Player Matchup

Hachiman
Hachiman
ExpansiveGaming
Hachiman
Level 61
God Stats
6W - 4L
1,146 SR
Queue Stats
255W - 277L
1,446 Elo+
Solo
Loki
Loki
Fana282578
Loki
Level 75
God Stats
1W - 0L
1,790 SR
Queue Stats
4W - 2L
1,469 Elo+
Party 2
Fenrir
Fenrir
Nightmist_64
Fenrir
Level 137
God Stats
5W - 4L
1,795 SR
Queue Stats
118W - 114L
1,420 Elo+
Solo
Amaterasu
Amaterasu
Sticktry
Amaterasu
Level 69
God Stats
28W - 23L
1,563 SR
Queue Stats
561W - 615L
1,350 Elo+
Solo
Ra
Ra
Wizzyn1846
Ra
Level 17
God Stats
1W - 0L
1,285 SR
Queue Stats
3W - 2L
1,370 Elo+
Party 2
Team Averages
Level 72
1,516 SR
1,411 Elo+

VS

Team Averages
Level 46
1,376 SR
1,346 Elo+
Hercules
Hercules
DoboB963
Hercules
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,101 Elo+
Solo
Bacchus
Bacchus
FontayMontana23
Bacchus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,560 Elo+
Party 1
Fenrir
Fenrir
Giganus
Fenrir
Level 32
God Stats
15W - 30L
1,103 SR
Queue Stats
43W - 61L
1,285 Elo+
Solo
Loki
Loki
Maury Austin
Loki
Level 65
God Stats
61W - 61L
1,555 SR
Queue Stats
560W - 658L
1,353 Elo+
Solo
Sol
Sol
NoHopePOPE3693
Sol
Level 67
God Stats
1W - 4L
1,221 SR
Queue Stats
94W - 117L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
9
2 / 0 / 0
5,338
485
2,114
4,755
1,667
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 0 / 2
5,678
516
2,966
4,746
1,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
9
2 / 1 / 3
6,061
551
2,304
7,347
4,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amaterasu
Sticktry
Amaterasu
11
0 / 0 / 1
6,353
578
3,930
7,660
3,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

10
2 / 0 / 2
5,943
540
1,915
3,356
1,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DoboB963
Hercules
9
0 / 1 / 0
4,536
412
3,212
8,012
5,686
Breastplate

Breastplate

+20
Physical Protection

6
0 / 2 / 0
4,040
367
3,302
4,623
2,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
Giganus
Fenrir
7
0 / 4 / 1
4,638
422
2,878
8,069
2,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
1 / 2 / 0
5,657
514
2,460
7,101
2,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

5
0 / 0 / 0
3,858
351
340
959
195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
8
Kills
1
1
Deaths
9
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hercules
DoboB963
Hercules
0
1
0
0
W
Hachiman
2
0
0
2
W
2
0
2
3
L
0
2
0
0
L
Fenrir
Giganus
Fenrir
0
4
1
0.13
L
1
2
0
0.5
W
Fenrir
2
1
3
3.5
L
0
0
0
0
W
Amaterasu
Sticktry
Amaterasu
0
0
1
0.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,229
Damage
12,192
27,864
Taken
28,764
12,144
Mitigated
13,740
10,792
Healing
8,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
DoboB963
Hercules
3,212
1,698
0
2,647
8,012
5,686
0
141
7,871
0
18,333
W
Hachiman
2,114
824
0
900
4,755
1,667
453
1,676
3,079
0
29,168
W
2,966
622
0
3,081
4,746
1,491
0
202
4,544
0
27,934
L
3,302
160
0
500
4,623
2,126
0
112
4,511
8,466
0
L
Fenrir
Giganus
Fenrir
2,878
948
0
1,534
8,069
2,845
0
1,003
7,066
0
19,727
L
2,460
341
0
3,053
7,101
2,888
0
659
6,442
0
41,842
W
Fenrir
2,304
278
0
2,153
7,347
4,383
51
1,621
5,726
0
14,093
L
340
106
0
288
959
195
0
0
959
7,557
0
W
Amaterasu
Sticktry
Amaterasu
3,930
1,712
0
4,095
7,660
3,416
672
0
7,660
0
42,808
W
1,915
252
167
396
3,356
1,187
770
143
3,213
29,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,373
Gold Earned
22,729
281
Minions Killed
154
0
Camps Cleared
0
1,106,870
Distance Traveled
859,297
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,536
412
22
2
0
190,909
0
W
Hachiman
5,338
485
50
5
0
197,092
1
W
Loki
5,678
516
56
5
0
270,324
0
L
Bacchus
4,040
367
8
1
0
191,793
4
L
Fenrir
4,638
422
34
3
0
188,121
0
L
Loki
5,657
514
74
7
0
226,575
4
W
Fenrir
6,061
551
29
3
0
188,056
0
L
Sol
3,858
351
16
1
0
61,899
1
W
Amaterasu
6,353
578
87
8
0
220,711
4
W
Ra
5,943
540
59
5
0
230,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role