Player Matchup

Camazotz
Camazotz
DigDugDaSlugPugs
Camazotz
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 13L
1,601 Elo+
Party 2
Atlas
Atlas
Manicks
Atlas
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,543 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
MrCrimsonLight
Morgan Le Fay
Level 127
God Stats
1W - 1L
1,250 SR
Queue Stats
187W - 181L
1,559 Elo+
Solo
Zeus
Zeus
Slow Unit
Zeus
Level 123
God Stats
1W - 0L
1,835 SR
Queue Stats
26W - 21L
1,630 Elo+
Party 2
Chaac
Chaac
WeySheGoes
Chaac
Level 107
God Stats
3W - 0L
1,927 SR
Queue Stats
46W - 49L
1,548 Elo+
Party 2
Team Averages
Level 112
1,602 SR
1,576 Elo+

VS

Team Averages
Level 135
1,528 SR
1,662 Elo+
Hun Batz
Hun Batz
AaronMetallica
Hun Batz
Level 160
God Stats
0W - 4L
1,400 SR
Queue Stats
101W - 97L
1,590 Elo+
Party 1
Medusa
Medusa
MLGinquisid0r
Medusa
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,681 Elo+
Party 1
Chronos
Chronos
RubiChann
Chronos
Level 157
God Stats
3W - 3L
1,287 SR
Queue Stats
120W - 80L
1,698 Elo+
Party 1
Amaterasu
Amaterasu
SeinenV
Amaterasu
Level 159
God Stats
2W - 1L
1,817 SR
Queue Stats
129W - 87L
1,674 Elo+
Party 1
Sobek
Sobek
xxlettos26xx
Sobek
Level 148
God Stats
1W - 2L
1,636 SR
Queue Stats
195W - 168L
1,668 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 3 / 17
11,189
861
20,303
16,841
11,566
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Atlas
Manicks
Atlas
18
2 / 5 / 20
10,829
833
9,253
23,305
26,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
MrCrimsonLight
Morgan Le Fay
16
1 / 4 / 16
9,726
748
11,740
13,398
6,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zeus
18
8 / 4 / 15
11,469
882
15,255
10,354
5,743
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
19
11 / 3 / 14
11,909
916
20,786
25,893
24,035
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
20
9 / 5 / 8
12,312
947
20,787
15,532
8,160
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 8 / 9
8,985
691
8,099
14,104
5,617
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
RubiChann
Chronos
15
2 / 5 / 8
9,323
717
9,659
15,697
7,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Amaterasu
SeinenV
Amaterasu
20
4 / 5 / 11
11,966
920
12,559
24,943
25,742
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
2 / 7 / 8
9,605
739
7,837
19,802
26,290
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
62
30
Kills
18
19
Deaths
30
82
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
9
5
8
2.6
W
8
3
17
5.5
L
1
8
9
0.69
W
Atlas
Manicks
Atlas
2
5
20
2.4
W
Morgan Le Fay
MrCrimsonLight
Morgan Le Fay
1
4
16
2.25
L
Chronos
RubiChann
Chronos
2
5
8
1.2
L
Amaterasu
SeinenV
Amaterasu
4
5
11
1.9
W
Zeus
8
4
15
3.88
W
Chaac
11
3
14
6
L
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,337
Damage
58,941
89,791
Taken
90,078
75,176
Mitigated
73,077
33,995
Healing
30,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
20,787
8,143
130
3,268
15,532
8,160
944
7,905
7,627
0
44,645
W
20,303
6,367
1,070
7,966
16,841
11,566
3,190
4,796
12,045
0
34,117
L
8,099
3,737
1,380
952
14,104
5,617
32
4,794
9,310
0
13,784
W
Atlas
Manicks
Atlas
9,253
2,974
2,261
4,278
23,305
26,881
624
5,555
17,750
20,199
0
W
Morgan Le Fay
MrCrimsonLight
Morgan Le Fay
11,740
693
1,381
2,717
13,398
6,951
2,622
2,430
10,968
22,175
0
L
Chronos
RubiChann
Chronos
9,659
3,590
2,806
3,949
15,697
7,268
2,148
5,699
9,998
20,163
0
L
Amaterasu
SeinenV
Amaterasu
12,559
3,185
1,582
11,512
24,943
25,742
677
9,291
15,652
0
23,636
W
Zeus
15,255
1,129
334
1,291
10,354
5,743
1,274
1,957
8,397
34,294
0
W
Chaac
20,786
4,579
3,213
9,484
25,893
24,035
1,466
2,758
23,135
0
41,282
L
7,837
837
1,820
3,095
19,802
26,290
282
8,559
11,243
15,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,122
Gold Earned
52,191
146
Minions Killed
140
0
Camps Cleared
0
1,253,217
Distance Traveled
1,166,221
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
12,312
947
54
4
0
253,663
0
W
Camazotz
11,189
861
25
2
0
275,042
0
L
Medusa
8,985
691
20
2
0
234,045
0
W
Atlas
10,829
833
21
2
0
239,834
3
W
Morgan Le Fay
9,726
748
17
1
0
248,954
1
L
Chronos
9,323
717
36
3
0
224,255
0
L
Amaterasu
11,966
920
22
2
0
284,648
0
W
Zeus
11,469
882
41
3
0
227,854
0
W
Chaac
11,909
916
42
3
0
261,533
0
L
Sobek
9,605
739
8
1
0
169,610
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role