Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
DarlingLama
Lancelot
Level 142
God Stats
6W - 3L
1,522 SR
Queue Stats
43W - 59L
1,429 Elo+
Solo
Izanami
Izanami
Minnark
Izanami
Level 106
God Stats
28W - 20L
1,542 SR
Queue Stats
125W - 143L
1,419 Elo+
Party 1
Bacchus
Bacchus
TornadoTim
Bacchus
Level 41
God Stats
6W - 3L
1,421 SR
Queue Stats
61W - 61L
1,375 Elo+
Party 1
Nu Wa
Nu Wa
Wizzzo
Nu Wa
Level 89
God Stats
1W - 3L
1,563 SR
Queue Stats
35W - 38L
1,425 Elo+
Party 1
Team Averages
Level 87
1,510 SR
1,430 Elo+

VS

Team Averages
Level 36
1,463 SR
1,408 Elo+
Pele
Pele
Achillas
Pele
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,459 Elo+
Party 2
Fenrir
Fenrir
Durkuir
Fenrir
Level 67
God Stats
1W - 1L
1,445 SR
Queue Stats
97W - 80L
1,520 Elo+
Party 3
He Bo
He Bo
Elmina
He Bo
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 19L
1,466 Elo+
Party 2
Artemis
Artemis
dimonus210
Artemis
Level 8
God Stats
1W - 1L
1,729 SR
Queue Stats
4W - 6L
1,481 Elo+
Party 3
Cu Chulainn
Cu Chulainn
wmcguire19
Cu Chulainn
Level 36
God Stats
2W - 6L
1,139 SR
Queue Stats
14W - 55L
1,115 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
3 / 0 / 0
5,903
738
4,529
6,847
3,366
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Lancelot
DarlingLama
Lancelot
9
4 / 0 / 1
5,268
659
3,138
5,136
1,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Izanami
Minnark
Izanami
9
3 / 2 / 3
5,294
662
4,775
6,445
1,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
TornadoTim
Bacchus
7
2 / 0 / 4
5,138
642
2,221
5,211
3,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
Wizzzo
Nu Wa
9
2 / 1 / 4
5,390
674
3,738
2,966
991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
7
1 / 3 / 1
4,288
536
3,831
8,527
2,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Fenrir
Durkuir
Fenrir
2
0 / 0 / 0
3,155
394
0
620
229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

He Bo
Elmina
He Bo
7
1 / 4 / 0
4,508
564
2,134
5,334
1,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artemis
dimonus210
Artemis
7
1 / 4 / 0
3,932
492
2,399
5,527
1,558
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Cu Chulainn
wmcguire19
Cu Chulainn
7
0 / 3 / 0
4,213
527
3,668
7,144
5,698
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
14
Kills
3
3
Deaths
14
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
0
0
3
L
Pele
1
3
1
0.5
W
Lancelot
DarlingLama
Lancelot
4
0
1
4.5
L
Fenrir
Durkuir
Fenrir
0
0
0
0
L
He Bo
Elmina
He Bo
1
4
0
0.25
W
Izanami
Minnark
Izanami
3
2
3
2.25
W
Bacchus
TornadoTim
Bacchus
2
0
4
4
W
Nu Wa
Wizzzo
Nu Wa
2
1
4
4
L
Artemis
dimonus210
Artemis
1
4
0
0.25
L
Cu Chulainn
wmcguire19
Cu Chulainn
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,401
Damage
12,032
26,605
Taken
27,152
11,385
Mitigated
11,613
11,337
Healing
1,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,529
1,391
0
2,231
6,847
3,366
0
0
6,847
0
34,333
L
Pele
3,831
1,302
0
513
8,527
2,583
0
1,925
6,602
0
20,953
W
Lancelot
DarlingLama
Lancelot
3,138
694
0
2,938
5,136
1,934
306
751
4,385
0
23,633
L
Fenrir
Durkuir
Fenrir
0
0
0
116
620
229
0
241
379
0
532
L
He Bo
Elmina
He Bo
2,134
196
0
40
5,334
1,545
0
2,062
3,272
21,868
0
W
Izanami
Minnark
Izanami
4,775
3,739
0
3,192
6,445
1,767
459
0
6,445
0
42,016
W
Bacchus
TornadoTim
Bacchus
2,221
686
344
1,750
5,211
3,327
69
298
4,913
10,298
0
W
Nu Wa
Wizzzo
Nu Wa
3,738
1,123
139
743
2,966
991
738
1,085
1,881
27,019
0
L
Artemis
dimonus210
Artemis
2,399
1,053
0
740
5,527
1,558
0
1,481
4,046
0
15,034
L
Cu Chulainn
wmcguire19
Cu Chulainn
3,668
1,430
0
41
7,144
5,698
0
250
6,894
0
24,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,993
Gold Earned
20,096
260
Minions Killed
134
0
Camps Cleared
0
793,915
Distance Traveled
630,794
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,903
738
75
9
0
165,613
2
L
Pele
4,288
536
38
5
0
157,882
0
W
Lancelot
5,268
659
47
6
0
185,874
0
L
Fenrir
3,155
394
1
0
0
31,379
0
L
He Bo
4,508
564
42
5
0
140,373
1
W
Izanami
5,294
662
73
9
0
136,501
2
W
Bacchus
5,138
642
16
2
0
175,178
2
W
Nu Wa
5,390
674
49
6
0
130,749
3
L
Artemis
3,932
492
16
2
0
131,088
0
L
Cu Chulainn
4,213
527
37
5
0
170,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role