Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
AlbertRed111
Lancelot
Level 149
God Stats
1W - 1L
1,787 SR
Queue Stats
26W - 27L
1,565 Elo+
Party 3
Heimdallr
Heimdallr
Synyster_Genos
Heimdallr
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 23L
1,513 Elo+
Party 3
Yu Huang
Yu Huang
TJkook
Yu Huang
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 28L
1,442 Elo+
Party 1
Bacchus
Bacchus
kurosaki17Ichigo
Bacchus
Level 160
God Stats
1W - 1L
1,731 SR
Queue Stats
19W - 14L
1,582 Elo+
Party 3
Team Averages
Level 134
1,604 SR
1,520 Elo+

VS

Team Averages
Level 145
1,518 SR
1,480 Elo+
Yu Huang
Yu Huang
BenjiVibes
Yu Huang
Level 157
God Stats
7W - 6L
1,457 SR
Queue Stats
112W - 110L
1,460 Elo+
Party 2
Bastet
Bastet
BrokenDream8
Bastet
Level 143
God Stats
3W - 0L
1,698 SR
Queue Stats
14W - 21L
1,363 Elo+
Solo
Cthulhu
Cthulhu
ImGohanX
Cthulhu
Level 123
God Stats
2W - 1L
1,526 SR
Queue Stats
95W - 85L
1,518 Elo+
Solo
King Arthur
King Arthur
SWAG OVERLOAD63
King Arthur
Level 153
God Stats
18W - 15L
1,571 SR
Queue Stats
334W - 317L
1,570 Elo+
Party 2
Freya
Freya
Tund3rCloudz
Freya
Level 148
God Stats
5W - 7L
1,340 SR
Queue Stats
147W - 137L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
0 / 4 / 0
6,160
385
2,738
12,522
4,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lancelot
AlbertRed111
Lancelot
14
1 / 5 / 1
8,075
505
9,721
17,370
10,393
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heimdallr
Synyster_Genos
Heimdallr
13
2 / 2 / 0
7,529
471
6,939
11,333
4,849
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Yu Huang
TJkook
Yu Huang
12
0 / 2 / 3
7,088
443
4,214
9,022
3,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 0 / 2
7,933
496
4,654
9,647
8,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
BenjiVibes
Yu Huang
14
1 / 1 / 2
8,209
513
4,612
8,518
3,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
16
6 / 0 / 3
9,422
589
9,028
10,637
4,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
ImGohanX
Cthulhu
12
1 / 2 / 3
7,636
477
7,618
14,165
15,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
SWAG OVERLOAD63
King Arthur
15
4 / 1 / 4
9,324
583
11,916
17,584
20,074
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
1 / 0 / 2
8,619
539
6,222
9,722
4,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
4
Kills
13
13
Deaths
4
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
4
0
0
L
Lancelot
AlbertRed111
Lancelot
1
5
1
0.3
W
Yu Huang
BenjiVibes
Yu Huang
1
1
2
2
W
Bastet
6
0
3
7.5
W
Cthulhu
ImGohanX
Cthulhu
1
2
3
1.25
W
King Arthur
SWAG OVERLOAD63
King Arthur
4
1
4
6
L
Heimdallr
Synyster_Genos
Heimdallr
2
2
0
1
L
Yu Huang
TJkook
Yu Huang
0
2
3
0.75
W
1
0
2
2
L
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,266
Damage
39,396
59,894
Taken
60,626
31,416
Mitigated
48,047
16,911
Healing
18,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,738
993
0
4,392
12,522
4,416
0
1,938
10,142
0
29,480
L
Lancelot
AlbertRed111
Lancelot
9,721
1,517
0
5,892
17,370
10,393
102
1,436
15,898
0
64,941
W
Yu Huang
BenjiVibes
Yu Huang
4,612
343
0
500
8,518
3,781
472
1,495
7,023
58,933
0
W
Bastet
9,028
2,373
0
4,222
10,637
4,811
412
2,032
8,605
0
72,813
W
Cthulhu
ImGohanX
Cthulhu
7,618
823
885
3,052
14,165
15,104
0
3,569
10,596
33,399
0
W
King Arthur
SWAG OVERLOAD63
King Arthur
11,916
1,247
0
2,320
17,584
20,074
92
1,192
16,392
0
70,278
L
Heimdallr
Synyster_Genos
Heimdallr
6,939
4,625
0
3,128
11,333
4,849
0
6,373
4,960
0
62,025
L
Yu Huang
TJkook
Yu Huang
4,214
442
0
1,170
9,022
3,218
0
4,017
4,737
43,893
0
W
6,222
2,089
0
7,726
9,722
4,277
444
580
9,142
73,414
0
L
4,654
849
0
2,329
9,647
8,540
0
4,257
5,327
30,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,785
Gold Earned
43,210
414
Minions Killed
520
0
Camps Cleared
0
1,471,761
Distance Traveled
1,670,151
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,160
385
62
4
0
248,217
1
L
Lancelot
8,075
505
113
7
0
336,817
4
W
Yu Huang
8,209
513
113
7
0
286,916
0
W
Bastet
9,422
589
112
7
0
373,602
0
W
Cthulhu
7,636
477
37
2
0
367,998
7
W
King Arthur
9,324
583
122
8
0
326,810
4
L
Heimdallr
7,529
471
104
7
0
278,264
2
L
Yu Huang
7,088
443
82
5
0
304,397
2
W
Freya
8,619
539
136
9
0
314,825
1
L
Bacchus
7,933
496
53
3
0
304,066
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role