Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
CyberXFaerie
Yemoja
Level 99
God Stats
5W - 0L
1,498 SR
Queue Stats
61W - 45L
1,381 Elo+
Solo
Set
Set
TheGraySlayer25
Set
Level 107
God Stats
30W - 21L
1,439 SR
Queue Stats
542W - 553L
1,387 Elo+
Solo
Sol
Sol
alybetheve
Sol
Level 106
God Stats
5W - 2L
1,507 SR
Queue Stats
7W - 6L
1,464 Elo+
Party 1
Team Averages
Level 87
1,489 SR
1,446 Elo+

VS

Team Averages
Level 82
1,335 SR
1,297 Elo+
Ymir
Ymir
AirWolf96489284
Ymir
Level 42
God Stats
3W - 13L
1,208 SR
Queue Stats
3W - 13L
1,135 Elo+
Solo
Poseidon
Poseidon
HorrorBeThyName
Poseidon
Level 68
God Stats
1W - 3L
1,170 SR
Queue Stats
18W - 29L
1,287 Elo+
Solo
He Bo
He Bo
alltimewasted777
He Bo
Level 116
God Stats
10W - 11L
1,459 SR
Queue Stats
223W - 248L
1,351 Elo+
Solo
Charybdis
Charybdis
lchFlex-Deine-Ex
Charybdis
Level 48
God Stats
0W - 2L
1,217 SR
Queue Stats
205W - 245L
1,349 Elo+
Solo
Hercules
Hercules
magical_feetus
Hercules
Level 136
God Stats
2W - 2L
1,618 SR
Queue Stats
284W - 313L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
1 / 1 / 0
6,749
614
5,242
4,127
1,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
 
Medusa
11
3 / 2 / 1
6,069
552
4,151
7,528
2,365
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
10
0 / 0 / 2
6,089
554
1,161
6,507
3,256
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
3 / 0 / 0
6,718
611
2,399
6,252
2,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
0 / 0 / 3
6,330
575
3,407
6,719
2,485
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 1 / 0
3,706
337
220
1,877
931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Poseidon
9
0 / 2 / 0
5,394
490
3,338
6,103
2,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 3 / 0
5,618
511
4,604
7,967
2,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
1
0 / 0 / 0
2,019
184
0
0
0
Hercules
11
0 / 1 / 1
6,124
557
1,354
8,076
3,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
7
Kills
2
3
Deaths
7
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
1
0
1
W
Medusa
 
Medusa
3
2
1
1.75
L
0
1
0
0
W
Yemoja
0
0
2
1
L
Poseidon
0
2
0
0
W
3
0
0
3
L
2
3
0
0.67
W
0
0
3
1.5
L
Charybdis
0
0
0
0
L
Hercules
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,360
Damage
9,516
31,133
Taken
24,023
11,814
Mitigated
9,393
12,509
Healing
8,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,242
2,568
0
1,985
4,127
1,438
0
176
3,951
0
40,168
W
Medusa
 
Medusa
4,151
2,369
285
1,893
7,528
2,365
2,593
2,699
4,829
0
38,841
L
220
0
0
715
1,877
931
0
350
1,527
1,705
0
W
Yemoja
1,161
520
1,623
2,155
6,507
3,256
1,512
1,336
5,171
22,662
0
L
Poseidon
3,338
353
0
1,289
6,103
2,170
280
2,451
3,652
38,085
0
W
2,399
1,346
0
586
6,252
2,270
0
1,212
5,040
0
51,710
L
4,604
594
190
1,689
7,967
2,557
0
1,767
6,200
28,434
0
W
3,407
1,126
0
3,982
6,719
2,485
1,312
2,739
3,980
41,103
0
L
Charybdis
0
0
0
0
0
0
0
0
0
0
0
L
Hercules
1,354
63
0
4,272
8,076
3,735
0
0
8,076
0
33,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,955
Gold Earned
22,861
336
Minions Killed
184
0
Camps Cleared
0
926,851
Distance Traveled
630,726
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,749
614
73
7
0
163,958
0
W
Medusa
6,069
552
51
5
0
185,512
0
L
Ymir
3,706
337
0
0
0
40,568
0
W
Yemoja
6,089
554
35
3
0
161,969
2
L
Poseidon
5,394
490
60
5
0
198,563
0
W
Set
6,718
611
103
9
0
230,438
0
L
He Bo
5,618
511
52
5
0
185,414
4
W
Sol
6,330
575
74
7
0
184,974
4
L
Charybdis
2,019
184
0
0
0
0
0
L
Hercules
6,124
557
72
7
0
206,181
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role