Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
K1LLSWITCH925
Scylla
Level 97
God Stats
57W - 46L
1,486 SR
Queue Stats
768W - 814L
1,396 Elo+
Party 2
Ymir
Ymir
ShrekTheHallsDVD
Ymir
Level 8
God Stats
3W - 3L
1,708 SR
Queue Stats
181W - 167L
1,427 Elo+
Party 2
Neith
Neith
Zis0r
Neith
Level 45
God Stats
3W - 3L
1,500 SR
Queue Stats
221W - 221L
1,299 Elo+
Solo
Shiva
Shiva
lnannerl
Shiva
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 86L
1,594 Elo+
Party 2
Team Averages
Level 52
1,539 SR
1,443 Elo+

VS

Team Averages
Level 51
1,440 SR
1,323 Elo+
Bacchus
Bacchus
AlbinoHammer
Bacchus
Level 25
God Stats
3W - 3L
1,385 SR
Queue Stats
24W - 37L
1,315 Elo+
Party 1
Cu Chulainn
Cu Chulainn
DMrifa
Cu Chulainn
Level 78
God Stats
2W - 3L
1,505 SR
Queue Stats
78W - 81L
1,299 Elo+
Solo
Izanami
Izanami
DonnyD1999
Izanami
Level 48
God Stats
2W - 3L
1,439 SR
Queue Stats
52W - 74L
1,416 Elo+
Party 1
Osiris
Osiris
ObesityEatsAll
Osiris
Level 41
God Stats
6W - 8L
1,425 SR
Queue Stats
35W - 62L
1,314 Elo+
Party 1
Tiamat
Tiamat
taigerar
Tiamat
Level 62
God Stats
5W - 7L
1,446 SR
Queue Stats
19W - 26L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
3 / 2 / 0
7,184
479
9,604
10,801
4,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 4 / 1
6,856
457
5,155
9,892
3,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
0 / 5 / 0
5,493
366
2,424
14,787
10,059
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
Zis0r
Neith
10
0 / 4 / 0
5,711
381
4,040
11,383
3,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shiva
lnannerl
Shiva
11
0 / 4 / 0
6,578
439
2,159
10,959
9,459
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AlbinoHammer
Bacchus
12
4 / 0 / 6
7,792
519
5,451
8,874
10,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
DMrifa
Cu Chulainn
14
4 / 0 / 2
8,665
578
8,610
9,184
7,842
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
DonnyD1999
Izanami
12
3 / 2 / 7
7,761
517
12,944
8,949
3,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
6 / 0 / 3
8,123
542
6,632
9,030
6,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
taigerar
Tiamat
13
2 / 2 / 4
7,964
531
4,812
7,690
5,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
41
4
Kills
19
19
Deaths
4
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
3
2
0
1.5
W
Bacchus
AlbinoHammer
Bacchus
4
0
6
7
W
Cu Chulainn
DMrifa
Cu Chulainn
4
0
2
5
W
Izanami
DonnyD1999
Izanami
3
2
7
3.25
L
1
4
1
0.38
W
6
0
3
7.5
L
0
5
0
0
L
Neith
Zis0r
Neith
0
4
0
0
L
Shiva
lnannerl
Shiva
0
4
0
0
W
Tiamat
taigerar
Tiamat
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,382
Damage
38,449
57,822
Taken
43,727
31,810
Mitigated
32,947
7,793
Healing
10,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
9,604
2,660
0
2,916
10,801
4,823
0
2,076
8,553
0
49,727
W
Bacchus
AlbinoHammer
Bacchus
5,451
1,153
0
1,689
8,874
10,021
700
1,247
7,598
17,717
0
W
Cu Chulainn
DMrifa
Cu Chulainn
8,610
3,024
0
1,328
9,184
7,842
736
192
8,962
731
50,940
W
Izanami
DonnyD1999
Izanami
12,944
9,962
0
3,305
8,949
3,816
2,490
692
8,257
0
65,124
L
5,155
257
0
999
9,892
3,678
192
2,544
7,078
43,911
0
W
6,632
2,968
2
2,515
9,030
6,024
376
1,174
7,782
0
57,225
L
2,424
1,269
0
0
14,787
10,059
243
3,335
11,357
29,723
0
L
Neith
Zis0r
Neith
4,040
1,699
0
3,237
11,383
3,791
0
1,771
9,612
0
42,543
L
Shiva
lnannerl
Shiva
2,159
541
0
641
10,959
9,459
605
66
10,893
0
37,833
W
Tiamat
taigerar
Tiamat
4,812
676
0
1,736
7,690
5,244
41
3,822
3,549
40,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,822
Gold Earned
40,305
328
Minions Killed
427
0
Camps Cleared
0
1,320,054
Distance Traveled
1,420,552
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,184
479
82
5
0
338,867
1
W
Bacchus
7,792
519
26
2
0
282,052
1
W
Cu Chulainn
8,665
578
104
7
0
279,399
6
W
Izanami
7,761
517
104
7
0
262,233
0
L
Scylla
6,856
457
84
6
0
249,839
2
W
Osiris
8,123
542
83
6
0
339,666
4
L
Ymir
5,493
366
35
2
0
266,932
3
L
Neith
5,711
381
64
4
0
226,074
2
L
Shiva
6,578
439
63
4
0
238,342
0
W
Tiamat
7,964
531
110
7
0
257,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role