Player Matchup

Horus
Horus
ELMickyMiaos
Horus
Level 42
God Stats
51W - 22L
1,907 SR
Queue Stats
293W - 190L
1,785 Elo+
Party 2
Lancelot
Lancelot
Jospalg
Lancelot
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
389W - 246L
1,759 Elo+
Party 2
Scylla
Scylla
SayulitaxdRambo
Scylla
Level 27
God Stats
25W - 9L
1,704 SR
Queue Stats
298W - 152L
1,766 Elo+
Party 2
Team Averages
Level 64
1,703 SR
1,770 Elo+

VS

Team Averages
Level 80
1,520 SR
1,332 Elo+
Chang'e
Chang'e
Booty4Skittles
Chang'e
Level 14
God Stats
4W - 4L
1,435 SR
Queue Stats
7W - 7L
1,307 Elo+
Party 1
Tiamat
Tiamat
DanteValentine7
Tiamat
Level 158
God Stats
3W - 10L
1,625 SR
Queue Stats
311W - 374L
1,381 Elo+
Solo
Scylla
Scylla
Mr Aqua20
Scylla
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,307 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 3
6,272
627
2,990
5,779
4,075
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Lancelot
Jospalg
Lancelot
12
3 / 0 / 2
7,219
722
4,193
8,057
4,685
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 1 / 3
7,020
702
8,154
4,001
1,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,672
567
3,054
8,110
2,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 1 / 0
6,413
641
3,119
4,501
2,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Scylla
Mr Aqua20
Scylla
9
0 / 2 / 0
5,808
581
3,838
5,410
1,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
1
5
Kills
1
1
Deaths
5
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
1
1
0
1
W
0
0
3
1.5
W
Lancelot
Jospalg
Lancelot
3
0
2
4
L
Scylla
Mr Aqua20
Scylla
0
2
0
0
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,337
Damage
10,011
17,837
Taken
18,021
10,269
Mitigated
6,480
1,613
Healing
3,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,054
0
648
1,334
8,110
2,324
0
3,307
4,599
7,322
0
L
3,119
213
0
757
4,501
2,602
0
2,699
1,660
18,677
0
W
2,990
1,392
272
596
5,779
4,075
19
2,767
2,598
0
11,836
W
Lancelot
Jospalg
Lancelot
4,193
567
0
500
8,057
4,685
0
3,687
3,990
0
25,512
L
Scylla
Mr Aqua20
Scylla
3,838
335
50
608
5,410
1,554
0
2,049
3,209
15,101
0
W
8,154
421
0
245
4,001
1,509
86
2,896
879
29,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,511
Gold Earned
17,893
119
Minions Killed
96
9
Camps Cleared
1
564,735
Distance Traveled
482,171
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,672
567
13
1
1
156,415
3
L
Tiamat
6,413
641
45
5
0
153,187
1
W
Horus
6,272
627
19
2
2
183,472
1
W
Lancelot
7,219
722
33
3
0
217,951
0
L
Scylla
5,808
581
38
4
0
172,569
3
W
Scylla
7,020
702
67
7
7
163,312
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role