Player Matchup

Merlin
Merlin
Clunk
Merlin
Level 37
God Stats
4W - 4L
1,456 SR
Queue Stats
17W - 19L
1,473 Elo+
Party 3
Bellona
Bellona
Izunayay
Bellona
Level 18
God Stats
1W - 4L
1,084 SR
Queue Stats
7W - 11L
1,370 Elo+
Party 3
Ymir
Ymir
Robzerino
Ymir
Level 14
God Stats
6W - 6L
1,479 SR
Queue Stats
6W - 10L
1,359 Elo+
Party 3
Nemesis
Nemesis
TheLiftedOnes
Nemesis
Level 60
God Stats
1W - 4L
1,229 SR
Queue Stats
95W - 111L
1,394 Elo+
Solo
Apollo
Apollo
mang0h
Apollo
Level 24
God Stats
2W - 3L
1,274 SR
Queue Stats
9W - 15L
1,371 Elo+
Party 3
Team Averages
Level 31
1,304 SR
1,394 Elo+

VS

Team Averages
Level 46
1,450 SR
1,341 Elo+
Sol
Sol
 
Sol
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
AmanduZ1
Kukulkan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,268 Elo+
Party 2
Apollo
Apollo
Chubaquita1
Apollo
Level 14
God Stats
0W - 1L
1,312 SR
Queue Stats
0W - 2L
1,268 Elo+
Party 2
Jormungandr
Jormungandr
Zarcros
Jormungandr
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,268 Elo+
Party 2
King Arthur
King Arthur
paradoxace
King Arthur
Level 41
God Stats
10W - 14L
1,438 SR
Queue Stats
78W - 97L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Clunk
Merlin
17
4 / 0 / 14
10,979
578
15,533
10,295
5,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
Izunayay
Bellona
17
4 / 1 / 8
11,031
581
9,661
19,415
17,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
14
3 / 4 / 21
10,338
544
5,954
20,485
23,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nemesis
18
8 / 0 / 10
11,424
601
15,788
16,513
8,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
mang0h
Apollo
16
13 / 3 / 12
11,168
588
20,294
15,760
7,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
5 / 4 / 2
10,006
527
13,410
18,940
8,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kukulkan
AmanduZ1
Kukulkan
9
0 / 10 / 5
6,611
348
4,345
14,850
5,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
9
0 / 9 / 1
6,163
324
3,963
12,538
4,949
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
Zarcros
Jormungandr
13
1 / 6 / 7
8,776
462
8,993
17,235
21,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

King Arthur
paradoxace
King Arthur
13
1 / 3 / 3
7,683
404
11,987
24,273
24,603
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
25
32
Kills
7
8
Deaths
32
65
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
5
4
2
1.5
L
Kukulkan
AmanduZ1
Kukulkan
0
10
5
0.25
L
Apollo
0
9
1
0.06
W
Merlin
Clunk
Merlin
4
0
14
11
W
Bellona
Izunayay
Bellona
4
1
8
8
W
Ymir
3
4
21
3.38
W
Nemesis
8
0
10
13
L
Jormungandr
Zarcros
Jormungandr
1
6
7
0.75
W
Apollo
mang0h
Apollo
13
3
12
6.33
L
King Arthur
paradoxace
King Arthur
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,230
Damage
42,698
82,468
Taken
87,836
61,936
Mitigated
65,627
26,738
Healing
13,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
13,410
6,311
0
7,955
18,940
8,752
1,152
5,498
13,442
83,879
0
L
Kukulkan
AmanduZ1
Kukulkan
4,345
857
0
881
14,850
5,352
180
2,409
12,441
25,149
0
L
Apollo
3,963
2,105
0
487
12,538
4,949
0
3,589
8,949
0
27,258
W
Merlin
Clunk
Merlin
15,533
1,267
0
1,903
10,295
5,455
1,102
4,699
5,596
117,609
0
W
Bellona
Izunayay
Bellona
9,661
3,716
0
10,380
19,415
17,603
3,361
2,222
17,193
0
80,014
W
Ymir
5,954
1,028
0
4,364
20,485
23,278
439
10,104
10,381
27,580
0
W
Nemesis
15,788
6,681
0
2,793
16,513
8,473
1,298
4,019
12,494
0
108,826
L
Jormungandr
Zarcros
Jormungandr
8,993
1,534
0
735
17,235
21,971
33
4,682
12,553
40,045
0
W
Apollo
mang0h
Apollo
20,294
14,480
0
7,298
15,760
7,127
2,664
7,573
8,187
0
75,207
L
King Arthur
paradoxace
King Arthur
11,987
1,257
0
3,780
24,273
24,603
111
5,309
18,964
0
41,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,940
Gold Earned
39,239
588
Minions Killed
305
0
Camps Cleared
0
1,807,376
Distance Traveled
1,548,850
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,006
527
141
7
0
300,726
5
L
Kukulkan
6,611
348
37
2
0
306,839
1
L
Apollo
6,163
324
35
2
0
274,639
0
W
Merlin
10,979
578
172
9
0
361,156
4
W
Bellona
11,031
581
145
8
0
349,013
1
W
Ymir
10,338
544
29
2
0
348,024
6
W
Nemesis
11,424
601
159
8
0
416,782
5
L
Jormungandr
8,776
462
42
2
0
325,479
6
W
Apollo
11,168
588
83
4
0
332,401
1
L
King Arthur
7,683
404
50
3
0
341,167
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role