Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Carefulessness
Achilles
Level 27
God Stats
6W - 7L
1,461 SR
Queue Stats
35W - 43L
1,409 Elo+
Party 2
Team Averages
Level 45
1,487 SR
1,470 Elo+

VS

Team Averages
Level 83
1,455 SR
1,311 Elo+
Chaac
Chaac
 
Chaac
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Brodobagginz
Bacchus
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,266 Elo+
Party 1
Danzaburou
Danzaburou
Smogless
Danzaburou
Level 77
God Stats
2W - 3L
1,366 SR
Queue Stats
4W - 12L
1,168 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
1 / 5 / 2
7,782
649
9,763
11,340
3,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
 
Izanami
12
0 / 3 / 3
7,635
636
7,851
9,419
4,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
12
2 / 3 / 2
8,650
721
7,988
15,506
18,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
2 / 1 / 9
8,828
736
10,479
13,868
10,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bacchus
Brodobagginz
Bacchus
13
1 / 1 / 10
9,306
776
6,165
12,209
16,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Smogless
Danzaburou
14
8 / 2 / 3
10,246
854
15,933
11,519
5,412
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
3
Kills
11
11
Deaths
4
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
5
2
0.4
L
Izanami
 
Izanami
0
3
3
0.5
W
Chaac
 
Chaac
2
1
9
6.5
W
Bacchus
Brodobagginz
Bacchus
1
1
10
6
L
Achilles
2
3
2
1
W
Danzaburou
Smogless
Danzaburou
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,602
Damage
32,577
36,265
Taken
37,596
27,041
Mitigated
32,077
7,168
Healing
11,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
9,763
1,667
0
1,726
11,340
3,987
0
2,062
9,278
27,843
0
L
Izanami
 
Izanami
7,851
3,467
0
664
9,419
4,315
290
1,097
8,322
0
31,982
W
Chaac
 
Chaac
10,479
2,585
0
5,302
13,868
10,039
543
3,500
10,368
0
40,801
W
Bacchus
Brodobagginz
Bacchus
6,165
1,915
0
2,096
12,209
16,626
90
3,572
8,637
15,170
0
L
Achilles
7,988
1,294
0
4,778
15,506
18,739
153
3,260
11,948
0
16,586
W
Danzaburou
Smogless
Danzaburou
15,933
6,794
0
4,199
11,519
5,412
2,293
3,227
8,292
0
45,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,067
Gold Earned
28,380
125
Minions Killed
140
3
Camps Cleared
7
691,552
Distance Traveled
701,004
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,782
649
40
3
2
217,730
3
L
Izanami
7,635
636
64
5
1
224,882
2
W
Chaac
8,828
736
57
5
4
248,915
5
W
Bacchus
9,306
776
14
1
1
240,408
0
L
Achilles
8,650
721
21
2
0
248,940
6
W
Danzaburou
10,246
854
69
6
2
211,681
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role