Player Matchup

Erlang Shen
Erlang Shen
BlueKohai
Erlang Shen
Level 15
God Stats
13W - 4L
1,500 SR
Queue Stats
468W - 130L
1,816 Elo+
Party 2
Osiris
Osiris
Conxty
Osiris
Level 158
God Stats
12W - 3L
1,529 SR
Queue Stats
789W - 472L
1,788 Elo+
Party 2
Janus
Janus
Cowsi
Janus
Level 160
God Stats
2W - 3L
1,363 SR
Queue Stats
216W - 142L
1,669 Elo+
Party 2
Hou Yi
Hou Yi
Kаrp
Hou Yi
Level 160
God Stats
20W - 11L
1,897 SR
Queue Stats
450W - 211L
1,832 Elo+
Party 2
Sylvanus
Sylvanus
ThyCodester
Sylvanus
Level 40
God Stats
7W - 0L
1,763 SR
Queue Stats
524W - 192L
1,839 Elo+
Party 2
Team Averages
Level 107
1,610 SR
1,789 Elo+

VS

Team Averages
Level 80
1,629 SR
1,538 Elo+
Fenrir
Fenrir
BestFren
Fenrir
Level 81
God Stats
2W - 2L
1,643 SR
Queue Stats
51W - 44L
1,574 Elo+
Solo
Chronos
Chronos
FIG1
Chronos
Level 160
God Stats
6W - 4L
1,472 SR
Queue Stats
316W - 287L
1,551 Elo+
Party 1
Artemis
Artemis
Gothicmax
Artemis
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
198W - 168L
1,546 Elo+
Party 1
Sobek
Sobek
Hydracinth
Sobek
Level 24
God Stats
12W - 7L
1,780 SR
Queue Stats
35W - 34L
1,500 Elo+
Party 1
King Arthur
King Arthur
IxuAurum
King Arthur
Level 29
God Stats
11W - 8L
1,751 SR
Queue Stats
205W - 192L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BlueKohai
Erlang Shen
15
3 / 0 / 0
8,831
631
12,237
15,122
16,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Osiris
Conxty
Osiris
14
3 / 2 / 4
8,377
598
4,718
12,025
8,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Cowsi
Janus
12
4 / 4 / 4
7,415
530
8,779
8,630
3,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hou Yi
Kаrp
Hou Yi
16
10 / 1 / 4
9,823
702
18,444
8,829
4,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
ThyCodester
Sylvanus
13
4 / 1 / 7
8,329
595
10,199
10,325
6,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BestFren
Fenrir
13
1 / 5 / 2
7,253
518
5,532
11,231
5,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chronos
FIG1
Chronos
13
4 / 6 / 3
7,791
557
8,219
18,300
6,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
Gothicmax
Artemis
10
2 / 6 / 1
6,323
452
2,462
9,257
2,985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sobek
11
1 / 5 / 1
6,608
472
3,163
14,562
12,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
IxuAurum
King Arthur
12
0 / 2 / 0
6,851
489
8,507
16,007
17,568
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
24
Kills
8
8
Deaths
24
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BestFren
Fenrir
1
5
2
0.4
W
Erlang Shen
BlueKohai
Erlang Shen
3
0
0
3
W
Osiris
Conxty
Osiris
3
2
4
2.5
W
Janus
Cowsi
Janus
4
4
4
1.5
L
Chronos
FIG1
Chronos
4
6
3
0.92
L
Artemis
Gothicmax
Artemis
2
6
1
0.42
L
Sobek
1
5
1
0.3
L
King Arthur
IxuAurum
King Arthur
0
2
0
0
W
Hou Yi
Kаrp
Hou Yi
10
1
4
12
W
Sylvanus
ThyCodester
Sylvanus
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,377
Damage
27,883
54,931
Taken
69,357
39,345
Mitigated
44,702
20,909
Healing
14,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BestFren
Fenrir
5,532
1,726
0
3,694
11,231
5,232
0
2,164
9,067
0
48,978
W
Erlang Shen
BlueKohai
Erlang Shen
12,237
7,773
0
9,842
15,122
16,756
0
0
15,122
0
67,468
W
Osiris
Conxty
Osiris
4,718
2,220
0
3,674
12,025
8,723
808
2,758
9,267
0
66,975
W
Janus
Cowsi
Janus
8,779
1,397
0
735
8,630
3,082
0
2,785
5,845
48,312
0
L
Chronos
FIG1
Chronos
8,219
3,300
0
3,805
18,300
6,795
164
10,294
8,006
47,903
0
L
Artemis
Gothicmax
Artemis
2,462
859
0
1,335
9,257
2,985
0
1,713
7,544
0
33,426
L
Sobek
3,163
812
0
3,085
14,562
12,122
0
3,179
11,383
21,498
0
L
King Arthur
IxuAurum
King Arthur
8,507
2,469
0
2,840
16,007
17,568
0
444
15,563
0
57,852
W
Hou Yi
Kаrp
Hou Yi
18,444
11,752
0
1,216
8,829
4,200
546
2,005
6,824
0
81,770
W
Sylvanus
ThyCodester
Sylvanus
10,199
3,687
1,526
3,916
10,325
6,584
156
3,834
6,491
42,762
12,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,775
Gold Earned
34,826
506
Minions Killed
354
0
Camps Cleared
0
1,323,491
Distance Traveled
1,256,273
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,253
518
90
6
0
272,193
2
W
Erlang Shen
8,831
631
113
8
0
269,184
5
W
Osiris
8,377
598
125
9
0
308,503
5
W
Janus
7,415
530
62
4
0
252,583
5
L
Chronos
7,791
557
73
5
0
237,694
2
L
Artemis
6,323
452
62
4
0
244,132
4
L
Sobek
6,608
472
41
3
0
251,130
4
L
King Arthur
6,851
489
88
6
0
251,124
2
W
Hou Yi
9,823
702
115
8
0
254,193
2
W
Sylvanus
8,329
595
91
7
0
239,028
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role