Player Matchup

Vulcan
Vulcan
Dasmadian
Vulcan
Level 80
God Stats
28W - 28L
1,391 SR
Queue Stats
117W - 126L
1,416 Elo+
Party 3
Jing Wei
Jing Wei
ElBartoBr
Jing Wei
Level 87
God Stats
2W - 3L
1,813 SR
Queue Stats
9W - 8L
1,736 Elo+
Party 1
Ravana
Ravana
RενøℓovesMiℓi
Ravana
Level 95
God Stats
1W - 3L
1,372 SR
Queue Stats
280W - 333L
1,486 Elo+
Party 3
Freya
Freya
vaaps
Freya
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,736 Elo+
Party 1
Eset
Eset
МιℓιιLoνesιRενo
Eset
Level 148
God Stats
20W - 21L
1,383 SR
Queue Stats
305W - 347L
1,503 Elo+
Party 3
Team Averages
Level 113
1,492 SR
1,576 Elo+

VS

Team Averages
Level 132
1,400 SR
1,498 Elo+
Hou Yi
Hou Yi
KidGhostViper
Hou Yi
Level 160
God Stats
1W - 1L
1,074 SR
Queue Stats
49W - 31L
1,545 Elo+
Party 2
Fenrir
Fenrir
OverlordFriezaa
Fenrir
Level 127
God Stats
2W - 1L
1,528 SR
Queue Stats
213W - 221L
1,457 Elo+
Solo
Zeus
Zeus
PaidSkate010
Zeus
Level 66
God Stats
2W - 0L
1,708 SR
Queue Stats
121W - 110L
1,445 Elo+
Solo
Kuzenbo
Kuzenbo
Pedras-Aerolitos
Kuzenbo
Level 149
God Stats
5W - 3L
1,145 SR
Queue Stats
116W - 122L
1,488 Elo+
Party 2
Hercules
Hercules
RuanVermelion
Hercules
Level 159
God Stats
6W - 8L
1,545 SR
Queue Stats
66W - 45L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Dasmadian
Vulcan
8
1 / 2 / 2
4,924
547
3,010
4,477
1,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
ElBartoBr
Jing Wei
9
1 / 2 / 0
5,060
562
2,167
5,217
1,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
1 / 1 / 2
4,960
551
3,289
6,190
2,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Freya
vaaps
Freya
5
1 / 0 / 0
4,322
480
1,277
2,371
812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 3 / 3
4,169
463
3,442
4,404
1,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 1
5,152
572
2,016
3,385
1,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
2 / 1 / 4
5,385
598
4,278
5,893
2,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 2 / 2
4,809
534
1,654
4,435
1,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 1 / 2
5,589
621
2,481
4,569
2,679
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hercules
RuanVermelion
Hercules
10
3 / 0 / 2
5,667
630
4,394
6,173
3,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
4
Kills
8
8
Deaths
4
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Vulcan
Dasmadian
Vulcan
1
2
2
1
L
Jing Wei
ElBartoBr
Jing Wei
1
2
0
0.5
W
2
0
1
2.5
W
2
1
4
4
W
0
2
2
0.5
W
1
1
2
2
W
Hercules
RuanVermelion
Hercules
3
0
2
4
L
1
1
2
2
L
Freya
vaaps
Freya
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,185
Damage
14,823
22,659
Taken
24,455
7,732
Mitigated
11,754
8,615
Healing
8,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
Dasmadian
Vulcan
3,010
1,060
0
1,040
4,477
1,999
84
1,434
3,043
26,546
0
L
Jing Wei
ElBartoBr
Jing Wei
2,167
1,723
0
2,257
5,217
1,411
0
0
5,217
0
28,745
W
2,016
1,007
0
755
3,385
1,047
122
820
2,565
0
28,575
W
4,278
818
142
2,325
5,893
2,980
0
868
5,025
0
16,843
W
1,654
482
0
790
4,435
1,798
148
2,773
1,662
22,565
0
W
2,481
972
0
1,970
4,569
2,679
0
1,724
2,696
29,478
0
W
Hercules
RuanVermelion
Hercules
4,394
1,900
0
2,445
6,173
3,250
0
1,395
4,778
0
37,054
L
3,289
1,331
0
3,232
6,190
2,332
0
1,031
5,159
0
28,693
L
Freya
vaaps
Freya
1,277
515
0
1,367
2,371
812
0
1,191
1,180
10,059
0
L
3,442
443
223
496
4,404
1,178
0
479
3,925
17,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,435
Gold Earned
26,602
215
Minions Killed
245
0
Camps Cleared
0
835,106
Distance Traveled
927,835
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
4,924
547
47
5
0
186,050
1
L
Jing Wei
5,060
562
55
6
0
185,356
0
W
Hou Yi
5,152
572
50
6
0
173,770
4
W
Fenrir
5,385
598
22
2
0
194,957
2
W
Zeus
4,809
534
52
6
0
163,544
1
W
Kuzenbo
5,589
621
52
6
0
185,738
0
W
Hercules
5,667
630
69
8
0
209,826
2
L
Ravana
4,960
551
59
7
0
221,789
1
L
Freya
4,322
480
28
3
0
74,463
0
L
Eset
4,169
463
26
3
0
167,448
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role