Player Matchup

Anubis
Anubis
BoogaDad7540
Anubis
Level 61
God Stats
28W - 27L
1,531 SR
Queue Stats
422W - 578L
1,425 Elo+
Solo
Ullr
Ullr
Shwamby
Ullr
Level 115
God Stats
6W - 17L
1,373 SR
Queue Stats
368W - 366L
1,452 Elo+
Party 1
Horus
Horus
Stump Boss
Horus
Level 76
God Stats
4W - 4L
1,710 SR
Queue Stats
131W - 120L
1,458 Elo+
Party 1
Team Averages
Level 84
1,538 SR
1,445 Elo+

VS

Team Averages
Level 103
1,516 SR
1,531 Elo+
Cliodhna
Cliodhna
IGotReallyBored
Cliodhna
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,723 Elo+
Solo
Cthulhu
Cthulhu
NosferatuZod344
Cthulhu
Level 127
God Stats
3W - 4L
1,554 SR
Queue Stats
165W - 190L
1,491 Elo+
Solo
Rama
Rama
SDG_Bubba
Rama
Level 67
God Stats
7W - 7L
1,493 SR
Queue Stats
37W - 48L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
3 / 0 / 4
7,819
782
8,229
6,674
3,570
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ullr
Shwamby
Ullr
12
1 / 0 / 6
7,472
747
8,141
8,513
3,815
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Horus
11
3 / 1 / 4
7,385
739
5,216
10,757
8,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
10
1 / 4 / 0
6,669
667
5,402
8,961
2,493
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

10
0 / 3 / 1
7,131
713
6,385
11,468
7,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rama
11
0 / 0 / 0
6,328
633
5,539
5,949
2,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
7
Kills
1
1
Deaths
7
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anubis
3
0
4
5
L
Cliodhna
1
4
0
0.25
L
0
3
1
0.17
L
Rama
0
0
0
0
W
Ullr
Shwamby
Ullr
1
0
6
4
W
Horus
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,586
Damage
17,326
25,944
Taken
26,378
16,036
Mitigated
12,513
15,068
Healing
2,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
8,229
156
0
2,925
6,674
3,570
353
1,828
4,846
23,648
0
L
Cliodhna
5,402
554
0
666
8,961
2,493
0
4,057
4,678
0
11,252
L
6,385
340
624
1,148
11,468
7,797
0
3,117
8,002
19,091
0
L
Rama
5,539
3,507
0
402
5,949
2,223
0
2,247
3,634
0
24,953
W
Ullr
Shwamby
Ullr
8,141
4,097
0
1,428
8,513
3,815
777
2,512
6,001
0
40,530
W
Horus
5,216
2,288
4,061
6,654
10,757
8,651
357
2,368
8,389
1,907
6,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,676
Gold Earned
20,128
123
Minions Killed
95
7
Camps Cleared
2
559,943
Distance Traveled
603,075
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,819
782
31
3
2
164,598
5
L
Cliodhna
6,669
667
19
2
0
206,715
2
L
Cthulhu
7,131
713
29
3
1
203,945
2
L
Rama
6,328
633
47
5
1
192,415
3
W
Ullr
7,472
747
78
8
5
181,480
5
W
Horus
7,385
739
14
1
0
213,865
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role