Player Matchup

Ymir
Ymir
KingJoker628
Ymir
Level 55
God Stats
4W - 2L
1,759 SR
Queue Stats
27W - 34L
1,359 Elo+
Party 1
Sun Wukong
Sun Wukong
KingMetal510
Sun Wukong
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,380 Elo+
Party 1
Kali
Kali
KingPaPi4202926
Kali
Level 31
God Stats
2W - 1L
1,824 SR
Queue Stats
9W - 13L
1,434 Elo+
Party 1
Olorun
Olorun
KingPiggy476
Olorun
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 27L
1,372 Elo+
Party 1
Freya
Freya
x DeliciouS xx
Freya
Level 109
God Stats
2W - 7L
1,336 SR
Queue Stats
590W - 612L
1,366 Elo+
Solo
Team Averages
Level 53
1,584 SR
1,382 Elo+

VS

Team Averages
Level 61
1,661 SR
1,443 Elo+
Cerberus
Cerberus
Antidragonvenom
Cerberus
Level 61
God Stats
4W - 1L
1,871 SR
Queue Stats
121W - 110L
1,437 Elo+
Party 2
Neith
Neith
Demonfox9995
Neith
Level 40
God Stats
20W - 16L
1,293 SR
Queue Stats
98W - 98L
1,410 Elo+
Party 2
Nu Wa
Nu Wa
DivineRell
Nu Wa
Level 71
God Stats
5W - 1L
1,665 SR
Queue Stats
95W - 79L
1,516 Elo+
Solo
Mulan
Mulan
ECHO DJGOOFY
Mulan
Level 108
God Stats
14W - 2L
1,978 SR
Queue Stats
66W - 65L
1,390 Elo+
Party 3
Lancelot
Lancelot
masterch1ef931
Lancelot
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 46L
1,462 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 3
7,145
397
7,156
16,656
7,804
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
KingMetal510
Sun Wukong
12
0 / 4 / 1
7,357
409
6,181
15,357
10,606
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 7 / 1
7,240
402
4,738
14,648
5,372
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
12
4 / 8 / 1
7,526
418
12,229
18,673
6,257
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
1 / 2 / 1
8,386
466
5,446
11,649
5,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
7 / 2 / 3
9,722
540
8,516
14,439
11,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 1 / 7
8,715
484
13,207
9,353
3,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
15
3 / 1 / 5
9,061
503
11,517
6,495
2,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
7 / 1 / 2
10,557
587
12,863
16,340
12,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Lancelot
14
3 / 4 / 1
8,483
471
7,320
12,981
5,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
8
Kills
23
24
Deaths
9
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cerberus
7
2
3
4.25
W
3
1
7
6.5
W
Nu Wa
3
1
5
5.5
W
7
1
2
8
L
1
3
3
0.83
L
Sun Wukong
KingMetal510
Sun Wukong
0
4
1
0.13
L
2
7
1
0.36
L
Olorun
4
8
1
0.56
W
Lancelot
3
4
1
0.88
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,750
Damage
53,423
76,983
Taken
59,608
35,613
Mitigated
35,863
15,374
Healing
21,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
8,516
990
0
4,373
14,439
11,368
0
9,739
4,700
47,953
0
W
13,207
4,167
0
2,278
9,353
3,972
876
7,461
1,892
0
58,436
W
Nu Wa
11,517
4,938
0
2,394
6,495
2,674
986
2,938
3,557
58,471
0
W
12,863
5,361
0
9,185
16,340
12,290
629
964
15,376
0
80,436
L
7,156
1,976
168
736
16,656
7,804
0
4,095
12,561
32,701
0
L
Sun Wukong
KingMetal510
Sun Wukong
6,181
3,727
0
2,224
15,357
10,606
774
334
15,023
0
44,607
L
4,738
2,750
0
896
14,648
5,372
0
5,419
9,229
0
24,994
L
Olorun
12,229
8,119
586
5,131
18,673
6,257
68
6,801
11,872
50,629
0
W
Lancelot
7,320
2,236
0
3,526
12,981
5,559
612
3,591
9,390
0
62,899
L
5,446
1,599
0
5,633
11,649
5,574
624
3,886
7,763
72,228
9,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,654
Gold Earned
46,538
331
Minions Killed
529
0
Camps Cleared
0
1,527,643
Distance Traveled
1,604,441
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,722
540
118
7
0
312,460
0
W
Neith
8,715
484
106
6
0
307,529
6
W
Nu Wa
9,061
503
59
3
0
320,119
2
W
Mulan
10,557
587
146
8
0
276,258
3
L
Ymir
7,145
397
60
3
0
311,817
1
L
Sun Wukong
7,357
409
59
3
0
344,288
0
L
Kali
7,240
402
37
2
0
288,476
0
L
Olorun
7,526
418
55
3
0
303,225
0
W
Lancelot
8,483
471
100
6
0
388,075
0
L
Freya
8,386
466
120
7
0
279,837
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role