Player Matchup

He Bo
He Bo
Canneman1234
He Bo
Level 82
God Stats
2W - 7L
1,108 SR
Queue Stats
270W - 293L
1,398 Elo+
Party 1
Achilles
Achilles
Miizzou
Achilles
Level 130
God Stats
2W - 2L
1,500 SR
Queue Stats
41W - 31L
1,486 Elo+
Party 3
Set
Set
SirPaddy
Set
Level 43
God Stats
4W - 2L
1,777 SR
Queue Stats
43W - 28L
1,492 Elo+
Party 3
Charybdis
Charybdis
Xyca48
Charybdis
Level 24
God Stats
31W - 21L
1,243 SR
Queue Stats
163W - 200L
1,236 Elo+
Party 1
Jormungandr
Jormungandr
vax88
Jormungandr
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 129L
1,464 Elo+
Solo
Team Averages
Level 65
1,426 SR
1,415 Elo+

VS

Team Averages
Level 73
1,429 SR
1,436 Elo+
Charybdis
Charybdis
Goiks
Charybdis
Level 28
God Stats
6W - 4L
1,397 SR
Queue Stats
175W - 158L
1,474 Elo+
Party 4
Kukulkan
Kukulkan
STARMXS14
Kukulkan
Level 69
God Stats
1W - 1L
1,370 SR
Queue Stats
29W - 32L
1,384 Elo+
Party 2
Horus
Horus
Smithy972
Horus
Level 84
God Stats
9W - 8L
1,571 SR
Queue Stats
114W - 90L
1,466 Elo+
Party 4
Cerberus
Cerberus
TENGRETI
Cerberus
Level 157
God Stats
7W - 3L
1,670 SR
Queue Stats
481W - 493L
1,472 Elo+
Solo
Cliodhna
Cliodhna
ikxr05
Cliodhna
Level 29
God Stats
5W - 4L
1,136 SR
Queue Stats
28W - 32L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 4
6,732
518
3,978
5,697
1,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
Miizzou
Achilles
13
6 / 1 / 1
7,988
614
8,941
10,457
7,850
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
3 / 2 / 4
6,955
535
5,007
9,832
3,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
Xyca48
Charybdis
10
1 / 3 / 1
5,858
451
6,109
6,882
1,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jormungandr
vax88
Jormungandr
10
1 / 0 / 0
6,264
482
2,694
9,265
5,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Goiks
Charybdis
12
2 / 0 / 1
6,774
521
8,054
6,722
2,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
STARMXS14
Kukulkan
12
0 / 1 / 1
6,588
507
1,575
6,179
2,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Horus
Smithy972
Horus
9
1 / 1 / 4
6,458
497
3,624
12,068
6,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cerberus
TENGRETI
Cerberus
9
1 / 6 / 1
5,632
433
4,641
12,763
11,113
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
ikxr05
Cliodhna
10
3 / 4 / 1
6,185
476
4,459
10,212
3,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
12
Kills
7
7
Deaths
12
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
L
Charybdis
Goiks
Charybdis
2
0
1
2.5
W
Achilles
Miizzou
Achilles
6
1
1
6.5
L
Kukulkan
STARMXS14
Kukulkan
0
1
1
0.5
W
3
2
4
2.5
L
Horus
Smithy972
Horus
1
1
4
3
L
Cerberus
TENGRETI
Cerberus
1
6
1
0.25
W
Charybdis
Xyca48
Charybdis
1
3
1
0.5
L
Cliodhna
ikxr05
Cliodhna
3
4
1
0.88
W
Jormungandr
vax88
Jormungandr
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,729
Damage
22,353
42,133
Taken
47,944
21,003
Mitigated
26,144
11,614
Healing
14,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,978
337
0
2,571
5,697
1,883
540
1,167
4,530
38,263
0
L
Charybdis
Goiks
Charybdis
8,054
4,696
0
3,532
6,722
2,289
0
1,210
5,512
0
60,828
W
Achilles
Miizzou
Achilles
8,941
2,362
0
2,925
10,457
7,850
210
3,775
6,682
0
44,119
L
Kukulkan
STARMXS14
Kukulkan
1,575
192
0
0
6,179
2,662
0
1,952
4,227
44,418
0
W
5,007
2,263
0
1,040
9,832
3,962
0
1,274
8,558
0
44,283
L
Horus
Smithy972
Horus
3,624
1,391
1,675
6,101
12,068
6,413
0
1,773
10,295
0
14,272
L
Cerberus
TENGRETI
Cerberus
4,641
617
0
2,321
12,763
11,113
0
636
12,127
29,399
0
W
Charybdis
Xyca48
Charybdis
6,109
4,060
0
1,677
6,882
1,835
0
0
6,882
0
35,050
L
Cliodhna
ikxr05
Cliodhna
4,459
851
0
441
10,212
3,667
0
1,101
9,111
0
38,501
W
Jormungandr
vax88
Jormungandr
2,694
685
0
3,401
9,265
5,473
0
0
9,265
32,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,797
Gold Earned
31,637
318
Minions Killed
345
0
Camps Cleared
0
1,213,723
Distance Traveled
1,169,511
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,732
518
65
5
0
239,728
0
L
Charybdis
6,774
521
105
8
0
235,302
0
W
Achilles
7,988
614
82
6
0
247,176
2
L
Kukulkan
6,588
507
83
6
0
211,934
2
W
Set
6,955
535
63
5
0
265,900
0
L
Horus
6,458
497
21
2
0
248,100
5
L
Cerberus
5,632
433
63
5
0
217,416
3
W
Charybdis
5,858
451
51
4
0
213,680
0
L
Cliodhna
6,185
476
73
6
0
256,759
1
W
Jormungandr
6,264
482
57
4
0
247,239
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role