Player Matchup

Sol
Sol
Daedraxi
Sol
Level 142
God Stats
8W - 4L
1,675 SR
Queue Stats
166W - 157L
1,576 Elo+
Party 1
Osiris
Osiris
Kanokas
Osiris
Level 124
God Stats
15W - 3L
1,921 SR
Queue Stats
256W - 229L
1,584 Elo+
Party 1
Chaac
Chaac
Kongawars
Chaac
Level 75
God Stats
6W - 4L
1,454 SR
Queue Stats
239W - 218L
1,570 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Kordoba
Kumbhakarna
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Wiwik
Danzaburou
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,500 Elo+
Solo
Team Averages
Level 86
1,610 SR
1,546 Elo+

VS

Team Averages
Level 60
1,419 SR
1,359 Elo+
He Bo
He Bo
Darkfenix002
He Bo
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,512 Elo+
Party 2
Chaac
Chaac
Sasen
Chaac
Level 65
God Stats
1W - 2L
1,513 SR
Queue Stats
28W - 27L
1,113 Elo+
Solo
Izanami
Izanami
TheReyen
Izanami
Level 44
God Stats
0W - 1L
1,276 SR
Queue Stats
0W - 5L
1,197 Elo+
Party 2
Xing Tian
Xing Tian
WarchiCalbo
Xing Tian
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,519 Elo+
Party 2
Lancelot
Lancelot
alexelj123
Lancelot
Level 89
God Stats
0W - 1L
1,305 SR
Queue Stats
2W - 4L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
17 / 3 / 8
16,994
680
33,000
26,412
11,582
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
Kanokas
Osiris
20
8 / 3 / 11
14,211
568
14,632
27,908
20,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chaac
Kongawars
Chaac
20
9 / 1 / 8
15,230
609
25,980
33,105
45,871
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kumbhakarna
Kordoba
Kumbhakarna
16
1 / 0 / 8
12,203
488
3,345
19,445
21,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Danzaburou
Wiwik
Danzaburou
18
3 / 3 / 7
13,239
530
18,883
21,795
10,137
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 14 / 5
11,118
445
13,322
20,763
9,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Sasen
Chaac
15
1 / 8 / 1
10,030
401
12,725
27,551
21,973
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Izanami
TheReyen
Izanami
18
4 / 5 / 2
11,468
459
21,727
22,236
12,618
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Xing Tian
WarchiCalbo
Xing Tian
15
0 / 3 / 5
9,749
390
10,164
23,853
30,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lancelot
alexelj123
Lancelot
15
2 / 8 / 4
10,012
400
13,928
22,878
13,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
27
38
Kills
10
10
Deaths
38
42
Assists
17
Player
Kills
Deaths
Assists
KDA
W
17
3
8
7
L
3
14
5
0.39
W
Osiris
Kanokas
Osiris
8
3
11
4.5
W
Chaac
Kongawars
Chaac
9
1
8
13
W
Kumbhakarna
Kordoba
Kumbhakarna
1
0
8
5
L
Chaac
Sasen
Chaac
1
8
1
0.19
L
Izanami
TheReyen
Izanami
4
5
2
1
L
Xing Tian
WarchiCalbo
Xing Tian
0
3
5
0.83
W
Danzaburou
Wiwik
Danzaburou
3
3
7
2.17
L
Lancelot
alexelj123
Lancelot
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,840
Damage
71,866
128,665
Taken
117,281
110,046
Mitigated
88,193
71,028
Healing
18,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
33,000
14,318
0
15,583
26,412
11,582
5,880
7,662
18,750
172,525
0
L
13,322
340
0
1,233
20,763
9,791
320
11,562
9,201
57,329
0
W
Osiris
Kanokas
Osiris
14,632
5,703
0
15,261
27,908
20,902
56
6,451
21,217
0
130,748
W
Chaac
Kongawars
Chaac
25,980
5,436
0
21,833
33,105
45,871
1,890
4,691
28,414
0
119,289
W
Kumbhakarna
Kordoba
Kumbhakarna
3,345
390
0
7,366
19,445
21,554
436
5,739
13,706
27,926
0
L
Chaac
Sasen
Chaac
12,725
1,477
0
8,658
27,551
21,973
121
8,611
18,940
0
64,085
L
Izanami
TheReyen
Izanami
21,727
14,726
0
6,202
22,236
12,618
67
3,298
18,938
0
122,176
L
Xing Tian
WarchiCalbo
Xing Tian
10,164
952
0
1,621
23,853
30,522
0
9,092
14,761
40,080
0
W
Danzaburou
Wiwik
Danzaburou
18,883
11,249
992
9,993
21,795
10,137
5,696
4,582
17,213
0
117,569
L
Lancelot
alexelj123
Lancelot
13,928
2,431
0
330
22,878
13,289
0
3,782
19,096
72
72,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,877
Gold Earned
52,377
725
Minions Killed
494
0
Camps Cleared
0
2,368,842
Distance Traveled
2,337,469
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
16,994
680
204
8
0
473,415
4
L
He Bo
11,118
445
81
3
0
409,669
1
W
Osiris
14,211
568
143
6
0
527,887
8
W
Chaac
15,230
609
186
7
0
441,996
5
W
Kumbhakarna
12,203
488
37
1
0
466,314
0
L
Chaac
10,030
401
106
4
0
451,168
6
L
Izanami
11,468
459
175
7
0
432,925
3
L
Xing Tian
9,749
390
38
2
0
515,063
6
W
Danzaburou
13,239
530
155
6
0
459,230
5
L
Lancelot
10,012
400
94
4
0
528,644
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role