Player Matchup

Yu Huang
Yu Huang
Silver II
Aurealia
Yu Huang
Silver II
Level 62
God Stats
4W - 0L
1,977 SR
Queue Stats
4W - 2L
1,488 MMR
Party 1
Kali
Kali
Silver IV
HunterBigMalls
Kali
Silver IV
Level 118
God Stats
1W - 0L
1,599 SR
Queue Stats
8W - 4L
1,564 MMR
Party 1
Atlas
Atlas
Silver II
KroblBeans
Atlas
Silver II
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,488 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 80
1,692 SR
1,513 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 112
1,526 SR
1,501 MMR
Merlin
Merlin
Bronze V
 
Merlin
Bronze V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Silver II
Gencurby
Xing Tian
Silver II
Level 55
God Stats
11W - 11L
1,598 SR
Queue Stats
11W - 11L
1,502 MMR
Party 2
King Arthur
King Arthur
Bronze III
MunkeyDCam
King Arthur
Bronze III
Level 160
God Stats
0W - 1L
1,480 SR
Queue Stats
1W - 3L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Aurealia
Yu Huang
16
6 / 1 / 13
10,198
784
17,185
9,503
4,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
14 / 0 / 7
12,007
924
19,364
16,907
9,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atlas
14
1 / 1 / 18
9,782
752
12,703
15,471
18,651
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
RavanaAh Muzen CabThothGebSet

VS

Bans
NoxUllrArtemisPoseidonAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
2 / 8 / 0
8,714
670
11,002
12,529
4,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
Gencurby
Xing Tian
10
0 / 7 / 0
7,760
597
7,239
21,625
20,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

King Arthur
MunkeyDCam
King Arthur
12
0 / 6 / 1
7,893
607
7,312
19,286
12,223
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
3
21
Kills
2
2
Deaths
21
38
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
8
0
0.25
W
Yu Huang
Aurealia
Yu Huang
6
1
13
12.5
L
Xing Tian
Gencurby
Xing Tian
0
7
0
0
W
14
0
7
17.5
W
Atlas
1
1
18
10
L
King Arthur
MunkeyDCam
King Arthur
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,252
Damage
25,553
41,881
Taken
53,440
32,594
Mitigated
36,982
16,555
Healing
2,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
11,002
371
0
354
12,529
4,552
0
7,315
5,214
41,147
0
W
Yu Huang
Aurealia
Yu Huang
17,185
2,580
378
2,843
9,503
4,363
910
4,681
4,822
48,345
0
L
Xing Tian
Gencurby
Xing Tian
7,239
1,014
0
1,400
21,625
20,207
0
10,662
10,963
14,626
0
W
19,364
8,047
0
7,882
16,907
9,580
1,469
5,787
11,120
0
48,091
W
Atlas
12,703
4,365
841
4,611
15,471
18,651
244
8,052
7,419
25,724
0
L
King Arthur
MunkeyDCam
King Arthur
7,312
710
0
625
19,286
12,223
0
12,081
7,205
0
21,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,987
Gold Earned
24,367
148
Minions Killed
109
8
Camps Cleared
3
739,455
Distance Traveled
659,558
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,714
670
56
4
2
189,157
1
W
Yu Huang
10,198
784
74
6
3
233,222
1
L
Xing Tian
7,760
597
13
1
0
230,685
6
W
Kali
12,007
924
66
5
5
283,732
2
W
Atlas
9,782
752
8
1
0
222,501
2
L
King Arthur
7,893
607
40
3
1
239,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role