Player Matchup

Lancelot
Lancelot
Fiddle45
Lancelot
Level 157
God Stats
0W - 1L
1,394 SR
Queue Stats
0W - 6L
1,102 Elo+
Party 2
Sol
Sol
HeartlessNebula
Sol
Level 82
God Stats
0W - 1L
1,375 SR
Queue Stats
0W - 2L
1,251 Elo+
Party 2
Athena
Athena
SinOfSatan
Athena
Level 134
God Stats
0W - 1L
1,227 SR
Queue Stats
2W - 6L
1,372 Elo+
Party 2
Team Averages
Level 124
1,332 SR
1,241 Elo+

VS

Team Averages
Level 87
1,409 SR
1,372 Elo+
Medusa
Medusa
Count____ChocuIa
Medusa
Level 127
God Stats
3W - 5L
1,380 SR
Queue Stats
68W - 74L
1,419 Elo+
Party 1
Cthulhu
Cthulhu
SpartaCat8
Cthulhu
Level 96
God Stats
3W - 0L
1,444 SR
Queue Stats
26W - 25L
1,467 Elo+
Party 1
Nu Wa
Nu Wa
bee____sea
Nu Wa
Level 37
God Stats
4W - 5L
1,403 SR
Queue Stats
20W - 49L
1,229 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Fiddle45
Lancelot
15
7 / 7 / 4
10,667
711
5,613
17,112
9,108
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 6 / 6
9,798
653
10,065
15,545
7,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Athena
SinOfSatan
Athena
16
5 / 4 / 7
10,818
721
9,841
20,189
10,424
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 6 / 10
12,186
812
19,468
13,853
6,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
SpartaCat8
Cthulhu
16
9 / 6 / 7
12,903
860
18,391
19,249
13,647
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nu Wa
13
1 / 5 / 13
10,194
680
7,571
10,293
4,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
47
16
Kills
17
17
Deaths
17
17
Assists
30
Player
Kills
Deaths
Assists
KDA
W
7
6
10
2
L
Lancelot
Fiddle45
Lancelot
7
7
4
1.29
L
4
6
6
1.17
L
Athena
SinOfSatan
Athena
5
4
7
2.13
W
Cthulhu
SpartaCat8
Cthulhu
9
6
7
2.08
W
Nu Wa
1
5
13
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,519
Damage
45,430
52,846
Taken
43,395
26,828
Mitigated
24,419
10,206
Healing
8,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,468
9,621
0
1,296
13,853
6,733
1,874
7,727
6,126
0
53,401
L
Lancelot
Fiddle45
Lancelot
5,613
969
0
2,313
17,112
9,108
0
6,356
10,434
0
29,741
L
10,065
3,910
469
3,549
15,545
7,296
0
9,452
5,809
29,057
3,187
L
Athena
SinOfSatan
Athena
9,841
2,184
79
3,796
20,189
10,424
0
10,469
9,408
34,197
0
W
Cthulhu
SpartaCat8
Cthulhu
18,391
2,181
481
5,302
19,249
13,647
64
7,342
11,907
50,649
0
W
Nu Wa
7,571
1,854
0
1,743
10,293
4,039
802
3,883
6,410
14,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,283
Gold Earned
35,283
145
Minions Killed
155
8
Camps Cleared
5
763,565
Distance Traveled
776,633
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,186
812
67
4
2
248,893
2
L
Lancelot
10,667
711
51
3
3
246,433
1
L
Sol
9,798
653
48
3
1
235,520
2
L
Athena
10,818
721
46
3
4
281,612
7
W
Cthulhu
12,903
860
69
5
2
278,774
5
W
Nu Wa
10,194
680
19
1
1
248,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role