Player Matchup

Jormungandr
Jormungandr
Jofrick
Jormungandr
Level 14
God Stats
3W - 2L
1,500 SR
Queue Stats
47W - 34L
1,489 Elo+
Party 2
Vamana
Vamana
Kurоi
Vamana
Level 90
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 68L
1,481 Elo+
Party 2
Charybdis
Charybdis
Psibock
Charybdis
Level 46
God Stats
5W - 7L
1,509 SR
Queue Stats
124W - 128L
1,452 Elo+
Solo
Ah Puch
Ah Puch
iLeGenDzxuS
Ah Puch
Level 58
God Stats
1W - 1L
1,615 SR
Queue Stats
29W - 30L
1,375 Elo+
Solo
Kukulkan
Kukulkan
spituha
Kukulkan
Level 13
God Stats
8W - 4L
1,494 SR
Queue Stats
41W - 31L
1,471 Elo+
Party 2
Team Averages
Level 44
1,524 SR
1,454 Elo+

VS

Team Averages
Level 39
1,496 SR
1,454 Elo+
Bakasura
Bakasura
Birddudeman
Bakasura
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 72L
1,432 Elo+
Party 1
Lancelot
Lancelot
HighTechPigmeat
Lancelot
Level 16
God Stats
2W - 3L
1,498 SR
Queue Stats
46W - 57L
1,432 Elo+
Party 1
Cthulhu
Cthulhu
Justiceianl
Cthulhu
Level 18
God Stats
0W - 2L
1,272 SR
Queue Stats
12W - 19L
1,450 Elo+
Party 3
Apollo
Apollo
Poise Guru
Apollo
Level 63
God Stats
15W - 13L
1,580 SR
Queue Stats
256W - 346L
1,391 Elo+
Party 3
Zeus
Zeus
ThePirus
Zeus
Level 69
God Stats
22W - 13L
1,628 SR
Queue Stats
798W - 884L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Jofrick
Jormungandr
17
0 / 0 / 23
11,701
1,170
9,567
15,472
21,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Vamana
Kurоi
Vamana
18
4 / 1 / 17
12,288
1,229
17,625
22,513
21,623
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
Psibock
Charybdis
17
11 / 0 / 12
12,556
1,256
20,023
14,680
6,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Ah Puch
iLeGenDzxuS
Ah Puch
17
4 / 2 / 13
10,860
1,086
8,907
5,913
2,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
spituha
Kukulkan
17
8 / 2 / 15
11,709
1,171
26,698
10,311
5,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

273

VS

Team 2 Tickets

157

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Birddudeman
Bakasura
15
1 / 6 / 3
10,420
1,042
12,588
18,395
11,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Lancelot
15
1 / 9 / 2
9,660
966
15,326
23,104
12,532
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Justiceianl
Cthulhu
16
0 / 6 / 3
9,679
968
6,077
21,715
29,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
Poise Guru
Apollo
15
1 / 4 / 1
9,827
983
5,003
16,628
9,122
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Zeus
15
2 / 2 / 2
10,364
1,036
25,722
9,573
4,638
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
16
27
Kills
5
5
Deaths
27
80
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Birddudeman
Bakasura
1
6
3
0.42
L
Lancelot
1
9
2
0.22
W
Jormungandr
Jofrick
Jormungandr
0
0
23
11.5
L
Cthulhu
Justiceianl
Cthulhu
0
6
3
0.25
W
Vamana
Kurоi
Vamana
4
1
17
12.5
L
Apollo
Poise Guru
Apollo
1
4
1
0.38
W
Charybdis
Psibock
Charybdis
11
0
12
17
L
Zeus
2
2
2
1.5
W
Ah Puch
iLeGenDzxuS
Ah Puch
4
2
13
5.25
W
Kukulkan
spituha
Kukulkan
8
2
15
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,820
Damage
64,716
68,889
Taken
89,415
58,008
Mitigated
67,413
18,484
Healing
4,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Birddudeman
Bakasura
12,588
7,700
0
1,763
18,395
11,357
0
9,022
9,373
0
27,778
L
Lancelot
15,326
3,322
0
371
23,104
12,532
0
10,712
12,392
0
21,184
W
Jormungandr
Jofrick
Jormungandr
9,567
4,081
0
3,778
15,472
21,542
0
7,532
7,823
24,343
0
L
Cthulhu
Justiceianl
Cthulhu
6,077
603
0
553
21,715
29,764
0
11,848
9,867
15,828
0
W
Vamana
Kurоi
Vamana
17,625
9,173
2,720
8,824
22,513
21,623
0
7,110
14,601
165
39,818
L
Apollo
Poise Guru
Apollo
5,003
2,679
0
1,064
16,628
9,122
0
9,687
6,941
0
33,322
W
Charybdis
Psibock
Charybdis
20,023
14,129
0
2,004
14,680
6,866
0
8,617
5,827
0
26,160
L
Zeus
25,722
3,492
0
714
9,573
4,638
0
4,068
5,505
55,043
0
W
Ah Puch
iLeGenDzxuS
Ah Puch
8,907
901
75
581
5,913
2,805
0
3,079
2,794
30,288
0
W
Kukulkan
spituha
Kukulkan
26,698
2,348
0
502
10,311
5,172
0
4,822
5,340
45,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,114
Gold Earned
49,950
201
Minions Killed
208
4
Camps Cleared
10
1,080,525
Distance Traveled
1,040,896
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
10,420
1,042
45
5
7
220,887
2
L
Lancelot
9,660
966
11
1
0
228,973
0
W
Jormungandr
11,701
1,170
25
3
0
226,093
2
L
Cthulhu
9,679
968
18
2
1
196,274
0
W
Vamana
12,288
1,229
62
6
0
238,636
2
L
Apollo
9,827
983
60
6
1
197,139
3
W
Charybdis
12,556
1,256
16
2
3
224,071
3
L
Zeus
10,364
1,036
74
7
1
197,623
1
W
Ah Puch
10,860
1,086
46
5
1
177,515
0
W
Kukulkan
11,709
1,171
52
5
0
214,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role