Player Matchup

Hel
Hel
 
Hel
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
DangleBoop
Tyr
Level 136
God Stats
5W - 7L
1,322 SR
Queue Stats
166W - 153L
1,534 Elo+
Solo
Tiamat
Tiamat
Danielfr9
Tiamat
Level 129
God Stats
0W - 1L
1,302 SR
Queue Stats
17W - 11L
1,564 Elo+
Solo
Mercury
Mercury
JaySeal
Mercury
Level 143
God Stats
8W - 12L
1,452 SR
Queue Stats
218W - 216L
1,482 Elo+
Solo
Heimdallr
Heimdallr
ZourD0ugh
Heimdallr
Level 121
God Stats
1W - 2L
1,293 SR
Queue Stats
148W - 142L
1,501 Elo+
Solo
Team Averages
Level 129
1,374 SR
1,516 Elo+

VS

Team Averages
Level 94
1,557 SR
1,558 Elo+
Izanami
Izanami
CommoDoggo
Izanami
Level 155
God Stats
1W - 2L
1,386 SR
Queue Stats
271W - 215L
1,575 Elo+
Party 1
Hachiman
Hachiman
JJustin
Hachiman
Level 81
God Stats
3W - 3L
1,660 SR
Queue Stats
492W - 464L
1,527 Elo+
Solo
Hel
Hel
Luke4Hockey2
Hel
Level 123
God Stats
1W - 3L
1,488 SR
Queue Stats
268W - 207L
1,614 Elo+
Party 1
Baron Samedi
Baron Samedi
SirReginald4
Baron Samedi
Level 68
God Stats
7W - 2L
1,750 SR
Queue Stats
324W - 326L
1,463 Elo+
Solo
Fenrir
Fenrir
Thoüghts
Fenrir
Level 44
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 40L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
0 / 3 / 0
8,375
523
5,057
13,881
13,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

12
0 / 5 / 3
7,039
440
5,753
12,505
11,135
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Tiamat
Danielfr9
Tiamat
13
3 / 7 / 1
8,716
545
7,876
13,076
8,297
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
JaySeal
Mercury
12
1 / 6 / 1
7,512
470
4,162
14,459
6,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
ZourD0ugh
Heimdallr
14
2 / 3 / 2
8,450
528
7,353
12,733
5,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CommoDoggo
Izanami
16
8 / 1 / 7
10,068
629
14,827
12,773
5,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hachiman
JJustin
Hachiman
14
1 / 0 / 4
9,066
567
8,215
9,719
3,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 3 / 9
8,709
544
2,439
14,457
11,936
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Baron Samedi
SirReginald4
Baron Samedi
17
1 / 0 / 6
10,285
643
9,622
10,409
7,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Thoüghts
Fenrir
16
13 / 2 / 6
10,134
633
13,910
12,601
5,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
56
6
Kills
24
24
Deaths
6
7
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
3
0
0
W
Izanami
CommoDoggo
Izanami
8
1
7
11.5
L
0
5
3
0.3
L
Tiamat
Danielfr9
Tiamat
3
7
1
0.5
W
Hachiman
JJustin
Hachiman
1
0
4
3
L
Mercury
JaySeal
Mercury
1
6
1
0.25
W
1
3
9
1.83
W
Baron Samedi
SirReginald4
Baron Samedi
1
0
6
4
W
Fenrir
Thoüghts
Fenrir
13
2
6
8
L
Heimdallr
ZourD0ugh
Heimdallr
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,201
Damage
49,013
66,654
Taken
59,959
45,011
Mitigated
34,403
15,748
Healing
32,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,057
167
655
5,783
13,881
13,508
0
8,316
5,565
66,621
0
W
Izanami
CommoDoggo
Izanami
14,827
11,401
0
4,973
12,773
5,476
1,217
3,427
9,346
0
98,829
L
5,753
393
0
2,475
12,505
11,135
0
700
11,805
0
41,415
L
Tiamat
Danielfr9
Tiamat
7,876
684
0
1,828
13,076
8,297
0
867
12,209
52,473
0
W
Hachiman
JJustin
Hachiman
8,215
4,099
0
6,327
9,719
3,660
1,367
0
9,719
0
77,108
L
Mercury
JaySeal
Mercury
4,162
1,167
0
2,181
14,459
6,472
0
2,065
12,394
0
55,951
W
2,439
168
4,573
5,543
14,457
11,936
0
2,614
11,843
27,005
0
W
Baron Samedi
SirReginald4
Baron Samedi
9,622
1,129
843
4,174
10,409
7,711
832
4,682
5,727
88,329
0
W
Fenrir
Thoüghts
Fenrir
13,910
3,342
0
5,775
12,601
5,620
144
2,634
9,967
0
64,556
L
Heimdallr
ZourD0ugh
Heimdallr
7,353
3,558
0
2,826
12,733
5,599
1,116
113
12,620
0
65,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,092
Gold Earned
48,262
494
Minions Killed
578
0
Camps Cleared
0
1,556,865
Distance Traveled
1,503,861
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,375
523
137
9
0
285,331
7
W
Izanami
10,068
629
153
10
0
297,239
2
L
Tyr
7,039
440
63
4
0
319,123
3
L
Tiamat
8,716
545
88
6
0
284,499
6
W
Hachiman
9,066
567
124
8
0
275,416
2
L
Mercury
7,512
470
93
6
0
369,591
3
W
Hel
8,709
544
40
3
0
303,689
5
W
Baron Samedi
10,285
643
174
11
0
268,376
4
W
Fenrir
10,134
633
87
5
0
359,141
1
L
Heimdallr
8,450
528
113
7
0
298,321
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role