Player Matchup

Sol
Sol
BabyFaby
Sol
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 90L
1,549 Elo+
Party 2
Danzaburou
Danzaburou
Dilluxe
Danzaburou
Level 68
God Stats
1W - 1L
1,702 SR
Queue Stats
99W - 64L
1,596 Elo+
Party 2
Horus
Horus
FatHippo15
Horus
Level 105
God Stats
2W - 5L
1,505 SR
Queue Stats
111W - 120L
1,534 Elo+
Solo
Geb
Geb
GreedyGoon
Geb
Level 104
God Stats
15W - 19L
1,460 SR
Queue Stats
186W - 163L
1,554 Elo+
Solo
Da Ji
Da Ji
Poal
Da Ji
Level 55
God Stats
2W - 1L
1,841 SR
Queue Stats
87W - 54L
1,629 Elo+
Party 2
Team Averages
Level 84
1,602 SR
1,572 Elo+

VS

Team Averages
Level 83
1,531 SR
1,636 Elo+
Merlin
Merlin
 
Merlin
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Amuzzing
Thanatos
Level 40
God Stats
4W - 1L
1,500 SR
Queue Stats
45W - 19L
1,690 Elo+
Party 1
Danzaburou
Danzaburou
Höstility
Danzaburou
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 15L
1,630 Elo+
Solo
Hercules
Hercules
LeeisMe
Hercules
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 42L
1,747 Elo+
Party 1
Ravana
Ravana
Thtdude1234
Ravana
Level 68
God Stats
20W - 14L
1,657 SR
Queue Stats
325W - 305L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 2
9,753
513
8,710
16,724
7,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
Dilluxe
Danzaburou
15
2 / 7 / 2
9,332
491
11,238
18,433
7,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
14
0 / 3 / 3
8,984
473
11,412
13,175
11,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 4 / 6
8,845
466
8,093
19,050
18,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
Poal
Da Ji
15
4 / 7 / 4
9,505
500
14,824
20,710
10,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
0 / 2 / 4
9,476
499
13,048
7,090
3,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
Amuzzing
Thanatos
18
10 / 2 / 5
11,126
586
16,011
24,242
13,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Höstility
Danzaburou
17
6 / 4 / 3
11,488
605
14,382
15,546
7,302
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
LeeisMe
Hercules
16
3 / 3 / 5
10,792
568
9,217
16,592
16,255
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ravana
15
4 / 2 / 8
9,807
516
10,113
17,916
13,554
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
48
13
Kills
23
23
Deaths
13
17
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
2
4
1
W
Thanatos
Amuzzing
Thanatos
10
2
5
6.25
L
5
2
2
3
L
Danzaburou
Dilluxe
Danzaburou
2
7
2
0.43
L
Horus
0
3
3
0.5
L
2
4
6
1.25
W
Danzaburou
Höstility
Danzaburou
6
4
3
1.88
W
Hercules
LeeisMe
Hercules
3
3
5
1.83
L
Da Ji
Poal
Da Ji
4
7
4
0.86
W
Ravana
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,277
Damage
62,771
88,092
Taken
81,386
54,820
Mitigated
54,282
24,434
Healing
39,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
13,048
587
0
1,924
7,090
3,251
0
1,216
5,874
78,768
0
W
Thanatos
Amuzzing
Thanatos
16,011
5,807
0
22,651
24,242
13,920
0
2,840
21,150
0
110,154
L
8,710
3,759
0
7,592
16,724
7,010
0
5,784
10,940
68,070
0
L
Danzaburou
Dilluxe
Danzaburou
11,238
5,830
0
5,780
18,433
7,675
1,254
1,036
17,397
0
78,599
L
Horus
11,412
4,338
358
3,444
13,175
11,506
0
1,819
11,356
0
71,265
L
8,093
2,046
0
1,900
19,050
18,299
0
2,532
16,518
17,699
0
W
Danzaburou
Höstility
Danzaburou
14,382
9,388
0
4,641
15,546
7,302
3,262
2,193
13,353
0
95,573
W
Hercules
LeeisMe
Hercules
9,217
3,189
0
3,585
16,592
16,255
0
3,713
12,325
0
68,211
L
Da Ji
Poal
Da Ji
14,824
4,331
0
5,360
20,710
10,330
0
1,877
18,833
0
75,934
W
Ravana
10,113
2,618
450
6,594
17,916
13,554
562
6,841
10,936
0
39,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,419
Gold Earned
52,689
525
Minions Killed
588
0
Camps Cleared
0
1,626,182
Distance Traveled
1,835,262
7
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,476
499
125
7
0
346,882
5
W
Thanatos
11,126
586
131
7
0
416,727
3
L
Sol
9,753
513
136
7
0
301,287
1
L
Danzaburou
9,332
491
143
8
0
295,683
3
L
Horus
8,984
473
124
7
0
362,421
1
L
Geb
8,845
466
17
1
0
352,820
1
W
Danzaburou
11,488
605
158
8
0
321,664
0
W
Hercules
10,792
568
124
7
0
359,035
6
L
Da Ji
9,505
500
105
6
0
313,971
1
W
Ravana
9,807
516
50
3
0
390,954
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role