Player Matchup

Bacchus
Bacchus
BUCyoMOM247
Bacchus
Level 48
God Stats
1W - 0L
1,882 SR
Queue Stats
12W - 13L
1,388 Elo+
Party 1
Lancelot
Lancelot
BackHurtz2much
Lancelot
Level 157
God Stats
59W - 42L
1,593 SR
Queue Stats
465W - 330L
1,569 Elo+
Party 1
Hades
Hades
ChronicDeath423
Hades
Level 144
God Stats
36W - 19L
1,581 SR
Queue Stats
42W - 28L
1,620 Elo+
Party 1
Team Averages
Level 116
1,686 SR
1,526 Elo+

VS

Team Averages
Level 112
1,477 SR
1,315 Elo+
Hera
Hera
Viola Mentes 7
Hera
Level 125
God Stats
1W - 4L
1,598 SR
Queue Stats
88W - 128L
1,398 Elo+
Solo
Chaac
Chaac
killerWhitefang
Chaac
Level 82
God Stats
2W - 9L
1,334 SR
Queue Stats
87W - 111L
1,441 Elo+
Solo
Lancelot
Lancelot
wenpan
Lancelot
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,107 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BUCyoMOM247
Bacchus
16
5 / 1 / 20
12,140
809
8,561
16,956
20,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
18
16 / 1 / 9
13,045
870
20,074
15,894
10,235
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
6 / 3 / 19
11,402
760
15,978
17,018
15,824
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 9 / 2
10,768
718
11,497
14,256
5,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 8 / 1
9,565
638
12,772
22,483
19,244
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Lancelot
wenpan
Lancelot
12
0 / 10 / 1
8,642
576
5,527
15,866
11,982
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
9
27
Kills
5
5
Deaths
27
48
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BUCyoMOM247
Bacchus
5
1
20
15
W
Lancelot
16
1
9
20.5
W
6
3
19
5.17
L
3
9
2
0.44
L
2
8
1
0.31
L
Lancelot
wenpan
Lancelot
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,613
Damage
29,796
49,868
Taken
52,605
46,515
Mitigated
36,758
18,140
Healing
3,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BUCyoMOM247
Bacchus
8,561
662
0
5,211
16,956
20,456
690
2,847
13,883
23,270
0
W
Lancelot
20,074
4,714
0
3,872
15,894
10,235
749
5,018
10,613
0
53,388
W
15,978
1,511
2,073
6,984
17,018
15,824
1,231
3,185
13,466
49,159
0
L
11,497
2,249
0
116
14,256
5,532
53
7,566
6,690
30,313
0
L
12,772
2,004
0
2,719
22,483
19,244
0
12,648
9,835
0
31,522
L
Lancelot
wenpan
Lancelot
5,527
577
85
528
15,866
11,982
0
4,634
11,232
0
26,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,587
Gold Earned
28,975
173
Minions Killed
138
8
Camps Cleared
4
891,684
Distance Traveled
708,410
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,140
809
27
2
2
311,879
8
W
Lancelot
13,045
870
60
4
4
329,605
3
W
Hades
11,402
760
86
6
2
250,200
1
L
Hera
10,768
718
61
4
1
212,132
3
L
Chaac
9,565
638
38
3
2
271,090
4
L
Lancelot
8,642
576
39
3
1
225,188
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role