Player Matchup

Merlin
Merlin
Fanatrila
Merlin
Level 106
God Stats
6W - 3L
1,627 SR
Queue Stats
12W - 9L
1,665 Elo+
Party 1
Khepri
Khepri
Kuddels
Khepri
Level 160
God Stats
2W - 1L
1,475 SR
Queue Stats
98W - 44L
1,751 Elo+
Party 1
Lancelot
Lancelot
die123Schaufel
Lancelot
Level 160
God Stats
2W - 1L
1,671 SR
Queue Stats
78W - 40L
1,759 Elo+
Party 1
Team Averages
Level 142
1,591 SR
1,725 Elo+

VS

Team Averages
Level 112
1,474 SR
1,526 Elo+
Cthulhu
Cthulhu
Ananasio
Cthulhu
Level 126
God Stats
3W - 5L
1,454 SR
Queue Stats
189W - 154L
1,552 Elo+
Solo
Baron Samedi
Baron Samedi
LucasWillem
Baron Samedi
Level 126
God Stats
3W - 7L
1,467 SR
Queue Stats
55W - 49L
1,632 Elo+
Solo
Danzaburou
Danzaburou
M4sterODisaster
Danzaburou
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Fanatrila
Merlin
13
2 / 0 / 6
7,659
766
8,802
5,666
2,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Khepri
Kuddels
Khepri
12
1 / 0 / 9
7,902
790
6,493
8,758
9,275
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lancelot
13
7 / 0 / 3
8,561
856
9,360
11,894
9,966
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ananasio
Cthulhu
10
0 / 3 / 0
6,275
628
7,082
10,742
8,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
LucasWillem
Baron Samedi
10
0 / 6 / 0
6,151
615
4,632
9,153
4,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
M4sterODisaster
Danzaburou
11
0 / 1 / 0
6,674
667
7,259
8,460
3,685
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
0
10
Kills
0
0
Deaths
10
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Ananasio
Cthulhu
0
3
0
0
W
Merlin
Fanatrila
Merlin
2
0
6
5
W
Khepri
Kuddels
Khepri
1
0
9
5.5
L
Baron Samedi
LucasWillem
Baron Samedi
0
6
0
0
L
Danzaburou
M4sterODisaster
Danzaburou
0
1
0
0
W
Lancelot
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,655
Damage
18,973
26,318
Taken
28,355
21,780
Mitigated
16,354
5,623
Healing
6,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Ananasio
Cthulhu
7,082
295
587
713
10,742
8,341
0
6,444
4,098
15,759
0
W
Merlin
Fanatrila
Merlin
8,802
899
0
650
5,666
2,539
420
3,282
2,046
33,569
0
W
Khepri
Kuddels
Khepri
6,493
837
1,268
2,546
8,758
9,275
234
2,791
5,585
16,185
0
L
Baron Samedi
LucasWillem
Baron Samedi
4,632
748
1,308
1,194
9,153
4,328
0
4,023
4,898
19,786
0
L
Danzaburou
M4sterODisaster
Danzaburou
7,259
3,311
0
2,451
8,460
3,685
0
4,330
3,970
0
20,246
W
Lancelot
9,360
2,564
0
1,159
11,894
9,966
629
4,790
6,618
0
23,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,122
Gold Earned
19,100
133
Minions Killed
112
6
Camps Cleared
3
646,829
Distance Traveled
511,231
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,275
628
34
3
2
179,266
2
W
Merlin
7,659
766
81
8
3
191,623
3
W
Khepri
7,902
790
25
3
1
220,076
2
L
Baron Samedi
6,151
615
25
3
0
150,310
3
L
Danzaburou
6,674
667
53
5
1
181,655
3
W
Lancelot
8,561
856
27
3
2
235,130
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role