Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
C0rmac 5627
Sun Wukong
Level 19
God Stats
6W - 17L
1,500 SR
Queue Stats
27W - 52L
1,500 Elo+
Party 2
Izanami
Izanami
Harry341G9380
Izanami
Level 14
God Stats
1W - 7L
1,500 SR
Queue Stats
4W - 14L
1,500 Elo+
Party 2
Chaac
Chaac
MinedShark22702
Chaac
Level 7
God Stats
0W - 5L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Schlucky-Sama
Danzaburou
Level 88
God Stats
1W - 1L
1,715 SR
Queue Stats
310W - 333L
1,461 Elo+
Solo
Team Averages
Level 32
1,543 SR
1,492 Elo+

VS

Team Averages
Level 55
1,524 SR
1,519 Elo+
Da Ji
Da Ji
D20Cell02
Da Ji
Level 18
God Stats
29W - 10L
1,500 SR
Queue Stats
104W - 52L
1,557 Elo+
Party 1
Hades
Hades
Dark1night02
Hades
Level 121
God Stats
21W - 13L
1,370 SR
Queue Stats
245W - 137L
1,567 Elo+
Party 1
Neith
Neith
Laingo93
Neith
Level 67
God Stats
8W - 4L
1,693 SR
Queue Stats
69W - 79L
1,440 Elo+
Solo
Yemoja
Yemoja
itsgingerman_
Yemoja
Level 62
God Stats
107W - 54L
1,636 SR
Queue Stats
121W - 62L
1,585 Elo+
Party 1
Serqet
Serqet
plAyErOnE198
Serqet
Level 5
God Stats
36W - 23L
1,422 SR
Queue Stats
101W - 46L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
1 / 3 / 2
7,353
433
9,176
11,530
5,937
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
C0rmac 5627
Sun Wukong
14
6 / 2 / 1
9,529
561
10,240
12,782
9,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
12
1 / 6 / 0
7,891
464
6,572
12,472
3,901
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
1 / 6 / 0
6,695
394
4,632
11,661
5,617
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
Schlucky-Sama
Danzaburou
14
1 / 4 / 5
8,612
507
10,578
14,568
5,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
D20Cell02
Da Ji
13
3 / 3 / 2
8,213
483
6,620
10,462
4,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
10 / 2 / 3
10,339
608
18,245
19,671
10,664
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Laingo93
Neith
13
5 / 3 / 1
8,397
494
10,353
14,776
6,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 1 / 8
8,909
524
4,973
12,735
9,881
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Serqet
14
2 / 1 / 7
8,684
511
3,300
11,028
4,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
10
Kills
21
21
Deaths
10
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
3
2
0.67
L
Sun Wukong
C0rmac 5627
Sun Wukong
6
2
1
3.25
W
Da Ji
D20Cell02
Da Ji
3
3
2
1.33
W
10
2
3
5.75
L
Izanami
1
6
0
0.17
W
Neith
Laingo93
Neith
5
3
1
1.83
L
1
6
0
0.17
L
Danzaburou
Schlucky-Sama
Danzaburou
1
4
5
0.88
W
1
1
8
5
W
Serqet
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,198
Damage
43,491
63,013
Taken
68,672
30,383
Mitigated
35,535
11,180
Healing
34,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
9,176
2,758
0
0
11,530
5,937
306
5,671
5,859
44,565
0
L
Sun Wukong
C0rmac 5627
Sun Wukong
10,240
2,511
192
3,240
12,782
9,073
154
5,135
7,461
173
39,610
W
Da Ji
D20Cell02
Da Ji
6,620
1,220
0
2,096
10,462
4,126
976
658
9,391
0
37,279
W
18,245
2,805
1,061
13,960
19,671
10,664
1,922
2,692
16,794
85,459
0
L
Izanami
6,572
4,638
58
2,313
12,472
3,901
2,986
2,729
9,743
0
56,670
W
Neith
Laingo93
Neith
10,353
5,460
1
3,548
14,776
6,278
0
1,768
12,927
0
60,285
L
4,632
1,496
0
1,484
11,661
5,617
923
4,574
6,747
0
30,163
L
Danzaburou
Schlucky-Sama
Danzaburou
10,578
5,781
0
3,893
14,568
5,855
763
5,109
9,459
0
67,094
W
4,973
1,165
4,411
3,904
12,735
9,881
964
3,307
9,388
43,811
0
W
Serqet
3,300
608
0
5,540
11,028
4,586
845
1,064
9,906
0
52,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,080
Gold Earned
44,542
371
Minions Killed
437
0
Camps Cleared
0
1,554,272
Distance Traveled
1,593,341
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,353
433
52
3
0
326,124
3
L
Sun Wukong
9,529
561
72
4
0
365,183
3
W
Da Ji
8,213
483
59
3
0
341,115
4
W
Hades
10,339
608
138
8
0
290,745
0
L
Izanami
7,891
464
106
6
0
310,011
0
W
Neith
8,397
494
97
6
0
296,636
2
L
Chaac
6,695
394
43
3
0
290,565
0
L
Danzaburou
8,612
507
98
6
0
262,389
4
W
Yemoja
8,909
524
60
4
0
298,020
2
W
Serqet
8,684
511
83
5
0
366,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role