Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
Garruk_Apex
Ra
Level 127
God Stats
8W - 4L
1,581 SR
Queue Stats
144W - 125L
1,473 Elo+
Party 1
Vamana
Vamana
Roya1MrPink
Vamana
Level 79
God Stats
5W - 2L
1,839 SR
Queue Stats
336W - 304L
1,553 Elo+
Party 3
Medusa
Medusa
YorkPlays
Medusa
Level 129
God Stats
9W - 1L
1,826 SR
Queue Stats
210W - 168L
1,483 Elo+
Party 1
Artio
Artio
beckyb863
Artio
Level 25
God Stats
22W - 20L
1,533 SR
Queue Stats
60W - 50L
1,477 Elo+
Party 1
Team Averages
Level 80
1,656 SR
1,497 Elo+

VS

Team Averages
Level 47
1,422 SR
1,355 Elo+
Izanami
Izanami
DarthYoshii_
Izanami
Level 36
God Stats
1W - 8L
1,289 SR
Queue Stats
11W - 27L
1,194 Elo+
Party 2
Danzaburou
Danzaburou
Dretti001
Danzaburou
Level 37
God Stats
2W - 4L
1,500 SR
Queue Stats
16W - 26L
1,296 Elo+
Party 2
Scylla
Scylla
FlowDaddyPurp
Scylla
Level 66
God Stats
1W - 3L
1,470 SR
Queue Stats
45W - 55L
1,410 Elo+
Party 2
Mercury
Mercury
TheBroMako
Mercury
Level 61
God Stats
2W - 6L
1,351 SR
Queue Stats
31W - 45L
1,377 Elo+
Party 2
Yemoja
Yemoja
deIIyy
Yemoja
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
9 / 2 / 3
9,350
584
4,852
11,344
4,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
3 / 0 / 8
9,510
594
6,040
8,370
3,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
16
3 / 0 / 1
9,702
606
12,051
13,322
7,942
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
YorkPlays
Medusa
14
6 / 0 / 5
8,826
552
16,791
7,572
2,949
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
beckyb863
Artio
12
0 / 0 / 5
7,912
495
1,059
7,663
6,678
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DarthYoshii_
Izanami
10
0 / 6 / 1
6,254
391
2,158
11,655
3,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Dretti001
Danzaburou
13
0 / 2 / 0
7,692
481
6,485
11,288
5,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 5 / 0
6,512
407
4,139
8,348
2,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
TheBroMako
Mercury
11
1 / 3 / 0
6,622
414
1,956
12,773
4,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
deIIyy
Yemoja
9
0 / 5 / 1
6,246
390
2,378
12,385
8,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
4
21
Kills
2
2
Deaths
21
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
9
2
3
5.25
L
Izanami
DarthYoshii_
Izanami
0
6
1
0.08
L
Danzaburou
Dretti001
Danzaburou
0
2
0
0
L
1
5
0
0.2
W
3
0
8
7
W
Vamana
3
0
1
3.5
L
Mercury
TheBroMako
Mercury
1
3
0
0.33
W
Medusa
YorkPlays
Medusa
6
0
5
8.5
W
Artio
beckyb863
Artio
0
0
5
2.5
L
Yemoja
deIIyy
Yemoja
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,793
Damage
17,116
48,271
Taken
56,449
25,762
Mitigated
24,960
18,767
Healing
12,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
4,852
1,573
0
3,204
11,344
4,965
33
1,305
10,039
0
51,914
L
Izanami
DarthYoshii_
Izanami
2,158
1,206
0
2,835
11,655
3,264
0
1,170
10,485
0
44,187
L
Danzaburou
Dretti001
Danzaburou
6,485
3,394
0
4,816
11,288
5,694
784
0
11,288
0
53,519
L
4,139
408
54
1,081
8,348
2,854
0
2,140
6,208
36,942
0
W
6,040
757
700
2,652
8,370
3,228
1,279
2,352
6,018
75,896
0
W
Vamana
12,051
5,277
0
6,683
13,322
7,942
0
453
12,869
0
70,827
L
Mercury
TheBroMako
Mercury
1,956
1,184
0
1,025
12,773
4,620
0
2,426
10,347
0
44,745
W
Medusa
YorkPlays
Medusa
16,791
7,134
0
535
7,572
2,949
2,971
1,546
6,026
0
77,456
W
Artio
beckyb863
Artio
1,059
44
2,460
2,533
7,663
6,678
200
861
6,802
14,261
0
L
Yemoja
deIIyy
Yemoja
2,378
571
528
2,257
12,385
8,528
0
1,363
11,022
17,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,300
Gold Earned
33,326
471
Minions Killed
322
0
Camps Cleared
0
1,593,782
Distance Traveled
1,346,430
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,350
584
77
5
0
344,656
0
L
Izanami
6,254
391
74
5
0
266,035
8
L
Danzaburou
7,692
481
93
6
0
266,673
8
L
Scylla
6,512
407
53
3
0
267,756
3
W
Ra
9,510
594
140
9
0
329,580
1
W
Vamana
9,702
606
121
8
0
347,185
2
L
Mercury
6,622
414
79
5
0
323,831
3
W
Medusa
8,826
552
109
7
0
270,879
2
W
Artio
7,912
495
24
2
0
301,482
8
L
Yemoja
6,246
390
23
1
0
222,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role