Player Matchup

Artemis
Artemis
 
Artemis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
GODz XxGunnerxX
Poseidon
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 14L
1,549 Elo+
Party 2
Odin
Odin
GODzNuTcRuSt
Odin
Level 105
God Stats
3W - 0L
1,500 SR
Queue Stats
175W - 185L
1,432 Elo+
Party 2
Team Averages
Level 130
1,500 SR
1,494 Elo+

VS

Team Averages
Level 79
1,389 SR
1,350 Elo+
Janus
Janus
ClockNote7
Janus
Level 85
God Stats
0W - 3L
1,293 SR
Queue Stats
63W - 80L
1,396 Elo+
Party 1
King Arthur
King Arthur
MegaRex6000
King Arthur
Level 87
God Stats
2W - 3L
1,375 SR
Queue Stats
124W - 217L
1,262 Elo+
Solo
Thanatos
Thanatos
bolitapato9712
Thanatos
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 79L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
17
4 / 0 / 9
12,511
658
17,625
16,682
18,994
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Poseidon
18
6 / 2 / 4
12,950
682
25,029
13,466
6,171
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 2 / 8
12,963
682
12,575
24,952
32,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
16
2 / 5 / 2
11,710
616
20,163
21,364
11,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

King Arthur
MegaRex6000
King Arthur
15
0 / 4 / 3
10,581
557
8,459
27,571
23,994
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
16
2 / 5 / 1
11,425
601
14,352
21,960
12,039
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
13
Kills
4
4
Deaths
14
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
4
0
9
8.5
L
Janus
2
5
2
0.6
W
Poseidon
6
2
4
4
W
3
2
8
3.5
L
King Arthur
MegaRex6000
King Arthur
0
4
3
0.38
L
Thanatos
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,229
Damage
42,974
55,100
Taken
70,895
57,306
Mitigated
47,123
11,968
Healing
17,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
17,625
5,073
0
3,472
16,682
18,994
810
6,576
10,106
0
32,877
L
Janus
20,163
481
288
3,135
21,364
11,090
762
7,487
13,877
68,679
0
W
Poseidon
25,029
2,839
0
3,302
13,466
6,171
1,455
6,182
7,284
75,298
0
W
12,575
3,939
754
4,440
24,952
32,141
207
8,455
15,947
240
35,774
L
King Arthur
MegaRex6000
King Arthur
8,459
982
0
2,751
27,571
23,994
14
11,624
15,947
0
29,964
L
Thanatos
14,352
3,914
0
11,173
21,960
12,039
887
6,836
15,124
0
41,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,424
Gold Earned
33,716
171
Minions Killed
183
5
Camps Cleared
7
1,014,814
Distance Traveled
919,983
15
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,511
658
21
1
0
339,137
13
L
Janus
11,710
616
105
6
1
313,639
0
W
Poseidon
12,950
682
104
5
2
326,709
2
W
Odin
12,963
682
46
2
3
348,968
0
L
King Arthur
10,581
557
35
2
3
293,296
0
L
Thanatos
11,425
601
43
2
3
313,048
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role