Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
GEt THaT KuSH69
Cthulhu
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 4
Fenrir
Fenrir
Snakewhip3456
Fenrir
Level 83
God Stats
1W - 4L
1,304 SR
Queue Stats
118W - 136L
1,372 Elo+
Party 3
Charybdis
Charybdis
The One Vid
Charybdis
Level 126
God Stats
1W - 1L
1,319 SR
Queue Stats
6W - 9L
1,500 Elo+
Party 4
Mulan
Mulan
teddy energy
Mulan
Level 46
God Stats
3W - 1L
1,237 SR
Queue Stats
94W - 112L
1,354 Elo+
Party 3
Team Averages
Level 71
1,372 SR
1,445 Elo+

VS

Team Averages
Level 34
1,421 SR
1,352 Elo+
Mercury
Mercury
Chondrite
Mercury
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
200W - 215L
1,376 Elo+
Party 1
Medusa
Medusa
GorgeousGorgon
Medusa
Level 10
God Stats
1W - 4L
1,523 SR
Queue Stats
3W - 6L
1,427 Elo+
Party 1
Chang'e
Chang'e
IcanRezthat
Chang'e
Level 48
God Stats
115W - 133L
1,369 SR
Queue Stats
293W - 388L
1,317 Elo+
Party 2
Jormungandr
Jormungandr
LookAtThePie
Jormungandr
Level 35
God Stats
60W - 73L
1,434 SR
Queue Stats
119W - 152L
1,313 Elo+
Party 2
Bellona
Bellona
Stalinguini
Bellona
Level 38
God Stats
5W - 9L
1,280 SR
Queue Stats
225W - 299L
1,325 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
2 / 0 / 2
6,989
635
3,111
1,971
906
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 1
5,196
472
3,577
13,190
9,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
2 / 2 / 3
5,981
544
5,052
8,824
3,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
The One Vid
Charybdis
9
1 / 2 / 0
5,269
479
4,046
7,258
2,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
3 / 0 / 1
6,590
599
5,800
9,305
4,529
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Chondrite
Mercury
10
1 / 4 / 0
5,475
498
1,794
10,690
3,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
3 / 1 / 2
5,280
480
6,963
4,537
1,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
IcanRezthat
Chang'e
11
0 / 1 / 0
5,785
526
604
5,201
2,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jormungandr
LookAtThePie
Jormungandr
9
2 / 0 / 3
5,412
492
8,281
8,765
5,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
Stalinguini
Bellona
9
1 / 4 / 0
5,634
512
4,927
10,287
8,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
12
8
Kills
7
7
Deaths
10
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
0
2
3
L
Mercury
Chondrite
Mercury
1
4
0
0.25
W
0
3
1
0.17
L
3
1
2
4
L
Chang'e
IcanRezthat
Chang'e
0
1
0
0
L
Jormungandr
LookAtThePie
Jormungandr
2
0
3
3.5
W
2
2
3
1.75
L
Bellona
Stalinguini
Bellona
1
4
0
0.25
W
Charybdis
The One Vid
Charybdis
1
2
0
0.5
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,586
Damage
22,569
40,548
Taken
39,480
20,438
Mitigated
21,211
11,827
Healing
8,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
3,111
336
0
1,264
1,971
906
894
296
1,639
46,095
0
L
Mercury
Chondrite
Mercury
1,794
654
0
310
10,690
3,390
0
628
10,062
0
43,454
W
3,577
221
0
594
13,190
9,192
258
4,726
8,464
18,605
0
L
6,963
3,443
0
1,209
4,537
1,607
250
1,469
3,068
0
25,109
L
Chang'e
IcanRezthat
Chang'e
604
264
108
1,327
5,201
2,136
0
2,483
2,718
35,218
0
L
Jormungandr
LookAtThePie
Jormungandr
8,281
4,553
0
2,240
8,765
5,380
276
2,108
6,657
34,875
0
W
5,052
1,709
0
3,850
8,824
3,191
105
910
7,874
0
22,905
L
Bellona
Stalinguini
Bellona
4,927
2,283
0
3,034
10,287
8,698
728
0
10,287
212
35,332
W
Charybdis
The One Vid
Charybdis
4,046
1,678
0
2,612
7,258
2,620
394
2,969
4,289
0
29,568
W
5,800
1,311
0
3,507
9,305
4,529
1,392
52
9,253
0
39,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,025
Gold Earned
27,586
277
Minions Killed
278
0
Camps Cleared
0
1,005,497
Distance Traveled
1,009,080
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,989
635
83
8
0
187,166
1
L
Mercury
5,475
498
70
6
0
234,009
2
W
Cthulhu
5,196
472
31
3
0
203,632
0
L
Medusa
5,280
480
31
3
0
183,870
1
L
Chang'e
5,785
526
71
6
0
199,685
2
L
Jormungandr
5,412
492
51
5
0
192,700
4
W
Fenrir
5,981
544
43
4
0
226,692
0
L
Bellona
5,634
512
55
5
0
198,816
0
W
Charybdis
5,269
479
47
4
0
196,748
1
W
Mulan
6,590
599
73
7
0
191,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role