Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Condoriano93
Ares
Level 128
God Stats
1W - 0L
1,830 SR
Queue Stats
23W - 22L
1,496 Elo+
Solo
Artio
Artio
Sam_the_Cassell
Artio
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
296W - 272L
1,540 Elo+
Party 1
Eset
Eset
pickles1996
Eset
Level 144
God Stats
1W - 0L
1,584 SR
Queue Stats
14W - 14L
1,473 Elo+
Solo
Team Averages
Level 134
1,583 SR
1,502 Elo+

VS

Team Averages
Level 131
1,536 SR
1,524 Elo+
Sun Wukong
Sun Wukong
LaMamba
Sun Wukong
Level 79
God Stats
3W - 4L
1,500 SR
Queue Stats
199W - 188L
1,732 Elo+
Solo
Skadi
Skadi
Mîrkul
Skadi
Level 140
God Stats
5W - 4L
1,500 SR
Queue Stats
129W - 135L
1,500 Elo+
Party 2
Rama
Rama
Stilo
Rama
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,412 Elo+
Solo
Janus
Janus
Zeraken
Janus
Level 154
God Stats
2W - 3L
1,500 SR
Queue Stats
175W - 163L
1,397 Elo+
Party 2
Hel
Hel
bukagija
Hel
Level 160
God Stats
7W - 5L
1,678 SR
Queue Stats
407W - 353L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
20
1 / 0 / 29
11,729
733
14,177
18,035
13,404
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
 
Anhur
19
4 / 3 / 20
11,541
721
21,180
23,119
13,542
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
8 / 6 / 17
13,019
814
13,342
30,894
48,173
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
4 / 5 / 20
12,144
759
13,648
28,803
43,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
16 / 3 / 11
13,381
836
28,512
17,283
10,093
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
LaMamba
Sun Wukong
16
3 / 6 / 7
10,109
632
15,155
20,754
27,171
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
Mîrkul
Skadi
20
6 / 7 / 5
12,521
783
20,134
22,345
10,995
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rama
Stilo
Rama
16
4 / 6 / 5
10,563
660
17,974
18,647
8,767
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Zeraken
Janus
17
2 / 8 / 7
10,944
684
25,270
17,259
7,908
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 6 / 10
9,228
577
11,192
17,929
17,854
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
49
33
Kills
15
17
Deaths
33
97
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
1
0
29
15.5
W
Anhur
 
Anhur
4
3
20
4.67
W
8
6
17
2.75
L
Sun Wukong
LaMamba
Sun Wukong
3
6
7
1.08
L
Skadi
Mîrkul
Skadi
6
7
5
1.21
W
4
5
20
2.8
L
Rama
Stilo
Rama
4
6
5
1.08
L
Janus
Zeraken
Janus
2
8
7
0.69
L
0
6
10
0.83
W
16
3
11
7.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,859
Damage
89,725
118,134
Taken
96,934
128,741
Mitigated
72,695
56,134
Healing
30,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
14,177
2,195
11,755
9,713
18,035
13,404
1,777
4,300
13,735
44,791
0
W
Anhur
 
Anhur
21,180
12,634
2,349
5,444
23,119
13,542
4,424
9,914
13,205
0
39,027
W
13,342
241
331
2,252
30,894
48,173
317
9,343
21,551
16,094
0
L
Sun Wukong
LaMamba
Sun Wukong
15,155
1,528
0
1,341
20,754
27,171
0
13,505
7,249
0
22,166
L
Skadi
Mîrkul
Skadi
20,134
11,272
57
3,925
22,345
10,995
689
18,217
4,128
0
39,673
W
13,648
875
7,837
8,170
28,803
43,529
459
5,442
23,361
23,877
0
L
Rama
Stilo
Rama
17,974
11,785
0
2,846
18,647
8,767
1,271
14,936
3,711
0
33,055
L
Janus
Zeraken
Janus
25,270
802
1,797
1,290
17,259
7,908
112
11,841
5,418
49,002
0
L
11,192
57
12,514
6,859
17,929
17,854
0
11,180
6,749
16,692
0
W
28,512
240
5,892
2,391
17,283
10,093
1,687
7,463
9,820
57,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,814
Gold Earned
53,365
169
Minions Killed
155
0
Camps Cleared
0
1,527,735
Distance Traveled
1,345,883
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
11,729
733
72
5
0
323,392
6
W
Anhur
11,541
721
39
2
0
295,527
0
W
Ares
13,019
814
5
0
0
283,420
4
L
Sun Wukong
10,109
632
10
1
0
280,113
1
L
Skadi
12,521
783
36
2
0
272,645
1
W
Artio
12,144
759
7
0
0
304,737
0
L
Rama
10,563
660
40
3
0
246,415
0
L
Janus
10,944
684
58
4
0
266,331
0
L
Hel
9,228
577
11
1
0
280,379
0
W
Eset
13,381
836
46
3
0
320,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role