Player Matchup

Bacchus
Bacchus
CabalaD1
Bacchus
Level 157
God Stats
10W - 4L
1,549 SR
Queue Stats
245W - 228L
1,579 Elo+
Solo
Sun Wukong
Sun Wukong
GolfWangCody
Sun Wukong
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 40L
1,367 Elo+
Solo
Yu Huang
Yu Huang
Magic19Charger16
Yu Huang
Level 160
God Stats
4W - 3L
1,490 SR
Queue Stats
21W - 18L
1,418 Elo+
Solo
Nox
Nox
kristianwxyz
Nox
Level 108
God Stats
16W - 10L
1,622 SR
Queue Stats
128W - 120L
1,561 Elo+
Solo
Thor
Thor
zmankills
Thor
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 35L
1,388 Elo+
Solo
Team Averages
Level 116
1,532 SR
1,463 Elo+

VS

Team Averages
Level 95
1,522 SR
1,485 Elo+
Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
CharmingBlk
Loki
Level 123
God Stats
13W - 15L
1,535 SR
Queue Stats
314W - 305L
1,642 Elo+
Solo
Lancelot
Lancelot
Nick_kech
Lancelot
Level 61
God Stats
8W - 9L
1,430 SR
Queue Stats
162W - 181L
1,398 Elo+
Solo
Chang'e
Chang'e
UnForqotten_
Chang'e
Level 87
God Stats
24W - 17L
1,562 SR
Queue Stats
129W - 125L
1,384 Elo+
Solo
Sol
Sol
iz6ci-
Sol
Level 45
God Stats
25W - 21L
1,585 SR
Queue Stats
44W - 39L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CabalaD1
Bacchus
16
3 / 0 / 14
11,472
1,147
7,107
11,613
16,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
GolfWangCody
Sun Wukong
16
4 / 3 / 11
10,373
1,037
13,352
17,123
13,555
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
9 / 0 / 8
11,616
1,162
16,571
4,880
2,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

16
2 / 0 / 13
9,936
994
7,770
5,487
2,583
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
16
1 / 1 / 11
9,638
964
4,811
8,541
7,773
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

309

VS

Team 2 Tickets

179

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
0 / 1 / 4
9,471
947
12,367
6,819
3,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 2 / 1
9,583
958
4,900
5,866
2,386
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Lancelot
Nick_kech
Lancelot
14
0 / 7 / 1
8,745
875
5,296
13,530
6,154
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
UnForqotten_
Chang'e
14
1 / 6 / 1
9,268
927
7,706
14,991
6,114
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sol
iz6ci-
Sol
15
0 / 3 / 3
9,588
959
13,079
11,699
4,903
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
14
19
Kills
4
4
Deaths
19
57
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
1
4
2
W
Bacchus
CabalaD1
Bacchus
3
0
14
10
L
3
2
1
1.75
W
Sun Wukong
GolfWangCody
Sun Wukong
4
3
11
3.17
W
9
0
8
13
L
Lancelot
Nick_kech
Lancelot
0
7
1
0.07
L
Chang'e
UnForqotten_
Chang'e
1
6
1
0.25
L
Sol
iz6ci-
Sol
0
3
3
0.5
W
2
0
13
8.5
W
Thor
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,611
Damage
43,348
47,644
Taken
52,905
42,392
Mitigated
23,210
5,978
Healing
6,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
12,367
596
0
365
6,819
3,653
0
3,918
2,901
29,296
0
W
Bacchus
CabalaD1
Bacchus
7,107
1,077
0
1,083
11,613
16,296
0
8,842
2,771
20,731
0
L
4,900
187
0
0
5,866
2,386
0
4,709
1,157
0
10,496
W
Sun Wukong
GolfWangCody
Sun Wukong
13,352
2,819
0
4,005
17,123
13,555
0
11,894
5,229
0
41,094
W
16,571
1,421
0
0
4,880
2,185
0
2,632
2,248
24,728
0
L
Lancelot
Nick_kech
Lancelot
5,296
1,288
0
1,041
13,530
6,154
0
7,182
6,348
0
13,084
L
Chang'e
UnForqotten_
Chang'e
7,706
98
1,199
2,126
14,991
6,114
0
7,719
7,272
21,695
0
L
Sol
iz6ci-
Sol
13,079
7,020
0
1,618
11,699
4,903
0
7,920
3,779
34,973
0
W
7,770
1,433
0
0
5,487
2,583
0
2,755
2,732
21,736
0
W
Thor
4,811
638
506
384
8,541
7,773
0
7,029
1,512
0
9,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,035
Gold Earned
46,655
156
Minions Killed
155
4
Camps Cleared
8
1,017,032
Distance Traveled
836,580
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,471
947
51
5
1
199,954
1
W
Bacchus
11,472
1,147
16
2
1
216,135
1
L
Loki
9,583
958
7
1
2
209,213
1
W
Sun Wukong
10,373
1,037
70
7
0
202,188
0
W
Yu Huang
11,616
1,162
27
3
1
205,631
0
L
Lancelot
8,745
875
15
2
1
133,222
1
L
Chang'e
9,268
927
32
3
2
140,017
1
L
Sol
9,588
959
50
5
2
154,174
0
W
Nox
9,936
994
31
3
0
201,349
0
W
Thor
9,638
964
12
1
2
191,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role