Player Matchup

Anhur
Anhur
 
Anhur
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
NathBtheG
Zeus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,158 Elo+
Party 1
Xing Tian
Xing Tian
conz_24
Xing Tian
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 31L
1,412 Elo+
Party 1
Team Averages
Level 75
1,500 SR
1,357 Elo+

VS

Team Averages
Level 113
1,371 SR
1,417 Elo+
Tiamat
Tiamat
JackieChan3D
Tiamat
Level 107
God Stats
1W - 2L
1,172 SR
Queue Stats
67W - 62L
1,451 Elo+
Party 2
Hou Yi
Hou Yi
Tanktrasher46
Hou Yi
Level 107
God Stats
4W - 8L
1,379 SR
Queue Stats
92W - 80L
1,452 Elo+
Party 2
Chaac
Chaac
xMajor Respectx
Chaac
Level 125
God Stats
1W - 1L
1,562 SR
Queue Stats
104W - 181L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
1 / 7 / 0
6,073
607
3,732
11,327
3,729
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zeus
9
0 / 6 / 1
5,843
584
5,334
8,142
2,282
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Xing Tian
conz_24
Xing Tian
10
0 / 1 / 1
6,288
629
5,213
12,929
11,059
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
3 / 1 / 10
7,571
757
7,184
7,081
4,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
6 / 0 / 7
8,195
820
12,922
7,289
3,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
5 / 0 / 6
8,071
807
6,919
11,039
9,629
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
37
1
Kills
14
14
Deaths
1
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
7
0
0.14
W
Tiamat
3
1
10
8
L
Zeus
0
6
1
0.08
W
6
0
7
9.5
L
Xing Tian
conz_24
Xing Tian
0
1
1
0.5
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,279
Damage
27,025
32,398
Taken
25,409
17,070
Mitigated
17,398
2,687
Healing
11,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,732
2,002
0
1,093
11,327
3,729
0
3,037
7,962
0
17,025
W
Tiamat
7,184
894
0
2,210
7,081
4,495
234
3,339
3,742
21,255
0
L
Zeus
5,334
1,456
0
364
8,142
2,282
0
1,119
6,900
14,038
0
W
12,922
8,326
0
2,945
7,289
3,274
1,209
4,642
2,647
0
28,332
L
Xing Tian
conz_24
Xing Tian
5,213
563
0
1,230
12,929
11,059
0
2,500
10,155
12,726
0
W
6,919
1,238
830
5,180
11,039
9,629
112
3,253
7,786
0
19,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,204
Gold Earned
23,837
68
Minions Killed
110
1
Camps Cleared
6
497,439
Distance Traveled
526,207
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,073
607
35
4
1
151,856
1
W
Tiamat
7,571
757
45
5
1
161,015
2
L
Zeus
5,843
584
15
2
0
142,313
2
W
Hou Yi
8,195
820
44
4
4
182,937
0
L
Xing Tian
6,288
629
18
2
0
203,270
3
W
Chaac
8,071
807
21
2
1
182,255
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role