Player Matchup

Olorun
Olorun
Derrekt6002
Olorun
Level 67
God Stats
4W - 7L
1,459 SR
Queue Stats
83W - 139L
1,417 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ElYesh
Ah Muzen Cab
Level 35
God Stats
24W - 16L
1,594 SR
Queue Stats
152W - 228L
1,411 Elo+
Party 1
Ymir
Ymir
Tookwithboos
Ymir
Level 17
God Stats
22W - 21L
1,557 SR
Queue Stats
85W - 97L
1,504 Elo+
Party 1
Team Averages
Level 40
1,537 SR
1,444 Elo+

VS

Team Averages
Level 98
1,625 SR
1,656 Elo+
Merlin
Merlin
ArlodhJevan
Merlin
Level 48
God Stats
1W - 0L
1,314 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Gibnerb
Hou Yi
Level 160
God Stats
34W - 5L
1,936 SR
Queue Stats
90W - 33L
1,677 Elo+
Party 2
Tyr
Tyr
NotRadtke
Tyr
Level 86
God Stats
2W - 0L
1,624 SR
Queue Stats
35W - 19L
1,790 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
2 / 4 / 2
9,037
602
4,205
12,608
5,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
ElYesh
Ah Muzen Cab
13
2 / 4 / 2
8,821
588
6,349
12,300
5,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 1 / 4
9,166
611
3,525
12,513
12,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
0 / 4 / 4
8,802
587
4,327
10,640
4,528
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
Gibnerb
Hou Yi
17
5 / 0 / 4
11,049
737
17,847
7,009
3,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
4 / 1 / 5
10,204
680
10,097
14,689
12,779
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
5
Kills
9
9
Deaths
5
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
0
4
4
0.5
L
Olorun
2
4
2
0.75
L
Ah Muzen Cab
ElYesh
Ah Muzen Cab
2
4
2
0.75
W
Hou Yi
Gibnerb
Hou Yi
5
0
4
7
W
4
1
5
6.5
L
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,079
Damage
32,271
37,421
Taken
32,338
23,612
Mitigated
21,071
7,029
Healing
7,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
4,327
759
0
1,952
10,640
4,528
230
3,251
7,389
20,167
0
L
Olorun
4,205
2,224
248
1,979
12,608
5,154
0
413
11,846
22,963
0
L
Ah Muzen Cab
ElYesh
Ah Muzen Cab
6,349
2,579
0
2,298
12,300
5,593
0
1,138
10,904
0
31,657
W
Hou Yi
Gibnerb
Hou Yi
17,847
6,667
0
1,746
7,009
3,764
2,399
1,342
5,667
0
62,211
W
10,097
1,522
0
3,997
14,689
12,779
0
3,893
8,100
0
25,271
L
3,525
1,154
186
2,318
12,513
12,865
0
3,083
9,248
10,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,024
Gold Earned
30,055
116
Minions Killed
189
4
Camps Cleared
8
653,294
Distance Traveled
718,001
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,802
587
40
3
1
202,773
5
L
Olorun
9,037
602
49
3
2
169,965
4
L
Ah Muzen Cab
8,821
588
59
4
1
253,843
2
W
Hou Yi
11,049
737
122
8
5
241,365
2
W
Tyr
10,204
680
27
2
2
273,863
4
L
Ymir
9,166
611
8
1
1
229,486
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role