Player Matchup

Da Ji
Da Ji
Pato Achach
Da Ji
Level 83
God Stats
6W - 8L
1,608 SR
Queue Stats
332W - 303L
1,538 Elo+
Party 1
Hel
Hel
RamonTG
Hel
Level 124
God Stats
3W - 5L
1,356 SR
Queue Stats
243W - 199L
1,542 Elo+
Party 1
Cupid
Cupid
TrinchanG
Cupid
Level 145
God Stats
19W - 4L
1,751 SR
Queue Stats
290W - 242L
1,556 Elo+
Party 1
Anubis
Anubis
VanishedFive
Anubis
Level 145
God Stats
2W - 3L
1,037 SR
Queue Stats
330W - 379L
1,545 Elo+
Solo
Cthulhu
Cthulhu
WiIISand
Cthulhu
Level 119
God Stats
7W - 5L
1,565 SR
Queue Stats
230W - 202L
1,546 Elo+
Solo
Team Averages
Level 123
1,463 SR
1,545 Elo+

VS

Team Averages
Level 98
1,587 SR
1,608 Elo+
Atlas
Atlas
STORYTIMESUCKS
Atlas
Level 96
God Stats
43W - 32L
1,646 SR
Queue Stats
189W - 132L
1,602 Elo+
Party 2
Ullr
Ullr
TMellzz
Ullr
Level 160
God Stats
41W - 37L
1,596 SR
Queue Stats
362W - 300L
1,581 Elo+
Party 2
Hera
Hera
Vetrigo
Hera
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,687 Elo+
Solo
Horus
Horus
l Cawker l
Horus
Level 149
God Stats
5W - 6L
1,491 SR
Queue Stats
249W - 178L
1,589 Elo+
Party 2
Chaac
Chaac
zXIronHeartXz
Chaac
Level 62
God Stats
54W - 32L
1,703 SR
Queue Stats
85W - 61L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 2
7,238
724
3,505
10,291
4,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hel
12
1 / 4 / 2
6,794
679
4,062
8,696
3,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cupid
TrinchanG
Cupid
13
0 / 3 / 2
6,718
672
6,420
9,160
3,567
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Anubis
14
1 / 4 / 1
7,591
759
4,800
10,169
5,101
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
WiIISand
Cthulhu
13
2 / 6 / 3
7,189
719
11,737
13,210
12,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 6
8,225
823
8,760
12,154
9,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ullr
TMellzz
Ullr
15
3 / 1 / 9
8,185
819
8,242
8,758
3,898
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hera
Vetrigo
Hera
17
7 / 1 / 7
9,029
903
14,278
6,936
3,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
14
4 / 0 / 7
7,582
758
6,442
7,886
6,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 1 / 10
7,352
735
5,832
11,000
7,791
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
59
6
Kills
20
21
Deaths
6
10
Assists
39
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
L
Hel
1
4
2
0.5
W
5
3
6
2.67
W
Ullr
TMellzz
Ullr
3
1
9
7.5
L
Cupid
TrinchanG
Cupid
0
3
2
0.33
L
Anubis
1
4
1
0.38
W
Hera
Vetrigo
Hera
7
1
7
10.5
L
Cthulhu
WiIISand
Cthulhu
2
6
3
0.58
W
Horus
4
0
7
7.5
W
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,524
Damage
43,554
51,526
Taken
46,734
29,242
Mitigated
31,185
12,412
Healing
13,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,505
576
0
346
10,291
4,906
0
4,142
6,055
0
10,009
L
Hel
4,062
229
2,939
2,690
8,696
3,584
0
3,018
5,615
10,300
0
W
8,760
3,764
0
2,087
12,154
9,784
0
5,380
6,204
25,651
0
W
Ullr
TMellzz
Ullr
8,242
3,723
0
1,697
8,758
3,898
1,464
4,620
3,812
0
25,816
L
Cupid
TrinchanG
Cupid
6,420
2,035
243
1,650
9,160
3,567
52
4,271
4,787
0
23,930
L
Anubis
4,800
94
0
3,950
10,169
5,101
0
6,088
3,926
29,962
0
W
Hera
Vetrigo
Hera
14,278
3,654
362
1,435
6,936
3,039
1,457
2,675
4,237
42,492
0
L
Cthulhu
WiIISand
Cthulhu
11,737
753
104
490
13,210
12,084
0
5,519
7,606
20,778
0
W
Horus
6,442
2,071
2,417
3,292
7,886
6,673
50
3,400
4,144
0
14,317
W
5,832
394
255
1,591
11,000
7,791
0
2,920
7,738
0
12,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,530
Gold Earned
40,373
165
Minions Killed
184
0
Camps Cleared
0
944,193
Distance Traveled
1,031,741
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,238
724
19
2
0
198,912
3
L
Hel
6,794
679
32
3
0
198,217
0
W
Atlas
8,225
823
22
2
0
191,105
1
W
Ullr
8,185
819
56
6
0
194,876
1
L
Cupid
6,718
672
37
4
0
189,129
2
L
Anubis
7,591
759
52
5
0
160,597
2
W
Hera
9,029
903
79
8
0
193,725
1
L
Cthulhu
7,189
719
25
3
0
197,338
0
W
Horus
7,582
758
12
1
0
227,350
3
W
Chaac
7,352
735
15
2
0
224,685
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role