Player Matchup

Izanami
Izanami
Goiks
Izanami
Level 29
God Stats
1W - 0L
1,638 SR
Queue Stats
52W - 33L
1,583 Elo+
Party 2
Ares
Ares
Smithy972
Ares
Level 84
God Stats
4W - 0L
1,842 SR
Queue Stats
64W - 42L
1,627 Elo+
Party 2
Merlin
Merlin
bibby1
Merlin
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 43L
1,641 Elo+
Party 2
Team Averages
Level 63
1,660 SR
1,617 Elo+

VS

Team Averages
Level 80
1,518 SR
1,481 Elo+
Anhur
Anhur
 
Anhur
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Trunk7
Kukulkan
Level 28
God Stats
4W - 6L
1,554 SR
Queue Stats
8W - 13L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Goiks
Izanami
13
1 / 0 / 9
8,430
766
6,903
8,936
3,633
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Ares
13
1 / 0 / 10
9,007
819
4,165
7,042
5,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
bibby1
Merlin
15
12 / 0 / 2
10,071
916
17,084
5,187
2,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
0 / 6 / 0
6,717
611
6,198
12,936
5,366
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
 
Thor
10
0 / 5 / 0
6,628
603
4,534
11,829
4,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
Trunk7
Kukulkan
12
0 / 3 / 0
6,852
623
5,055
7,871
3,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
0
14
Kills
0
0
Deaths
14
21
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
6
0
0
L
Thor
 
Thor
0
5
0
0
W
Izanami
Goiks
Izanami
1
0
9
5.5
W
Ares
1
0
10
6
L
Kukulkan
Trunk7
Kukulkan
0
3
0
0
W
Merlin
bibby1
Merlin
12
0
2
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,152
Damage
15,787
21,165
Taken
32,636
11,671
Mitigated
13,676
9,417
Healing
4,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
6,198
3,004
0
1,043
12,936
5,366
0
7,365
5,095
0
23,183
L
Thor
 
Thor
4,534
485
0
2,494
11,829
4,977
0
7,477
3,982
0
18,839
W
Izanami
Goiks
Izanami
6,903
4,413
0
3,182
8,936
3,633
1,788
2,410
6,526
0
39,634
W
Ares
4,165
144
0
4,456
7,042
5,864
80
2,029
5,013
8,181
0
L
Kukulkan
Trunk7
Kukulkan
5,055
130
0
750
7,871
3,333
0
5,641
1,862
21,916
0
W
Merlin
bibby1
Merlin
17,084
1,411
0
1,779
5,187
2,174
478
1,263
3,924
38,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,508
Gold Earned
20,197
138
Minions Killed
119
6
Camps Cleared
5
667,503
Distance Traveled
603,338
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,717
611
45
4
1
174,975
6
L
Thor
6,628
603
27
2
4
207,048
5
W
Izanami
8,430
766
76
7
1
214,601
0
W
Ares
9,007
819
5
0
2
239,481
6
L
Kukulkan
6,852
623
47
4
0
221,315
0
W
Merlin
10,071
916
57
5
3
213,421
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role