Player Matchup

Sol
Sol
Gigilamoroso999
Sol
Level 123
God Stats
10W - 12L
1,450 SR
Queue Stats
79W - 130L
1,360 Elo+
Solo
Mulan
Mulan
SUPPRESSEDHERO
Mulan
Level 99
God Stats
6W - 7L
1,398 SR
Queue Stats
36W - 47L
1,444 Elo+
Party 2
Lancelot
Lancelot
ZakPCGamer
Lancelot
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 50L
1,402 Elo+
Party 2
Team Averages
Level 94
1,449 SR
1,402 Elo+

VS

Team Averages
Level 38
1,551 SR
1,436 Elo+
Hercules
Hercules
 
Hercules
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Cvxne
Sol
Level 7
God Stats
5W - 1L
1,644 SR
Queue Stats
16W - 10L
1,435 Elo+
Party 1
Neith
Neith
wyd texts
Neith
Level 45
God Stats
47W - 61L
1,508 SR
Queue Stats
248W - 324L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
5,664
629
5,721
9,566
3,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 6 / 0
5,595
622
9,016
11,955
10,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lancelot
ZakPCGamer
Lancelot
9
0 / 8 / 0
5,633
626
4,756
10,982
4,017
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
9 / 0 / 10
8,360
929
10,874
15,602
14,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
Cvxne
Sol
13
6 / 0 / 12
8,268
919
7,262
6,175
2,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
wyd texts
Neith
13
4 / 0 / 15
7,919
880
7,236
7,519
2,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
56
0
Kills
19
19
Deaths
0
0
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
9
0
10
14
W
Sol
Cvxne
Sol
6
0
12
12
L
0
5
0
0
L
0
6
0
0
L
Lancelot
ZakPCGamer
Lancelot
0
8
0
0
W
Neith
wyd texts
Neith
4
0
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,493
Damage
25,372
32,503
Taken
29,296
17,476
Mitigated
19,613
4,906
Healing
16,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
10,874
3,016
556
8,064
15,602
14,162
387
2,717
12,262
3,513
13,726
W
Sol
Cvxne
Sol
7,262
2,601
0
3,748
6,175
2,552
1,214
1,575
4,306
30,803
2,579
L
5,721
895
297
2,660
9,566
3,132
0
2,473
6,953
17,403
0
L
9,016
1,409
0
1,346
11,955
10,327
0
3,672
8,034
0
19,537
L
Lancelot
ZakPCGamer
Lancelot
4,756
1,151
262
341
10,982
4,017
0
1,981
8,713
0
12,990
W
Neith
wyd texts
Neith
7,236
3,575
0
3,668
7,519
2,899
1,042
1,140
6,135
0
30,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,892
Gold Earned
24,547
79
Minions Killed
117
1
Camps Cleared
6
497,794
Distance Traveled
550,516
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,360
929
20
2
1
195,037
0
W
Sol
8,268
919
47
5
4
168,951
0
L
Sol
5,664
629
29
3
1
175,859
1
L
Mulan
5,595
622
28
3
0
162,502
0
L
Lancelot
5,633
626
22
2
0
159,433
1
W
Neith
7,919
880
50
6
1
186,528
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role