Player Matchup

Ra
Ra
Morgosa
Ra
Level 89
God Stats
28W - 17L
1,665 SR
Queue Stats
371W - 411L
1,519 Elo+
Party 2
Neith
Neith
Petrnomercyyan
Neith
Level 18
God Stats
1W - 2L
1,739 SR
Queue Stats
6W - 5L
1,680 Elo+
Party 1
Athena
Athena
RandalphtheGrey
Athena
Level 118
God Stats
13W - 15L
1,711 SR
Queue Stats
54W - 68L
1,508 Elo+
Party 2
Lancelot
Lancelot
builtdifferently
Lancelot
Level 49
God Stats
1W - 1L
1,854 SR
Queue Stats
9W - 6L
1,802 Elo+
Party 1
Cu Chulainn
Cu Chulainn
voidblack9000
Cu Chulainn
Level 148
God Stats
5W - 5L
1,496 SR
Queue Stats
453W - 473L
1,539 Elo+
Solo
Team Averages
Level 84
1,693 SR
1,609 Elo+

VS

Team Averages
Level 68
1,623 SR
1,627 Elo+
Mercury
Mercury
APepeBaiter
Mercury
Level 24
God Stats
7W - 2L
2,013 SR
Queue Stats
57W - 33L
1,915 Elo+
Party 3
Hercules
Hercules
Grummus
Hercules
Level 123
God Stats
56W - 82L
1,504 SR
Queue Stats
345W - 382L
1,524 Elo+
Solo
Vamana
Vamana
Hiyakun
Vamana
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 52L
1,756 Elo+
Party 3
Chang'e
Chang'e
ImStyxx
Chang'e
Level 67
God Stats
17W - 21L
1,607 SR
Queue Stats
352W - 385L
1,411 Elo+
Solo
Freya
Freya
Toaxt1e
Freya
Level 89
God Stats
7W - 6L
1,492 SR
Queue Stats
438W - 400L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 5
9,660
508
12,273
12,523
8,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
4 / 3 / 2
9,796
516
12,035
12,605
5,417
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 4 / 5
9,240
486
7,022
18,470
21,892
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
6 / 6 / 2
10,055
529
13,283
15,609
8,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cu Chulainn
voidblack9000
Cu Chulainn
15
1 / 5 / 2
9,597
505
11,551
19,855
12,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
APepeBaiter
Mercury
18
8 / 3 / 3
10,910
574
13,318
14,249
6,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
Grummus
Hercules
15
5 / 3 / 8
10,067
530
7,304
24,594
28,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Vamana
Hiyakun
Vamana
17
4 / 3 / 4
10,770
567
19,269
22,399
21,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
ImStyxx
Chang'e
14
0 / 6 / 6
8,505
448
9,483
17,401
7,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Freya
Toaxt1e
Freya
18
4 / 2 / 3
11,000
579
9,713
10,331
4,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
45
16
Kills
21
21
Deaths
17
16
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Mercury
APepeBaiter
Mercury
8
3
3
3.17
W
Hercules
Grummus
Hercules
5
3
8
3
W
Vamana
Hiyakun
Vamana
4
3
4
2
W
Chang'e
ImStyxx
Chang'e
0
6
6
0.5
L
1
3
5
1.17
L
4
3
2
1.67
L
4
4
5
1.63
W
Freya
Toaxt1e
Freya
4
2
3
2.75
L
6
6
2
1.17
L
Cu Chulainn
voidblack9000
Cu Chulainn
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,164
Damage
59,087
79,062
Taken
88,974
56,311
Mitigated
68,049
15,612
Healing
32,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
APepeBaiter
Mercury
13,318
8,033
0
500
14,249
6,956
35
2,448
11,801
0
119,888
W
Hercules
Grummus
Hercules
7,304
2,544
0
9,141
24,594
28,009
46
10,020
14,574
0
34,006
W
Vamana
Hiyakun
Vamana
19,269
9,881
0
10,797
22,399
21,459
0
156
22,243
0
92,160
W
Chang'e
ImStyxx
Chang'e
9,483
1,290
1,223
5,442
17,401
7,494
354
6,792
10,609
60,439
0
L
12,273
813
1,117
2,612
12,523
8,223
374
3,943
8,407
98,603
0
L
12,035
6,539
0
2,640
12,605
5,417
0
5,499
7,074
0
73,616
L
7,022
1,699
736
2,180
18,470
21,892
130
7,197
10,909
31,610
0
W
Freya
Toaxt1e
Freya
9,713
3,727
0
5,834
10,331
4,131
804
725
9,606
101,139
0
L
13,283
3,497
0
500
15,609
8,138
0
1,551
13,966
0
72,182
L
Cu Chulainn
voidblack9000
Cu Chulainn
11,551
3,103
0
5,827
19,855
12,641
936
339
19,510
0
77,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,348
Gold Earned
51,252
556
Minions Killed
639
0
Camps Cleared
0
1,766,831
Distance Traveled
1,933,687
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,910
574
160
8
0
478,428
7
W
Hercules
10,067
530
50
3
0
357,942
0
W
Vamana
10,770
567
160
8
0
382,077
5
W
Chang'e
8,505
448
98
5
0
357,362
6
L
Ra
9,660
508
161
8
0
331,775
6
L
Neith
9,796
516
117
6
0
317,133
3
L
Athena
9,240
486
44
2
0
347,916
4
W
Freya
11,000
579
171
9
0
357,878
4
L
Lancelot
10,055
529
93
5
0
378,135
0
L
Cu Chulainn
9,597
505
141
7
0
391,872
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role