Player Matchup

Arachne
Arachne
Alandrumd
Arachne
Level 109
God Stats
10W - 13L
1,793 SR
Queue Stats
473W - 519L
1,490 Elo+
Solo
Artemis
Artemis
Darkmoonnugger
Artemis
Level 115
God Stats
10W - 11L
1,500 SR
Queue Stats
131W - 148L
1,391 Elo+
Solo
Merlin
Merlin
DfrankelB
Merlin
Level 68
God Stats
8W - 1L
1,808 SR
Queue Stats
27W - 14L
1,717 Elo+
Solo
King Arthur
King Arthur
SpitefulOne
King Arthur
Level 153
God Stats
16W - 12L
1,591 SR
Queue Stats
702W - 762L
1,460 Elo+
Solo
Baron Samedi
Baron Samedi
Zekk153
Baron Samedi
Level 12
God Stats
1W - 3L
1,411 SR
Queue Stats
6W - 6L
1,477 Elo+
Solo
Team Averages
Level 91
1,621 SR
1,507 Elo+

VS

Team Averages
Level 85
1,544 SR
1,459 Elo+
Medusa
Medusa
 
Medusa
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
L5LMGTLink
Artio
Level 122
God Stats
52W - 69L
1,451 SR
Queue Stats
164W - 201L
1,429 Elo+
Solo
Hera
Hera
Tokaveli
Hera
Level 46
God Stats
11W - 10L
1,632 SR
Queue Stats
200W - 199L
1,477 Elo+
Party 1
Mulan
Mulan
YourCurled
Mulan
Level 64
God Stats
3W - 3L
1,631 SR
Queue Stats
47W - 69L
1,445 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
blackkami999_
Morgan Le Fay
Level 121
God Stats
34W - 28L
1,507 SR
Queue Stats
331W - 334L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Alandrumd
Arachne
13
3 / 4 / 4
7,183
718
5,710
9,178
3,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
1 / 3 / 4
7,171
717
8,655
8,831
3,569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
DfrankelB
Merlin
14
3 / 3 / 5
7,946
795
7,078
7,298
2,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
SpitefulOne
King Arthur
12
1 / 6 / 3
6,629
663
7,699
11,722
8,654
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Zekk153
Baron Samedi
12
0 / 5 / 3
6,496
650
5,088
10,044
5,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
3 / 3 / 8
7,488
749
4,823
10,127
4,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artio
14
2 / 0 / 10
8,010
801
2,601
10,922
11,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

Hera
15
3 / 2 / 5
8,031
803
9,225
5,768
2,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
14
4 / 2 / 9
7,931
793
7,726
8,701
6,701
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Morgan Le Fay
blackkami999_
Morgan Le Fay
16
9 / 2 / 6
8,869
887
14,653
9,275
4,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
59
8
Kills
21
21
Deaths
9
19
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
3
8
2.33
L
Arachne
Alandrumd
Arachne
3
4
4
1.25
L
1
3
4
1
L
Merlin
DfrankelB
Merlin
3
3
5
1.83
W
Artio
2
0
10
7
L
King Arthur
SpitefulOne
King Arthur
1
6
3
0.42
W
Hera
3
2
5
2.75
W
Mulan
4
2
9
4.25
L
Baron Samedi
Zekk153
Baron Samedi
0
5
3
0.3
W
Morgan Le Fay
blackkami999_
Morgan Le Fay
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,230
Damage
39,028
47,073
Taken
44,793
24,298
Mitigated
29,164
5,974
Healing
8,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
4,823
2,366
0
2,069
10,127
4,061
770
1,401
8,726
0
14,656
L
Arachne
Alandrumd
Arachne
5,710
3,491
0
1,679
9,178
3,786
0
5,947
2,985
0
12,635
L
8,655
3,745
0
797
8,831
3,569
1,008
4,555
4,044
0
27,563
L
Merlin
DfrankelB
Merlin
7,078
615
0
1,227
7,298
2,867
0
3,767
3,335
22,448
0
W
Artio
2,601
320
1,182
3,532
10,922
11,316
0
4,160
6,762
13,411
0
L
King Arthur
SpitefulOne
King Arthur
7,699
1,056
0
110
11,722
8,654
0
6,020
5,350
0
18,919
W
Hera
9,225
2,133
0
0
5,768
2,265
640
1,359
4,409
35,605
0
W
Mulan
7,726
1,329
0
296
8,701
6,701
167
2,846
5,855
0
15,248
L
Baron Samedi
Zekk153
Baron Samedi
5,088
450
428
1,733
10,044
5,422
0
4,859
4,880
20,208
0
W
Morgan Le Fay
blackkami999_
Morgan Le Fay
14,653
1,590
0
1,060
9,275
4,821
0
2,400
6,875
36,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,425
Gold Earned
40,329
154
Minions Killed
226
0
Camps Cleared
0
867,757
Distance Traveled
995,610
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,488
749
18
2
0
189,535
0
L
Arachne
7,183
718
17
2
0
197,810
3
L
Artemis
7,171
717
34
3
0
167,721
0
L
Merlin
7,946
795
45
5
0
191,186
0
W
Artio
8,010
801
25
3
0
189,956
0
L
King Arthur
6,629
663
16
2
0
135,195
1
W
Hera
8,031
803
89
9
0
207,212
0
W
Mulan
7,931
793
22
2
0
205,329
0
L
Baron Samedi
6,496
650
42
4
0
175,845
0
W
Morgan Le Fay
8,869
887
72
7
0
203,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role