Player Matchup

Jing Wei
Jing Wei
Have Fun m8
Jing Wei
Level 160
God Stats
5W - 2L
1,671 SR
Queue Stats
597W - 596L
1,472 Elo+
Solo
Hercules
Hercules
NRG_EvilStorm
Hercules
Level 107
God Stats
4W - 4L
2,021 SR
Queue Stats
179W - 174L
1,469 Elo+
Solo
Arachne
Arachne
WarriorWithin17
Arachne
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
214W - 187L
1,464 Elo+
Solo
Cabrakan
Cabrakan
is123wa
Cabrakan
Level 107
God Stats
3W - 6L
1,253 SR
Queue Stats
117W - 113L
1,459 Elo+
Solo
Zhong Kui
Zhong Kui
magistix1
Zhong Kui
Level 67
God Stats
4W - 3L
1,351 SR
Queue Stats
271W - 262L
1,463 Elo+
Solo
Team Averages
Level 120
1,559 SR
1,465 Elo+

VS

Team Averages
Level 130
1,635 SR
1,453 Elo+
Nemesis
Nemesis
Cashirama
Nemesis
Level 149
God Stats
11W - 5L
1,683 SR
Queue Stats
196W - 208L
1,467 Elo+
Solo
Yu Huang
Yu Huang
General-_-Kolvax
Yu Huang
Level 159
God Stats
12W - 11L
1,542 SR
Queue Stats
268W - 278L
1,499 Elo+
Solo
Charybdis
Charybdis
Mythicaleo
Charybdis
Level 135
God Stats
7W - 10L
1,604 SR
Queue Stats
435W - 450L
1,458 Elo+
Solo
Ganesha
Ganesha
jellomonster232
Ganesha
Level 120
God Stats
19W - 21L
1,561 SR
Queue Stats
27W - 38L
1,411 Elo+
Solo
Thanatos
Thanatos
yuujyu
Thanatos
Level 85
God Stats
11W - 10L
1,786 SR
Queue Stats
573W - 564L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Have Fun m8
Jing Wei
7
1 / 0 / 1
4,403
629
2,746
3,622
892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hercules
NRG_EvilStorm
Hercules
5
1 / 2 / 1
4,183
598
2,744
5,303
2,077
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

8
1 / 0 / 1
4,293
613
2,508
5,391
1,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cabrakan
is123wa
Cabrakan
6
1 / 3 / 0
3,867
552
2,212
6,446
3,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Zhong Kui
magistix1
Zhong Kui
7
0 / 1 / 0
3,882
555
3,167
5,081
3,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cashirama
Nemesis
8
2 / 0 / 3
4,718
674
2,986
5,643
2,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8
2 / 0 / 2
4,572
653
3,659
3,561
1,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
Mythicaleo
Charybdis
7
2 / 1 / 1
4,307
615
3,027
4,664
1,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

6
0 / 1 / 2
4,100
586
1,741
4,706
2,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
yuujyu
Thanatos
6
0 / 2 / 0
3,983
569
3,359
5,072
2,351
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
4
Kills
6
6
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Cashirama
Nemesis
2
0
3
3.5
W
2
0
2
3
L
Jing Wei
Have Fun m8
Jing Wei
1
0
1
1.5
W
Charybdis
Mythicaleo
Charybdis
2
1
1
2.5
L
Hercules
NRG_EvilStorm
Hercules
1
2
1
0.75
L
1
0
1
1.5
L
Cabrakan
is123wa
Cabrakan
1
3
0
0.33
W
0
1
2
1
L
Zhong Kui
magistix1
Zhong Kui
0
1
0
0
W
Thanatos
yuujyu
Thanatos
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,377
Damage
14,772
25,843
Taken
23,646
11,372
Mitigated
9,583
8,879
Healing
10,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Cashirama
Nemesis
2,986
1,955
0
1,340
5,643
2,093
0
2,465
3,178
0
28,107
W
3,659
959
0
1,420
3,561
1,416
0
2,515
1,046
21,946
0
L
Jing Wei
Have Fun m8
Jing Wei
2,746
2,119
0
1,787
3,622
892
80
609
3,013
0
25,554
W
Charybdis
Mythicaleo
Charybdis
3,027
1,152
0
2,519
4,664
1,134
0
0
4,664
0
23,071
L
Hercules
NRG_EvilStorm
Hercules
2,744
838
221
1,508
5,303
2,077
0
1,132
4,171
0
7,554
L
2,508
1,675
0
2,294
5,391
1,579
0
0
5,391
0
18,553
L
Cabrakan
is123wa
Cabrakan
2,212
688
148
1,082
6,446
3,609
0
1,542
4,904
15,375
0
W
1,741
622
101
1,813
4,706
2,589
0
0
4,706
9,960
0
L
Zhong Kui
magistix1
Zhong Kui
3,167
395
0
1,839
5,081
3,215
0
2,117
2,964
17,972
0
W
Thanatos
yuujyu
Thanatos
3,359
1,271
0
3,757
5,072
2,351
0
399
4,673
0
23,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,628
Gold Earned
21,680
149
Minions Killed
207
0
Camps Cleared
0
664,569
Distance Traveled
702,508
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,718
674
60
9
0
156,316
0
W
Yu Huang
4,572
653
33
5
0
116,203
3
L
Jing Wei
4,403
629
44
6
0
118,724
2
W
Charybdis
4,307
615
49
7
0
133,247
2
L
Hercules
4,183
598
13
2
0
111,679
1
L
Arachne
4,293
613
38
5
0
152,939
0
L
Cabrakan
3,867
552
21
3
0
142,630
0
W
Ganesha
4,100
586
3
0
0
161,034
3
L
Zhong Kui
3,882
555
33
5
0
138,597
2
W
Thanatos
3,983
569
62
9
0
135,708
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role