Player Matchup

Thoth
Thoth
Gold IV
Crazytyler123
Thoth
Gold IV
Level 128
God Stats
5W - 5L
1,829 SR
Queue Stats
192W - 200L
1,618 MMR
Party 2
Ares
Ares
Gold V
Sharvay
Ares
Gold V
Level 108
God Stats
11W - 9L
1,724 SR
Queue Stats
207W - 187L
1,384 MMR
Party 2
Mulan
Mulan
Gold V
Đane
Mulan
Gold V
Level 121
God Stats
36W - 30L
1,562 SR
Queue Stats
213W - 190L
1,535 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 119
1,705 SR
1,512 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 115
1,587 SR
1,500 MMR
Sol
Sol
Bronze V
Dave6745
Sol
Bronze V
Level 128
God Stats
0W - 1L
1,760 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Ravana
Ravana
Bronze V
RicardoHuckabee
Ravana
Bronze V
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Bacchus
Bacchus
Bronze III
WhiteTiger24
Bacchus
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 0 / 4
11,351
668
16,184
4,320
2,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
Sharvay
Ares
16
0 / 0 / 6
11,511
677
7,172
7,991
9,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mulan
Đane
Mulan
18
4 / 0 / 2
11,376
669
13,580
13,219
20,301
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
AtlasYmirAh Muzen CabCthulhuAchilles

VS

Bans
HerculesOdinOlorunKing ArthurPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 0
9,649
568
7,052
9,713
5,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
0 / 2 / 0
8,999
529
5,824
15,492
11,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bacchus
WhiteTiger24
Bacchus
15
0 / 2 / 0
9,290
546
3,951
15,328
22,776
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
6
Kills
0
0
Deaths
6
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
0
4
4
L
0
2
0
0
L
0
2
0
0
W
Ares
Sharvay
Ares
0
0
6
3
L
Bacchus
WhiteTiger24
Bacchus
0
2
0
0
W
Mulan
Đane
Mulan
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,936
Damage
16,827
25,530
Taken
40,533
32,162
Mitigated
39,354
9,080
Healing
5,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,184
626
0
904
4,320
2,146
510
2,521
1,756
83,681
0
L
7,052
2,112
0
1,979
9,713
5,335
0
4,389
5,084
45,255
2,863
L
5,824
956
413
2,426
15,492
11,243
0
9,152
5,913
0
20,338
W
Ares
Sharvay
Ares
7,172
464
0
3,091
7,991
9,715
113
3,632
4,229
16,213
0
L
Bacchus
WhiteTiger24
Bacchus
3,951
333
0
459
15,328
22,776
0
8,648
6,180
16,977
0
W
Mulan
Đane
Mulan
13,580
1,253
324
4,761
13,219
20,301
313
5,448
7,320
0
50,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,238
Gold Earned
27,938
245
Minions Killed
170
14
Camps Cleared
2
1,038,487
Distance Traveled
976,502
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
11,351
668
172
10
9
331,912
3
L
Sol
9,649
568
98
6
2
317,825
1
L
Ravana
8,999
529
43
3
0
314,906
4
W
Ares
11,511
677
16
1
3
349,208
2
L
Bacchus
9,290
546
29
2
0
343,771
0
W
Mulan
11,376
669
57
3
2
357,367
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role