Player Matchup

Chang'e
Chang'e
DD_Lockor
Chang'e
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,365 Elo+
Solo
Chaac
Chaac
Ombrek
Chaac
Level 160
God Stats
8W - 6L
1,594 SR
Queue Stats
669W - 671L
1,552 Elo+
Party 1
Sol
Sol
Pappasha1
Sol
Level 118
God Stats
8W - 8L
1,879 SR
Queue Stats
467W - 465L
1,470 Elo+
Solo
Ne Zha
Ne Zha
Zaraky11
Ne Zha
Level 153
God Stats
9W - 6L
1,523 SR
Queue Stats
434W - 425L
1,516 Elo+
Party 1
Cthulhu
Cthulhu
Zwiebel_Schorsch
Cthulhu
Level 129
God Stats
3W - 2L
1,486 SR
Queue Stats
179W - 194L
1,430 Elo+
Solo
Team Averages
Level 129
1,596 SR
1,467 Elo+

VS

Team Averages
Level 98
1,443 SR
1,473 Elo+
Skadi
Skadi
 
Skadi
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Aydason
Guan Yu
Level 119
God Stats
1W - 7L
1,111 SR
Queue Stats
265W - 267L
1,498 Elo+
Solo
Anubis
Anubis
Kovahdin
Anubis
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 19L
1,350 Elo+
Solo
Da Ji
Da Ji
XDigital_0rangeX
Da Ji
Level 67
God Stats
2W - 2L
1,500 SR
Queue Stats
189W - 191L
1,475 Elo+
Solo
Cernunnos
Cernunnos
tabarezoscar1995
Cernunnos
Level 127
God Stats
2W - 3L
1,605 SR
Queue Stats
174W - 179L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DD_Lockor
Chang'e
17
3 / 3 / 12
10,515
701
4,196
13,097
6,446
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chaac
Ombrek
Chaac
19
4 / 2 / 14
10,838
723
16,536
23,317
27,366
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
9 / 1 / 9
12,114
808
20,485
16,400
8,667
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Zaraky11
Ne Zha
18
4 / 4 / 15
10,851
723
22,531
18,036
18,864
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
3 / 4 / 15
11,889
793
10,532
24,973
32,852
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
19
4 / 3 / 8
10,654
710
21,097
15,596
8,784
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
Aydason
Guan Yu
17
0 / 3 / 10
9,274
618
7,374
19,473
23,785
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
Kovahdin
Anubis
19
3 / 5 / 5
10,503
700
15,768
16,150
10,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 6 / 5
8,838
589
7,684
16,268
9,912
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
18
5 / 6 / 3
10,498
700
20,803
17,955
10,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
44
23
Kills
13
14
Deaths
23
65
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
4
3
8
2.67
L
Guan Yu
Aydason
Guan Yu
0
3
10
1.67
W
Chang'e
DD_Lockor
Chang'e
3
3
12
3
L
Anubis
Kovahdin
Anubis
3
5
5
1.1
W
Chaac
Ombrek
Chaac
4
2
14
5.5
W
9
1
9
13.5
L
1
6
5
0.58
W
Ne Zha
Zaraky11
Ne Zha
4
4
15
2.88
W
3
4
15
2.63
L
Cernunnos
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,280
Damage
72,726
95,823
Taken
85,442
94,195
Mitigated
63,251
43,915
Healing
30,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
21,097
7,164
1,306
3,221
15,596
8,784
662
5,382
10,214
0
31,637
L
Guan Yu
Aydason
Guan Yu
7,374
979
8,372
8,204
19,473
23,785
0
8,351
11,122
99
10,458
W
Chang'e
DD_Lockor
Chang'e
4,196
85
5,492
3,441
13,097
6,446
372
2,591
10,506
14,688
0
L
Anubis
Kovahdin
Anubis
15,768
473
1,066
4,124
16,150
10,447
303
7,691
8,459
44,232
0
W
Chaac
Ombrek
Chaac
16,536
1,246
1,272
8,027
23,317
27,366
1,215
7,211
16,106
0
33,537
W
20,485
5,096
2,716
5,506
16,400
8,667
1,741
2,204
14,196
43,607
0
L
7,684
727
652
877
16,268
9,912
0
7,673
8,595
0
11,944
W
Ne Zha
Zaraky11
Ne Zha
22,531
2,495
3,176
5,167
18,036
18,864
293
1,297
16,739
0
31,677
W
10,532
264
5,396
3,722
24,973
32,852
511
2,564
22,409
20,488
0
L
Cernunnos
20,803
8,757
469
2,235
17,955
10,323
911
6,116
11,839
0
39,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,207
Gold Earned
49,767
159
Minions Killed
154
0
Camps Cleared
0
1,462,238
Distance Traveled
1,181,422
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
10,654
710
30
2
0
257,267
4
L
Guan Yu
9,274
618
5
0
0
250,262
7
W
Chang'e
10,515
701
23
2
0
293,817
0
L
Anubis
10,503
700
60
4
0
210,437
0
W
Chaac
10,838
723
30
2
0
302,852
1
W
Sol
12,114
808
62
4
0
301,763
3
L
Da Ji
8,838
589
14
1
0
263,308
0
W
Ne Zha
10,851
723
20
1
0
295,584
0
W
Cthulhu
11,889
793
24
2
0
268,222
1
L
Cernunnos
10,498
700
45
3
0
200,148
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role