Player Matchup

Ymir
Ymir
OG_BoJeezy
Ymir
Level 108
God Stats
4W - 4L
1,500 SR
Queue Stats
50W - 57L
1,383 Elo+
Party 1
Ah Puch
Ah Puch
xenithix1337
Ah Puch
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 60L
1,430 Elo+
Party 1
Cupid
Cupid
xx_MoonShade_xx
Cupid
Level 118
God Stats
4W - 2L
1,490 SR
Queue Stats
25W - 22L
1,587 Elo+
Party 1
Team Averages
Level 118
1,497 SR
1,467 Elo+

VS

Team Averages
Level 63
1,342 SR
1,491 Elo+
Fafnir
Fafnir
GX Rapid5285
Fafnir
Level 66
God Stats
3W - 3L
1,631 SR
Queue Stats
167W - 204L
1,428 Elo+
Party 2
Izanami
Izanami
The T3rminater1
Izanami
Level 49
God Stats
0W - 2L
1,270 SR
Queue Stats
16W - 14L
1,570 Elo+
Party 2
Freya
Freya
WhyYouMaidenless
Freya
Level 75
God Stats
0W - 3L
1,124 SR
Queue Stats
283W - 312L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 5
5,954
851
2,755
6,132
4,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ah Puch
xenithix1337
Ah Puch
10
2 / 0 / 3
5,667
810
4,544
2,278
968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
3 / 1 / 2
5,835
834
5,347
3,628
1,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
7
1 / 1 / 0
5,112
730
2,982
6,001
4,332
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

6
0 / 2 / 0
4,379
626
2,375
4,265
1,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 2 / 0
4,732
676
3,058
4,120
1,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
1
5
Kills
1
1
Deaths
5
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fafnir
1
1
0
1
W
0
0
5
2.5
L
0
2
0
0
L
0
2
0
0
W
Ah Puch
xenithix1337
Ah Puch
2
0
3
3.5
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,646
Damage
8,415
12,038
Taken
14,386
6,708
Mitigated
7,684
3,926
Healing
1,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
2,982
862
0
300
6,001
4,332
0
2,892
2,849
4,942
0
W
2,755
969
0
1,674
6,132
4,223
97
2,422
3,515
8,516
0
L
2,375
1,230
0
190
4,265
1,708
0
2,454
1,541
0
4,762
L
3,058
831
0
754
4,120
1,644
0
1,371
2,697
11,513
0
W
Ah Puch
xenithix1337
Ah Puch
4,544
243
0
968
2,278
968
124
1,825
414
13,680
0
W
5,347
2,587
320
964
3,628
1,517
733
1,936
1,609
0
20,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,456
Gold Earned
14,223
73
Minions Killed
52
7
Camps Cleared
0
405,475
Distance Traveled
354,322
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,112
730
9
1
0
139,997
1
W
Ymir
5,954
851
6
1
2
140,516
0
L
Izanami
4,379
626
11
2
0
93,594
2
L
Freya
4,732
676
32
5
0
120,731
4
W
Ah Puch
5,667
810
34
5
3
141,835
0
W
Cupid
5,835
834
33
5
2
123,124
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role