Player Matchup

Danzaburou
Danzaburou
AeneaGea
Danzaburou
Level 147
God Stats
13W - 9L
1,676 SR
Queue Stats
30W - 25L
1,531 Elo+
Solo
Cerberus
Cerberus
Karvakammen
Cerberus
Level 126
God Stats
10W - 5L
1,656 SR
Queue Stats
124W - 76L
1,587 Elo+
Party 1
Shiva
Shiva
SimoHovari
Shiva
Level 113
God Stats
31W - 9L
1,704 SR
Queue Stats
150W - 102L
1,558 Elo+
Party 1
Team Averages
Level 129
1,679 SR
1,559 Elo+

VS

Team Averages
Level 53
1,573 SR
1,324 Elo+
Amaterasu
Amaterasu
KMCL10
Amaterasu
Level 7
God Stats
3W - 2L
1,500 SR
Queue Stats
90W - 77L
1,177 Elo+
Party 2
Khepri
Khepri
KingMattSlater
Khepri
Level 68
God Stats
3W - 2L
1,500 SR
Queue Stats
102W - 110L
1,250 Elo+
Party 2
Ah Puch
Ah Puch
MixJane
Ah Puch
Level 85
God Stats
2W - 1L
1,718 SR
Queue Stats
164W - 173L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AeneaGea
Danzaburou
14
6 / 2 / 5
9,893
761
12,862
11,435
5,128
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Karvakammen
Cerberus
13
4 / 1 / 8
9,416
724
10,087
16,885
8,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shiva
14
3 / 0 / 9
9,143
703
11,977
13,394
12,787
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
KMCL10
Amaterasu
10
0 / 5 / 1
7,415
570
8,021
15,089
16,120
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 4 / 3
8,674
667
3,590
13,367
15,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
MixJane
Ah Puch
13
3 / 4 / 0
8,768
674
18,154
11,024
4,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
13
Kills
3
3
Deaths
13
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AeneaGea
Danzaburou
6
2
5
4.25
L
Amaterasu
KMCL10
Amaterasu
0
5
1
0.1
W
Cerberus
Karvakammen
Cerberus
4
1
8
8
L
0
4
3
0.38
L
Ah Puch
MixJane
Ah Puch
3
4
0
0.75
W
Shiva
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,926
Damage
29,765
41,714
Taken
39,480
26,836
Mitigated
36,442
14,096
Healing
6,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AeneaGea
Danzaburou
12,862
6,014
0
3,645
11,435
5,128
2,170
4,940
5,715
0
50,170
L
Amaterasu
KMCL10
Amaterasu
8,021
4,006
294
2,363
15,089
16,120
0
3,600
10,955
0
17,258
W
Cerberus
Karvakammen
Cerberus
10,087
924
60
7,364
16,885
8,921
488
9,872
6,568
25,209
0
L
3,590
95
576
1,543
13,367
15,530
0
3,797
9,136
9,274
0
L
Ah Puch
MixJane
Ah Puch
18,154
1,358
0
1,392
11,024
4,792
0
2,546
8,081
41,283
0
W
Shiva
11,977
1,665
282
2,745
13,394
12,787
159
6,349
6,580
0
27,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,452
Gold Earned
24,857
167
Minions Killed
102
7
Camps Cleared
3
757,606
Distance Traveled
639,864
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,893
761
83
6
3
242,464
9
L
Amaterasu
7,415
570
26
2
1
216,076
2
W
Cerberus
9,416
724
54
4
1
239,869
3
L
Khepri
8,674
667
10
1
0
197,042
8
L
Ah Puch
8,768
674
66
5
2
226,746
2
W
Shiva
9,143
703
30
2
3
275,273
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role