Player Matchup

Cupid
Cupid
Gros_MOIGNON
Cupid
Level 121
God Stats
1W - 2L
1,266 SR
Queue Stats
234W - 168L
1,569 Elo+
Party 1
Geb
Geb
Jakoh_-
Geb
Level 65
God Stats
79W - 43L
1,604 SR
Queue Stats
118W - 72L
1,581 Elo+
Party 1
Hades
Hades
xl_L3GenDz-_
Hades
Level 108
God Stats
6W - 3L
1,512 SR
Queue Stats
149W - 110L
1,597 Elo+
Party 1
Team Averages
Level 98
1,461 SR
1,582 Elo+

VS

Team Averages
Level 99
1,533 SR
1,505 Elo+
Atlas
Atlas
alexxmarfer
Atlas
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 84L
1,460 Elo+
Party 2
Zhong Kui
Zhong Kui
pablotolote
Zhong Kui
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
41W - 41L
1,492 Elo+
Party 2
Loki
Loki
xd_R1px3r
Loki
Level 69
God Stats
7W - 7L
1,600 SR
Queue Stats
9W - 10L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 5
7,855
786
11,130
5,807
2,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Geb
11
1 / 0 / 8
7,597
760
2,547
5,979
5,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
4 / 1 / 4
7,238
724
7,827
8,542
5,252
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
6,292
629
5,861
10,608
9,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
pablotolote
Zhong Kui
10
1 / 3 / 0
6,152
615
4,668
7,805
4,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
10
0 / 4 / 1
6,028
603
2,636
7,227
4,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
9
Kills
1
1
Deaths
9
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
0
5
6.5
W
Geb
1
0
8
5
L
0
2
1
0.25
L
Zhong Kui
pablotolote
Zhong Kui
1
3
0
0.33
L
Loki
0
4
1
0.13
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,504
Damage
13,165
20,328
Taken
25,640
13,118
Mitigated
18,697
8,717
Healing
1,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,130
5,996
439
1,337
5,807
2,749
28
2,817
2,834
0
39,621
W
Geb
2,547
753
0
1,653
5,979
5,117
237
3,499
2,422
4,617
0
L
5,861
1,837
0
862
10,608
9,716
0
4,303
6,305
14,491
0
L
Zhong Kui
pablotolote
Zhong Kui
4,668
40
0
815
7,805
4,388
0
4,108
3,697
15,410
0
L
Loki
2,636
615
0
180
7,227
4,593
0
2,217
5,010
0
17,739
W
7,827
1,180
990
4,298
8,542
5,252
515
4,446
3,947
21,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,690
Gold Earned
18,472
106
Minions Killed
87
5
Camps Cleared
4
531,138
Distance Traveled
510,907
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,855
786
76
8
4
181,937
2
W
Geb
7,597
760
2
0
1
177,934
2
L
Atlas
6,292
629
17
2
0
182,439
2
L
Zhong Kui
6,152
615
32
3
3
182,312
4
L
Loki
6,028
603
38
4
1
146,156
2
W
Hades
7,238
724
28
3
0
171,267
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role