Player Matchup

Hel
Hel
Gold III
 
Hel
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Platinum V
Gengibrxnx
Hera
Platinum V
Level 129
God Stats
7W - 13L
1,445 SR
Queue Stats
809W - 814L
1,630 MMR
Party 1
Cupid
Cupid
Gold IV
Hightide50
Cupid
Gold IV
Level 148
God Stats
0W - 3L
1,563 SR
Queue Stats
69W - 75L
1,494 MMR
Solo
Hun Batz
Hun Batz
Gold II
Piedrini
Hun Batz
Gold II
Level 139
God Stats
1W - 6L
1,158 SR
Queue Stats
644W - 635L
1,570 MMR
Party 1
Sylvanus
Sylvanus
Gold II
shadefaker
Sylvanus
Gold II
Level 158
God Stats
2W - 6L
1,451 SR
Queue Stats
261W - 251L
1,540 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 145
1,423 SR
1,547 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 113
1,627 SR
1,501 MMR
Yu Huang
Yu Huang
Platinum IV
 
Yu Huang
Platinum IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold I
 
Tyr
Gold I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Silver III
BLACKBEOPLE
Apollo
Silver III
Level 32
God Stats
4W - 3L
1,686 SR
Queue Stats
15W - 10L
1,443 MMR
Solo
Arachne
Arachne
Gold II
FrankWolF
Arachne
Gold II
Level 139
God Stats
23W - 14L
1,679 SR
Queue Stats
99W - 96L
1,517 MMR
Solo
Artio
Artio
Bronze III
JaunTon
Artio
Bronze III
Level 128
God Stats
2W - 0L
1,770 SR
Queue Stats
2W - 0L
1,547 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
1
0 / 0 / 0
912
182
0
0
0
5
0 / 3 / 0
3,133
627
1,140
2,968
932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cupid
6
0 / 0 / 0
3,193
639
1,655
2,281
547
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hun Batz
Piedrini
Hun Batz
5
0 / 2 / 0
3,105
621
1,197
3,433
927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
shadefaker
Sylvanus
6
0 / 0 / 0
3,235
647
2,023
2,375
989
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AtlasFreyaBakasura

VS

Bans
MercuryCliodhnaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
7
3 / 0 / 1
4,004
801
2,553
1,854
518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tyr
 
Tyr
6
0 / 0 / 0
3,656
731
873
3,648
1,419
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
6
1 / 0 / 0
3,318
664
1,843
2,537
680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
FrankWolF
Arachne
5
1 / 0 / 1
3,572
714
764
3,415
1,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artio
JaunTon
Artio
5
0 / 0 / 0
3,347
669
825
3,052
1,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
7
0
Kills
5
5
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
0
0
0
W
Yu Huang
 
Yu Huang
3
0
1
3.5
W
Tyr
 
Tyr
0
0
0
0
W
Apollo
1
0
0
1
W
Arachne
FrankWolF
Arachne
1
0
1
1.5
L
0
3
0
0
L
Cupid
0
0
0
0
W
Artio
JaunTon
Artio
0
0
0
0
L
Hun Batz
Piedrini
Hun Batz
0
2
0
0
L
Sylvanus
shadefaker
Sylvanus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,015
Damage
6,858
11,057
Taken
14,506
3,395
Mitigated
5,320
3,690
Healing
7,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
0
0
0
0
0
0
0
0
0
0
0
W
Yu Huang
 
Yu Huang
2,553
851
0
625
1,854
518
0
131
1,705
16,674
0
W
Tyr
 
Tyr
873
222
0
2,010
3,648
1,419
0
1,932
1,716
0
19,341
W
Apollo
1,843
954
0
1,596
2,537
680
0
0
2,537
0
20,370
W
Arachne
FrankWolF
Arachne
764
532
0
1,464
3,415
1,294
0
1,024
2,333
0
12,922
L
1,140
378
0
390
2,968
932
0
1,665
1,121
14,280
0
L
Cupid
1,655
1,222
0
1,105
2,281
547
0
776
1,505
0
13,965
W
Artio
JaunTon
Artio
825
156
47
1,777
3,052
1,409
0
0
3,052
5,746
0
L
Hun Batz
Piedrini
Hun Batz
1,197
227
0
1,183
3,433
927
0
677
2,678
0
11,280
L
Sylvanus
shadefaker
Sylvanus
2,023
965
0
1,012
2,375
989
0
0
2,375
17,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,578
Gold Earned
17,897
109
Minions Killed
157
0
Camps Cleared
0
369,520
Distance Traveled
497,649
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
912
182
0
0
0
0
0
W
Yu Huang
4,004
801
25
5
0
93,976
0
W
Tyr
3,656
731
48
10
0
104,274
0
W
Apollo
3,318
664
36
7
0
76,177
2
W
Arachne
3,572
714
33
7
0
126,616
1
L
Hera
3,133
627
34
7
0
94,081
1
L
Cupid
3,193
639
22
4
0
85,241
1
W
Artio
3,347
669
15
3
0
96,606
1
L
Hun Batz
3,105
621
29
6
0
106,326
1
L
Sylvanus
3,235
647
24
5
0
83,872
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role