Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
Criqnox
Guan Yu
Level 32
God Stats
20W - 14L
1,372 SR
Queue Stats
25W - 17L
1,335 Elo+
Party 2
Merlin
Merlin
Das_Sturm
Merlin
Level 85
God Stats
24W - 24L
1,498 SR
Queue Stats
118W - 153L
1,321 Elo+
Party 2
Danzaburou
Danzaburou
ERCOIDEM
Danzaburou
Level 156
God Stats
10W - 5L
1,325 SR
Queue Stats
283W - 282L
1,571 Elo+
Party 2
Da Ji
Da Ji
xWarborn
Da Ji
Level 64
God Stats
3W - 4L
1,451 SR
Queue Stats
49W - 74L
1,347 Elo+
Party 2
Team Averages
Level 83
1,429 SR
1,415 Elo+

VS

Team Averages
Level 142
1,537 SR
1,464 Elo+
Hel
Hel
 
Hel
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
GORILLAPOKEZ
Danzaburou
Level 129
God Stats
7W - 15L
1,385 SR
Queue Stats
191W - 299L
1,388 Elo+
Party 1
Chaac
Chaac
IMP-The-Pimp
Chaac
Level 127
God Stats
10W - 21L
1,494 SR
Queue Stats
103W - 174L
1,454 Elo+
Party 1
Fenrir
Fenrir
Savino_IL_POWA
Fenrir
Level 147
God Stats
1W - 2L
1,807 SR
Queue Stats
135W - 151L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
4 / 1 / 9
8,280
753
8,821
14,707
13,774
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Guan Yu
Criqnox
Guan Yu
13
0 / 1 / 9
7,397
672
6,923
10,868
12,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
Das_Sturm
Merlin
15
3 / 1 / 9
8,288
753
14,903
3,715
1,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
ERCOIDEM
Danzaburou
17
6 / 0 / 10
9,511
865
14,160
7,245
3,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
xWarborn
Da Ji
14
4 / 2 / 8
8,400
764
6,948
11,167
6,108
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
1 / 3 / 2
7,956
723
11,860
12,091
5,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kumbhakarna
 
Kumbhakarna
13
0 / 3 / 3
7,789
708
4,177
16,702
16,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
GORILLAPOKEZ
Danzaburou
13
0 / 3 / 3
7,562
687
5,235
8,573
3,683
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 2 / 1
7,566
688
10,840
14,561
13,857
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 6 / 1
7,751
705
4,863
12,596
6,304
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
15
17
Kills
5
5
Deaths
17
45
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
1
9
8.5
L
Hel
 
Hel
1
3
2
0.67
L
Kumbhakarna
 
Kumbhakarna
0
3
3
0.5
W
Guan Yu
Criqnox
Guan Yu
0
1
9
4.5
W
Merlin
Das_Sturm
Merlin
3
1
9
7.5
W
Danzaburou
ERCOIDEM
Danzaburou
6
0
10
11
L
Danzaburou
GORILLAPOKEZ
Danzaburou
0
3
3
0.5
L
2
2
1
1.25
L
2
6
1
0.42
W
Da Ji
xWarborn
Da Ji
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,755
Damage
36,975
47,702
Taken
64,523
37,780
Mitigated
45,001
12,130
Healing
19,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
8,821
701
0
3,670
14,707
13,774
0
5,665
9,042
14,212
0
L
Hel
 
Hel
11,860
577
5,864
5,470
12,091
5,012
0
4,082
7,862
36,796
0
L
Kumbhakarna
 
Kumbhakarna
4,177
504
0
1,485
16,702
16,145
0
7,814
8,714
11,866
0
W
Guan Yu
Criqnox
Guan Yu
6,923
1,168
1,386
3,508
10,868
12,287
0
4,386
6,482
46
15,068
W
Merlin
Das_Sturm
Merlin
14,903
579
0
0
3,715
1,821
0
1,261
2,454
40,874
0
W
Danzaburou
ERCOIDEM
Danzaburou
14,160
6,036
0
2,354
7,245
3,790
548
1,867
5,378
0
43,705
L
Danzaburou
GORILLAPOKEZ
Danzaburou
5,235
2,115
0
926
8,573
3,683
252
1,841
6,704
0
27,089
L
10,840
1,689
763
3,204
14,561
13,857
0
7,314
7,031
125
22,006
L
4,863
865
0
1,760
12,596
6,304
155
2,719
9,851
0
23,021
W
Da Ji
xWarborn
Da Ji
6,948
1,443
0
1,212
11,167
6,108
762
2,955
8,212
0
15,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,876
Gold Earned
38,624
199
Minions Killed
205
0
Camps Cleared
0
1,133,411
Distance Traveled
1,075,189
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,280
753
35
3
0
218,890
0
L
Hel
7,956
723
80
7
0
231,531
0
L
Kumbhakarna
7,789
708
13
1
0
219,819
1
W
Guan Yu
7,397
672
22
2
0
213,681
0
W
Merlin
8,288
753
57
5
0
220,768
0
W
Danzaburou
9,511
865
68
6
0
248,557
0
L
Danzaburou
7,562
687
51
5
0
189,805
0
L
Chaac
7,566
688
31
3
0
218,404
0
L
Fenrir
7,751
705
30
3
0
215,630
1
W
Da Ji
8,400
764
17
2
0
231,515
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role