Player Matchup

Skadi
Skadi
A_BRUNT
Skadi
Level 88
God Stats
18W - 25L
1,404 SR
Queue Stats
87W - 123L
1,347 Elo+
Solo
Anubis
Anubis
DumpNLoads248
Anubis
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 73L
1,371 Elo+
Solo
Mulan
Mulan
OneWhoClowns
Mulan
Level 24
God Stats
25W - 30L
1,352 SR
Queue Stats
41W - 63L
1,299 Elo+
Party 2
Lancelot
Lancelot
Yunieverse
Lancelot
Level 149
God Stats
12W - 12L
1,548 SR
Queue Stats
365W - 433L
1,406 Elo+
Party 2
Ne Zha
Ne Zha
hanafate
Ne Zha
Level 65
God Stats
8W - 7L
1,494 SR
Queue Stats
228W - 292L
1,391 Elo+
Party 2
Team Averages
Level 91
1,460 SR
1,363 Elo+

VS

Team Averages
Level 56
1,514 SR
1,209 Elo+
Chaac
Chaac
AaronOfTheLEAF
Chaac
Level 82
God Stats
1W - 1L
1,702 SR
Queue Stats
66W - 59L
1,346 Elo+
Solo
Kuzenbo
Kuzenbo
TAHDAH75
Kuzenbo
Level 25
God Stats
1W - 1L
1,777 SR
Queue Stats
14W - 33L
1,189 Elo+
Party 1
Lancelot
Lancelot
ThyAlmightyDerp
Lancelot
Level 66
God Stats
5W - 6L
1,372 SR
Queue Stats
23W - 46L
1,212 Elo+
Party 1
Yu Huang
Yu Huang
itssombruhhhh
Yu Huang
Level 68
God Stats
5W - 9L
1,406 SR
Queue Stats
159W - 180L
1,241 Elo+
Party 1
Sol
Sol
mhn5
Sol
Level 37
God Stats
0W - 1L
1,311 SR
Queue Stats
1W - 12L
1,054 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
A_BRUNT
Skadi
20
9 / 3 / 15
18,362
540
31,144
22,018
11,154
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
13 / 5 / 7
20,675
608
31,548
33,575
20,654
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
8 / 8 / 13
16,671
490
30,456
48,936
49,927
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lancelot
Yunieverse
Lancelot
20
13 / 3 / 12
18,586
547
31,546
35,126
20,783
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ne Zha
hanafate
Ne Zha
20
2 / 2 / 21
16,867
496
9,940
28,818
35,932
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 9 / 6
17,058
502
34,407
51,068
53,964
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kuzenbo
TAHDAH75
Kuzenbo
18
0 / 7 / 8
13,137
386
7,187
30,098
45,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Lancelot
20
5 / 10 / 7
15,192
447
19,520
40,992
21,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yu Huang
itssombruhhhh
Yu Huang
20
5 / 8 / 5
16,399
482
24,831
29,225
11,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
mhn5
Sol
20
4 / 11 / 4
14,864
437
23,420
31,899
11,526
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
51
45
Kills
21
21
Deaths
45
68
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Skadi
A_BRUNT
Skadi
9
3
15
5.5
L
7
9
6
1.11
W
13
5
7
3.3
W
8
8
13
1.81
L
Kuzenbo
TAHDAH75
Kuzenbo
0
7
8
0.57
L
Lancelot
5
10
7
0.85
W
Lancelot
Yunieverse
Lancelot
13
3
12
6.33
W
Ne Zha
hanafate
Ne Zha
2
2
21
6.25
L
Yu Huang
itssombruhhhh
Yu Huang
5
8
5
0.94
L
Sol
mhn5
Sol
4
11
4
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

134,634
Damage
109,365
168,473
Taken
183,282
138,450
Mitigated
143,667
68,391
Healing
48,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
A_BRUNT
Skadi
31,144
12,788
1,227
5,159
22,018
11,154
2,776
9,786
12,232
0
166,292
L
34,407
8,425
0
21,663
51,068
53,964
2,199
5,163
45,801
0
135,450
W
31,548
1,520
0
23,905
33,575
20,654
2,459
14,840
18,735
204,148
0
W
30,456
4,540
0
17,482
48,936
49,927
2,565
11,454
37,482
0
111,121
L
Kuzenbo
TAHDAH75
Kuzenbo
7,187
2,314
0
2,004
30,098
45,769
955
5,504
24,594
50,677
0
L
Lancelot
19,520
4,312
0
7,211
40,992
21,066
957
7,985
33,007
0
121,269
W
Lancelot
Yunieverse
Lancelot
31,546
3,887
0
10,944
35,126
20,783
1,245
10,927
24,199
0
207,377
W
Ne Zha
hanafate
Ne Zha
9,940
1,651
1,769
7,905
28,818
35,932
4,143
12,026
16,792
0
87,428
L
Yu Huang
itssombruhhhh
Yu Huang
24,831
1,034
129
7,640
29,225
11,342
1,685
15,530
13,695
130,906
0
L
Sol
mhn5
Sol
23,420
11,228
0
9,936
31,899
11,526
6,305
6,438
25,461
124,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

91,161
Gold Earned
76,650
912
Minions Killed
689
0
Camps Cleared
0
3,169,914
Distance Traveled
2,941,489
9
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
18,362
540
188
6
0
617,463
4
L
Chaac
17,058
502
158
5
0
606,924
10
W
Anubis
20,675
608
254
7
0
517,623
0
W
Mulan
16,671
490
145
4
0
594,031
0
L
Kuzenbo
13,137
386
54
2
0
584,426
1
L
Lancelot
15,192
447
142
4
0
652,937
0
W
Lancelot
18,586
547
214
6
0
736,369
1
W
Ne Zha
16,867
496
111
3
0
704,428
4
L
Yu Huang
16,399
482
176
5
0
565,888
10
L
Sol
14,864
437
159
5
0
531,314
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role