Player Matchup

Jormungandr
Jormungandr
DeanGulberry134
Jormungandr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,421 Elo+
Solo
Nu Wa
Nu Wa
EeveeBug133
Nu Wa
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,220 Elo+
Solo
Skadi
Skadi
Laina06
Skadi
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 72L
1,403 Elo+
Solo
Thoth
Thoth
Officialmise
Thoth
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,362 Elo+
Party 2
Jing Wei
Jing Wei
YUKxMrPostman
Jing Wei
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,288 Elo+
Party 2
Team Averages
Level 19
1,500 SR
1,339 Elo+

VS

Team Averages
Level 99
1,613 SR
1,528 Elo+
Cerberus
Cerberus
AdeptEndurance
Cerberus
Level 120
God Stats
2W - 1L
1,537 SR
Queue Stats
15W - 21L
1,560 Elo+
Party 1
Rama
Rama
JJsoldier3100
Rama
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,453 Elo+
Party 1
Cthulhu
Cthulhu
OldSchool0128
Cthulhu
Level 102
God Stats
2W - 0L
1,817 SR
Queue Stats
27W - 20L
1,587 Elo+
Party 1
Mercury
Mercury
RyboSauce1977
Mercury
Level 159
God Stats
9W - 7L
1,530 SR
Queue Stats
457W - 463L
1,432 Elo+
Solo
Loki
Loki
moan_in_german
Loki
Level 87
God Stats
1W - 0L
1,681 SR
Queue Stats
31W - 20L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DeanGulberry134
Jormungandr
18
2 / 8 / 6
9,954
711
9,308
19,922
19,911
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

14
1 / 15 / 6
8,827
631
4,010
18,934
5,875
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Skadi
Laina06
Skadi
17
6 / 9 / 4
10,649
761
10,426
16,383
6,923
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
3 / 7 / 8
9,987
713
9,397
11,543
4,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
YUKxMrPostman
Jing Wei
18
4 / 7 / 8
10,305
736
12,654
14,960
7,002
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
20
9 / 2 / 25
12,305
879
14,536
18,057
19,548
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
7 / 3 / 24
11,261
804
14,904
15,720
7,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
20
11 / 2 / 26
12,741
910
18,636
14,642
16,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mercury
19
9 / 5 / 18
11,929
852
16,789
14,503
7,069
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
10 / 4 / 19
11,450
818
11,420
11,778
5,368
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
158
16
Kills
46
46
Deaths
16
32
Assists
112
Player
Kills
Deaths
Assists
KDA
W
Cerberus
9
2
25
10.75
L
Jormungandr
DeanGulberry134
Jormungandr
2
8
6
0.63
L
1
15
6
0.27
W
7
3
24
6.33
L
Skadi
Laina06
Skadi
6
9
4
0.89
L
3
7
8
1
W
Cthulhu
11
2
26
12
W
Mercury
9
5
18
3.6
L
Jing Wei
YUKxMrPostman
Jing Wei
4
7
8
1.14
W
10
4
19
4.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,795
Damage
76,285
81,742
Taken
74,700
44,302
Mitigated
56,186
4,175
Healing
38,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
14,536
801
4,399
6,912
18,057
19,548
683
6,184
11,873
32,951
0
L
Jormungandr
DeanGulberry134
Jormungandr
9,308
2,281
305
768
19,922
19,911
0
9,554
10,368
29,373
0
L
4,010
1,676
0
300
18,934
5,875
0
6,464
12,470
12,688
0
W
14,904
13,109
1,111
5,410
15,720
7,613
2,946
3,707
12,013
0
26,211
L
Skadi
Laina06
Skadi
10,426
3,640
129
517
16,383
6,923
0
6,709
9,674
0
17,193
L
9,397
588
0
451
11,543
4,591
0
5,449
6,094
18,656
0
W
Cthulhu
18,636
1,220
8,127
4,699
14,642
16,588
1,182
4,906
9,736
41,019
0
W
Mercury
16,789
9,835
1,570
3,641
14,503
7,069
1,590
3,760
10,743
0
31,284
L
Jing Wei
YUKxMrPostman
Jing Wei
12,654
7,647
145
1,560
14,960
7,002
0
4,996
9,964
0
23,308
W
11,420
3,331
1,712
1,032
11,778
5,368
1,023
4,158
7,620
0
29,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,722
Gold Earned
59,686
124
Minions Killed
177
0
Camps Cleared
0
927,229
Distance Traveled
1,352,929
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,305
879
43
3
0
281,219
1
L
Jormungandr
9,954
711
39
3
0
203,107
0
L
Nu Wa
8,827
631
12
1
0
157,843
0
W
Rama
11,261
804
23
2
0
227,689
0
L
Skadi
10,649
761
22
2
0
192,459
0
L
Thoth
9,987
713
26
2
0
175,808
2
W
Cthulhu
12,741
910
55
4
0
268,521
0
W
Mercury
11,929
852
25
2
0
289,036
1
L
Jing Wei
10,305
736
25
2
0
198,012
0
W
Loki
11,450
818
31
2
0
286,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role