Player Matchup

Baron Samedi
Baron Samedi
ASerag
Baron Samedi
Level 155
God Stats
78W - 64L
1,659 SR
Queue Stats
211W - 181L
1,648 Elo+
Party 1
Nu Wa
Nu Wa
IMPERATUSOR
Nu Wa
Level 149
God Stats
43W - 40L
1,627 SR
Queue Stats
325W - 367L
1,509 Elo+
Solo
Artemis
Artemis
Misel08
Artemis
Level 103
God Stats
9W - 4L
1,603 SR
Queue Stats
70W - 49L
1,590 Elo+
Solo
Hercules
Hercules
MoSokrat
Hercules
Level 160
God Stats
5W - 3L
1,701 SR
Queue Stats
147W - 132L
1,658 Elo+
Party 1
Bellona
Bellona
Yaninja21
Bellona
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,415 Elo+
Solo
Team Averages
Level 134
1,618 SR
1,564 Elo+

VS

Team Averages
Level 59
1,468 SR
1,498 Elo+
Lancelot
Lancelot
 
Lancelot
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Chilli_Corn66
Olorun
Level 14
God Stats
1W - 4L
1,340 SR
Queue Stats
6W - 9L
1,491 Elo+
Solo
Ganesha
Ganesha
Eckharttolle92
Ganesha
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 24L
1,501 Elo+
Solo
Neith
Neith
Lochltar
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ASerag
Baron Samedi
17
14 / 1 / 2
9,781
978
18,801
8,007
4,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 2 / 6
7,168
717
4,373
7,220
2,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Misel08
Artemis
13
2 / 2 / 6
7,199
720
8,350
7,320
2,875
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hercules
MoSokrat
Hercules
15
4 / 1 / 11
8,758
876
8,805
11,388
10,184
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bellona
Yaninja21
Bellona
14
0 / 1 / 7
7,226
723
1,700
6,073
3,435
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
4 / 3 / 0
7,499
750
5,111
10,032
4,499
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Nu Wa
 
Nu Wa
13
2 / 2 / 1
7,173
717
10,117
8,072
3,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 7 / 3
6,379
638
2,171
10,969
5,184
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
0 / 3 / 3
6,427
643
5,017
10,491
9,254
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Lochltar
Neith
13
1 / 5 / 4
6,923
692
4,203
8,492
4,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
18
20
Kills
7
7
Deaths
20
32
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
4
3
0
1.33
L
Nu Wa
 
Nu Wa
2
2
1
1.25
W
Baron Samedi
ASerag
Baron Samedi
14
1
2
15
L
0
7
3
0.21
L
0
3
3
0.5
W
0
2
6
1.5
L
Neith
Lochltar
Neith
1
5
4
0.6
W
Artemis
Misel08
Artemis
2
2
6
2.5
W
Hercules
MoSokrat
Hercules
4
1
11
9.5
W
Bellona
Yaninja21
Bellona
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,029
Damage
26,619
40,008
Taken
48,056
23,084
Mitigated
27,109
12,299
Healing
5,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
5,111
835
0
1,244
10,032
4,499
0
3,117
6,915
0
17,283
L
Nu Wa
 
Nu Wa
10,117
2,303
0
1,500
8,072
3,591
312
5,959
2,113
29,581
0
W
Baron Samedi
ASerag
Baron Samedi
18,801
3,788
2,356
4,239
8,007
4,148
280
4,166
3,639
50,262
0
L
2,171
1,060
176
879
10,969
5,184
0
5,042
5,927
7,110
0
L
5,017
339
168
995
10,491
9,254
0
6,377
4,114
16,923
0
W
4,373
1,451
0
50
7,220
2,442
678
3,411
3,641
23,874
0
L
Neith
Lochltar
Neith
4,203
2,015
264
628
8,492
4,581
110
2,679
5,813
0
16,912
W
Artemis
Misel08
Artemis
8,350
4,953
0
0
7,320
2,875
691
1,944
5,244
0
25,502
W
Hercules
MoSokrat
Hercules
8,805
2,811
706
3,496
11,388
10,184
0
4,864
6,332
0
23,408
W
Bellona
Yaninja21
Bellona
1,700
456
319
1,133
6,073
3,435
822
2,096
3,847
0
11,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,132
Gold Earned
34,401
224
Minions Killed
140
0
Camps Cleared
0
986,713
Distance Traveled
897,220
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,499
750
31
3
0
227,129
1
L
Nu Wa
7,173
717
51
5
0
188,064
1
W
Baron Samedi
9,781
978
78
8
0
198,510
1
L
Olorun
6,379
638
20
2
0
147,055
0
L
Ganesha
6,427
643
7
1
0
192,461
1
W
Nu Wa
7,168
717
38
4
0
207,782
1
L
Neith
6,923
692
31
3
0
142,511
0
W
Artemis
7,199
720
47
5
0
146,302
3
W
Hercules
8,758
876
35
4
0
228,243
0
W
Bellona
7,226
723
26
3
0
205,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role