danzaburou
12,661
666
82
4
0
292,666
1
W
Heimdallr
13,136
691
81
4
3
315,576
2
L
Shiva
12,633
665
45
2
4
317,398
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role