Player Matchup

Medusa
Medusa
 
Medusa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
GinningChalice4
Ares
Level 109
God Stats
3W - 1L
1,689 SR
Queue Stats
70W - 47L
1,766 Elo+
Party 1
Freya
Freya
KingSultn
Freya
Level 25
God Stats
0W - 1L
1,130 SR
Queue Stats
2W - 1L
1,749 Elo+
Party 1
Team Averages
Level 98
1,440 SR
1,672 Elo+

VS

Team Averages
Level 110
1,440 SR
1,538 Elo+
Kumbhakarna
Kumbhakarna
OriginalOgre
Kumbhakarna
Level 47
God Stats
2W - 4L
1,181 SR
Queue Stats
24W - 42L
1,360 Elo+
Solo
Vulcan
Vulcan
TheGreatPengu
Vulcan
Level 155
God Stats
12W - 4L
1,629 SR
Queue Stats
459W - 434L
1,627 Elo+
Party 2
Anhur
Anhur
annthereader
Anhur
Level 128
God Stats
37W - 43L
1,510 SR
Queue Stats
454W - 429L
1,627 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
1 / 1 / 0
6,224
622
5,362
8,353
2,863
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 6 / 1
6,102
610
2,509
12,722
8,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Freya
KingSultn
Freya
9
0 / 4 / 0
5,788
579
2,945
10,069
3,591
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
OriginalOgre
Kumbhakarna
11
0 / 1 / 9
7,455
746
2,435
10,142
6,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
5 / 0 / 6
7,999
800
14,350
3,614
1,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
6 / 0 / 5
8,060
806
10,339
5,160
1,997
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
1
Kills
11
11
Deaths
1
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
1
0
1
L
0
6
1
0.08
L
Freya
KingSultn
Freya
0
4
0
0
W
Kumbhakarna
OriginalOgre
Kumbhakarna
0
1
9
4.5
W
5
0
6
8
W
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,816
Damage
27,124
31,144
Taken
18,916
14,893
Mitigated
10,628
4,554
Healing
3,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,362
1,983
0
650
8,353
2,863
0
5,436
2,917
0
30,502
L
2,509
0
230
1,132
12,722
8,439
0
5,616
7,106
6,078
0
L
Freya
KingSultn
Freya
2,945
1,110
0
2,542
10,069
3,591
21
5,847
4,222
15,789
0
W
Kumbhakarna
OriginalOgre
Kumbhakarna
2,435
97
0
1,418
10,142
6,975
226
2,951
7,191
9,866
0
W
14,350
3,814
0
973
3,614
1,656
384
1,481
2,133
39,834
0
W
10,339
6,042
0
1,003
5,160
1,997
1,703
1,345
3,815
0
30,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,114
Gold Earned
23,514
100
Minions Killed
125
2
Camps Cleared
6
456,035
Distance Traveled
558,204
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,224
622
59
6
1
176,424
3
L
Ares
6,102
610
14
1
0
113,402
3
L
Freya
5,788
579
27
3
1
166,209
0
W
Kumbhakarna
7,455
746
10
1
0
186,246
1
W
Vulcan
7,999
800
63
6
3
206,039
5
W
Anhur
8,060
806
52
5
3
165,919
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role